Deepworld
Hex: Onii-Chan 22 ABR 2015 a las 10:33 p. m.
Sooo...how much do you have to pay to win?
Well, a quite simple question on my part. From the reviews i've read that some stuff is locked behind a paywall and i have no real intention to install some sort of Dungeon Keeper Mobile on my PC and find out 20 hours into the game that i have to pay a random amount of cash to be able to do stuff and advance.

Anyways - what is locked behind cash-gates and can i access all the mechanics without paying?
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Mostrando 1-15 de 43 comentarios
ravenscroftranch 22 ABR 2015 a las 10:56 p. m. 
3 bucks unlocks full gamethe rest is optional you can level your skills to 3 till you hit the level cap on skills then you pay 2.99 and it unlocks everything else
Hex: Onii-Chan 23 ABR 2015 a las 7:39 a. m. 
Publicado originalmente por ravenscroftranch:
3 bucks unlocks full gamethe rest is optional you can level your skills to 3 till you hit the level cap on skills then you pay 2.99 and it unlocks everything else

Ok, so it's not f2p, thanks. Bye.
fatigue 23 ABR 2015 a las 11:02 a. m. 
This game originated from iPhone.
Hex: Onii-Chan 23 ABR 2015 a las 11:49 a. m. 
Publicado originalmente por Scoots:
This game originated from iPhone.

Ah, ok, so it is predetermined to be a cash grab. Makes sense sadly.
punkbot 23 ABR 2015 a las 12:35 p. m. 
Publicado originalmente por Kasseopea:
Publicado originalmente por Scoots:
This game originated from iPhone.

Ah, ok, so it is predetermined to be a cash grab. Makes sense sadly.

Actually we started on Mac.

We think $3 is a fair price for unlimited online play. And you can obtain nearly all functional items via in-game play as opposed to IAPs (and later this summer, every functional item will be obtainable via in-game play.)
Hex: Onii-Chan 23 ABR 2015 a las 3:22 p. m. 
Publicado originalmente por punkbot:
Publicado originalmente por Kasseopea:

Ah, ok, so it is predetermined to be a cash grab. Makes sense sadly.

Actually we started on Mac.

We think $3 is a fair price for unlimited online play. And you can obtain nearly all functional items via in-game play as opposed to IAPs (and later this summer, every functional item will be obtainable via in-game play.)

And 3$ may be a fair price, but it is the way you advertise your game. If someone would go to a barber and it says "Free Haircut today!" and half way through he asks you for money or you can leave, then yes, i will find that this barber was dishonest. Your game is in the Free2Play section to attract new players, just so you can bait them with a demo that only becomes fully playable when they pay. The price doesn't matter - it is about the principle.

Besides - every item becomes playable, okay, but what about the zones? There will still be restrictions, right?
Última edición por Hex: Onii-Chan; 23 ABR 2015 a las 3:23 p. m.
Demi-God 23 ABR 2015 a las 4:50 p. m. 
Publicado originalmente por Kasseopea:
Publicado originalmente por punkbot:


And 3$ may be a fair price, but it is the way you advertise your game. If someone would go to a barber and it says "Free Haircut today!" and half way through he asks you for money or you can leave,

LOLOL nice way to put it.
punkbot 23 ABR 2015 a las 6:09 p. m. 
Publicado originalmente por Kasseopea:
Publicado originalmente por punkbot:

Actually we started on Mac.

We think $3 is a fair price for unlimited online play. And you can obtain nearly all functional items via in-game play as opposed to IAPs (and later this summer, every functional item will be obtainable via in-game play.)

And 3$ may be a fair price, but it is the way you advertise your game. If someone would go to a barber and it says "Free Haircut today!" and half way through he asks you for money or you can leave, then yes, i will find that this barber was dishonest. Your game is in the Free2Play section to attract new players, just so you can bait them with a demo that only becomes fully playable when they pay. The price doesn't matter - it is about the principle.

Besides - every item becomes playable, okay, but what about the zones? There will still be restrictions, right?

We have many players who have played for hundreds of hours and not paid a cent. We offer incentives to spend money because we need money to pay for servers and salaries. I doubt you'll find many MMOs that are entirely free. If nothing else, you'd be looking at annoying ads the whole time, and I'd rather charge a little than subject people to ads for Candy Crush.
Hex: Onii-Chan 23 ABR 2015 a las 6:18 p. m. 
Publicado originalmente por punkbot:
Publicado originalmente por Kasseopea:

And 3$ may be a fair price, but it is the way you advertise your game. If someone would go to a barber and it says "Free Haircut today!" and half way through he asks you for money or you can leave, then yes, i will find that this barber was dishonest. Your game is in the Free2Play section to attract new players, just so you can bait them with a demo that only becomes fully playable when they pay. The price doesn't matter - it is about the principle.

Besides - every item becomes playable, okay, but what about the zones? There will still be restrictions, right?

