Grand Class Melee 2

Grand Class Melee 2

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Ogopogoid  [developer] Feb 10, 2020 @ 9:38am
Remote Play - UPDATED Workaround Jan 10, 2024
We've tested this recently and it seems to work. I hope that the players who were concerned with this lack of functionality have the opportunity to try this out. Please let me know what you think!

store.steampowered.com/remoteplay

1. Launch your game.
2. Friends List in Steam Client, right-click to invite your friends.
3. They accept and that's it!

Update Jan 10, 2024: See my second post below for a workaround for those having control issues
Last edited by Ogopogoid; Jan 12, 2024 @ 9:47pm
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Woe Sep 23, 2023 @ 7:32pm 
Edit: Using Parsec works pretty smoothly, it's essentially the same thing as Steam remote play, give it a try! :)

Hi Ogopogold, any known fixes for remote play issues currently? They're trying to use an xbox one controller, and they also tried to use keyboard. Any word if the Parsec screenshare app works for this game? Thanks in advance! :)
Last edited by Woe; Sep 24, 2023 @ 5:14pm
Ogopogoid  [developer] Jan 10, 2024 @ 3:58pm 
Wild4Games explains how to get certain games working with Remote Play in this youtube video https://www.youtube.com/watch?v=VGHBU5Ek1_k

Before starting the game, the host needs to have as many controllers plugged in as players that are going to play. (So, if you're hosting, and three friends are connecting, you need to have 4 controllers plugged in on your machine)

Then, when assigning controllers in the remote play screen, you rearrange the guests' controllers into their respective slots. The other controllers on the host's machine basically become unused dummies. You can now drag them out entirely if you want.

Note: it may not work for any controller on the host machine. I tested this with a Logitech Precision Gamepad and because Steam does not recognize this controller (it's reinterpreted as keyboard input) it didn't work. It did work when the host was using all xbox controllers. Even a steamdeck that connected as a guest was able to work.

Let us know if this workaround fixed the issue for you!
Last edited by Ogopogoid; Jan 10, 2024 @ 4:00pm
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