Subterrain
Pixellore Apr 26, 2018 @ 8:42am
Subterrain 2
Hello everyone!

I am hard working on RemiLore at the moment. I am trying really hard to get the game released this year, so I can start working on Subterrain 2.

Having said that, I have "started" working on mocking up concept for the Subterrain 2. And here is some image of concept for Dr.West.

https://steamcommunity.com/sharedfiles/filedetails/?id=1370788523

If you would like to pitch your ideas for Subterrain 2, please make a discussion at Subterrain 2 forum.

https://steamcommunity.com/app/340490/discussions/9

Please understand that when you are pitching ideas, or concept or what ever, there is no promise that they are actually going to be included in the game. At the moment, it is time for a brain storming. Let's hope we can inspire from each other!

For Subterrain 2, I would like to pick up the story after one of the ending from Subterrain. The setting isn't limited to Mars anymore.

Thank you!

Last edited by Pixellore; Apr 26, 2018 @ 9:27am
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Showing 1-15 of 352 comments
Pixellore Apr 26, 2018 @ 9:19am 
Hi Isaac. I had to delete your last comment because, yeah spoiler stuff.. Haha.. Can we try it by actually making thread under Sunterrain 2 forum please?
Drunken Apr 26, 2018 @ 6:04pm 
YES!! Loved the first one, can't wait to see where you go with a fresh new one! Keep up the good work!
ik Apr 26, 2018 @ 6:57pm 
Phenomenal work on the first. For the second I highly recommend implementing a co-op feature. It creates a world of adventure in itself by just having another player on the map with you. Look at Don't Starve Together, for example. Also if there could be multiple "highest-grade armor" options rather than just 1, that would be nice so that we're not limited to only 1 outfit in the end.
Auburok Apr 26, 2018 @ 8:00pm 
I'm happy Subterrain continues on! I'd like to work together with you again if you're interested!

Story-wise, there is another tie off-world through Merrick and Johnathan -- Sheridan. I have ideas how of West could get off-world using Sheridan. This also opens opportunities into who "Zeronica" was working for and new potential antagonists (and allies). There's lots to work with here!

As for gameplay, I think you'll get a lot of people asking for some sort of multiplayer. You'll lose some horror elements when playing with another person, so it'd be best to not plan for another horror scenario. That, of course, depends on where you want the story to go. I think it would be interesting to see Dr. West in a stealth scenario, since it would be a nice change up from the horror/action of the first game.

There's other things you can do to expand on what people liked about Subterrain, though. Such as the whole base aspect: the base was a key part of gameplay, and upgrades were meaningful, but you couldn't change much about it. You'd put in a better chip and wait until the next one. I think it would be interesting to have a base that you upgraded and laid out around your preferences.

As a personal aside, I'd like to see three things:
1: More progression. Subterrain's progression was in the form of equipment and base upgrades. These are good, but more can be done. There needs to be more reasons to loot, items that can be used to upgrade existing weapons and armor, perhaps even skills, etc.
2: More variation in weapons and some improved/expanded combat mechanics.
3: A mech West can get into. It'd be cool. ;D
Death Knight Apr 27, 2018 @ 7:49am 
I have several options or questions 1) will there be new types of mobs well, such as Gargantua and fast zombies chemical blast zombies, Platonic, rats 2) my ideas I have predloga for portable or installation tureli and barricade and such new machines and construction in space 3)why I said about space because I think we soon will go into space and mine the materials for ninestory important detali for our database and 4) whether Dr. West's new plasma or ion weapons firearms well ( it is a little but think much. I would like to say but nanbudo you load well, good luck to you with razrabotki subterrain 2 can't wait for the release 2 part of the game the game is cool good luck ):steamhappy:
Opie Brezhnev Apr 27, 2018 @ 9:40am 
As someone who plays games almost exclusively with friends, id love to see a co-op aspect to the game. the only problem as stated above, is that horror and co-op dont mix (fear 3 and deadspace 3) i dont have any specific ideas on how to combat this, but adding incentive to have the duo split up often could create both atmospheres when needed. having more than one location to defend when in co-op, or making it much more efficient to split up in search for resources could still create a sense of teamwork, while also having that feeling that youre on your own.

My other suggestion is more of something I like seeing in games, but might not fit this one, is the addition of human AI also trying to survive that the player could encounter. either in a rally the refugees style or avoid the bandits style. create new fear in areas by adding large camps of bandits that if alarmed would spell almost certain doom for the player. alternatively, you could create a feeling of community and safety in numbers (and strain on resources) by helping your fellow man in need. An extra hand, but also an extra mouth could create a decision on who and when you should take in. their could be decisions to make like feeding your people possibly contaminated food which would run the risk of compromising your base, or rationing out precious sealed food that could take away from your own survival in the future.

Finally, just because im a slave to aesthetic, I'd love to see any form of personalization just for the sake of letting me make my West just a tad different from someone elses West. This could go hand in hand with the co-op, making the team a ragtag pair of survivors instead of clones. Having home base be a player driven choice of design could give everyone a closer bond with their living space, and make replayability that much higher.

P.S. im still new to this game, i ironically started playing just barely 2 hours before this announcement so if these ideas are off mark because im not far enough into the game, I appologise. I could either be a fresh pair of eyes, or a noob who doesnt know better.
Isaac Apr 27, 2018 @ 10:09am 
Don't forget it's not even going to be an AA game, people. Maybe sometimes a poor artist has to work for bread and water to earn for butter, just don't demand too much and remember that it is still an indie game. :D
I will make it Apr 27, 2018 @ 10:14am 
Just need something to keep encouraging players to go on,the game itself is very good but a little bit too repeatitive and tiring.Coop is a good option but different area and enemy designs is better as coop will reduce the feeling of horror.
Isaac Apr 27, 2018 @ 10:18am 
Well, co-op will add more value to the game and can help it become more popular for sure. Perhaps, the story should be single player, but there could be survival missions and scenarios for co-op. I mean, single player mode should not suffer because of that.
Opie Brezhnev Apr 27, 2018 @ 12:04pm 
Isaac has some very good points and ideas ^^^
Auburok Apr 27, 2018 @ 4:00pm 
Originally posted by Isaac:
Well, co-op will add more value to the game and can help it become more popular for sure. Perhaps, the story should be single player, but there could be survival missions and scenarios for co-op. I mean, single player mode should not suffer because of that.

This is the best compromise. I think if it was fleshed out a bit, with some persistance in progression or something like that (unlock weapons, armor, etc from doing missions), you could get people to play for some time.
K3K0 Apr 27, 2018 @ 9:59pm 
YEEEEES!!!!. I hope come soon!!.
Isaac Apr 27, 2018 @ 10:01pm 
Originally posted by K3K0:
YEEEEES!!!!. I hope come soon!!.
2020-2021 for full release, no sooner.
Pixellore Apr 28, 2018 @ 2:36am 
Thanks for the feedbacks. Keep them coming please! For Subterrain 2 it does not have to be straight top down as before... ideas on this aspect would be good too.
Auburok Apr 28, 2018 @ 4:37pm 
Originally posted by Pixellore:
Thanks for the feedbacks. Keep them coming please! For Subterrain 2 it does not have to be straight top down as before... ideas on this aspect would be good too.

I really like the top-down, and I think with 3D assets tilting the top-down view a little bit would also look good. I wouldn't be against third-person over the shoulder, or first person, but there's not many top-down games these days. First-person or third-person would definitely change shooting up a lot, at least with aiming.

I will always dream of VR Subterrain, though.
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