We have many players who have played for hundreds of hours and not paid a cent. We offer incentives to spend money because we need money to pay for servers and salaries. I doubt you'll find many MMOs that are entirely free. If nothing else, you'd be looking at annoying ads the whole time, and I'd rather charge a little than subject people to ads for Candy Crush.

Hmm, League of Legends, Warframe, Blacklight Retribution. No Adds, no cash-only content aside from cosmetic stuff. You lock out complete sections of the game, which can be only accessed by paying money. Kind of like in Hellgate London, except that in Hellgate you could buy those "passes" from other players and thus easily advancing through the game.

My opinion is that you are acting dishonest und hide costs that one has to pay. I can play WoW hundreds of hours for free, as long as i don't Level up to 20, this doesn't mean the game is f2p.
punkbot 23 ABR 2015 a las 7:26 p. m. 
We have regular competitions (*more regular now, anyway) where we give out free crowns, and you can also use Tapjoy's website (or the iOS version) to obtain free crowns. Those crowns can be used to purchase premium or other items. True, it's quicker to spend money. It's also quicker to buy Riot Points than earn runes.

We did have tradable premium gift packs at one point but it led to really ugly trading behavior in-game, so we removed it.
Última edición por punkbot; 23 ABR 2015 a las 7:27 p. m.
ravenscroftranch 23 ABR 2015 a las 7:53 p. m. 
well i will say this much i earned sevral crowns within the first 5 mins of play i guess i completed some really easy competition or something.. but yeah all free 2 play have soem sort of cash shop and most the time people use them no matter what they want the gear and such ...

im nuetral on this matter to an extent the pricible of it being "free2play" is questionable but thats to be expected in a trillion dollar industry such as gameing entertainment ...

theonline moral lines are not very firm look at electronic arts games such as the sims a calculation of what it would cost to get all the dlc after you spend 30+ on the game is somewhere along the linesof 3.500+ $$ and thats a reputable (or infamous) development compony not a indie crew...

one sugguestion might be other ways on pc/mac to earn crowns that are advertised more?
its a catch 22 for devs to do that but i knwo that some are more likely to spend cash if theres freebies offered ...

i knwo a few that work that way and also are more likely to spend cash when they feel the devs are not trying to make a free2play a pay2win ...

wich is the single biggest complaint i see from people when it comes to free2play titles...
dezgard 24 ABR 2015 a las 12:58 a. m. 
Come on let’s face it free2play and pretty much build up a rep for micro transactions shops.

This game needs to better its description to include more details but its early days yet.

As long as they don’t go full pay2win they maybe keep this puppy afloat.

Kasseopea your arguing semantics over word play fact is there are no truly free2play games, Internet experience should have bestowed this life skill in you :P


Ashes Of Dahlia 24 ABR 2015 a las 6:45 a. m. 
Honestly, I think being *free2play* is a great formula to attract new players for indie games out there. Indeed, it's with no doubt that several mmos took advantage of that kind of business practice but in the end, how would developpers make money for what they put their heart and soul into ? I love the game so far and yes, leveling up is at a slow pace but everything I've seen in the cash shop is purely cosmetic or are fancy gadgets that enhance the progression of the game but then, if everything was served on a silver plater, we would still find a way to complain... :p I bought many games in early access development such as Rust, 7 Days To Die, Stranded Deep, Creativerse, Planet Explorers, Starbound, Life Is Feudal... etc. But I think I'll stick to that one from now on. It's got a very charming atmosphere, achievements system, great building aspects for the Minecraft lover & survival. I truly believe that with it's previous success on tablets & phones, the game will be more polished and I can say that there's already a lot of content as it is to fulfill my mining cravings for a while. Please try it at least and if it's not your cup of tea then it's not :) You can't generalize and judge a game on companies previous mistakes. Message to the dev, don't abandon this project, it's got a lot of potential to become very successful. Thumbs up!
Hex: Onii-Chan 24 ABR 2015 a las 7:31 a. m. 
Publicado originalmente por punkbot:
We have regular competitions (*more regular now, anyway) where we give out free crowns, and you can also use Tapjoy's website (or the iOS version) to obtain free crowns. Those crowns can be used to purchase premium or other items. True, it's quicker to spend money. It's also quicker to buy Riot Points than earn runes.

We did have tradable premium gift packs at one point but it led to really ugly trading behavior in-game, so we removed it.

Sooo, those people who wrote in their reviews that essential parts of the game (like certain biomes) are locked behind a paywall just missunderstood something?
JerHenning 24 ABR 2015 a las 8:15 a. m. 
$3 ... That does not even buy a coffee. Play what is given for free, pay to unlock, or move on to something else. The fact that people can even play for free is great, if They decide to spend $3 for a permanent unlock ... well then it is their money.

I have not played this yet on Steam, but I have played it and can say it is fun game and the price is very fair.
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