Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They have no use against other cavalry.. Especially Heavy Cavalry.
They do have a use in the following ways:
A) Attacking artillery... DO NOT attack head on or across flat ground. Use the terrain to block the round shot and wait for the momment when you are close enough to charge them between re-loads
B) Hunting down Light infantry. Lancers are good at this as they are fast. BUT. Be carefull of some Skirmishers deploying stakes.. If they start to. Stop your charge and let them deploy then avoid a head on charge through said stakes.. also do not charge at them head on as you will loose more of your cavalry this way from their volly.
C) Hunting down routing units that may reform. Hit em with your lancers and they aint coming back.. However make sure all their artillery is gone before you start doing this.
Do not attack lines in square.. if you must attack lines hit em in the arse or flank them pull out and repeat. They do not stand up in long melees. They are charge and pull back. Charge and pull back. Same vs other Cav if you must use them as a counter charge.
Voleur
Attacking uphill. This i have noticed reduces the charge or on steeper slopes nullifies it entirely though downhill increases it.
Charging through trees is inaffective.
Sudden big changes of dirrection at the gallop. Dont change target too much to the left or right once you initiate a charge. Stop it and reform out of range before choosing another target, eg line goes into square when you had it on a flank, out of formation or on its rear before.
Target being too close.
Starting a charge before they are fully formed up.
Charging in built up areas, around buildings that force a formation change
In all these cases the lancers loose their charge bonus and without that charge bonus they dont do enough of the initial damage to be effective against the likes of Heavy Cavalry... Or even other light Cavalry, the likes of hussars and the mounted musket/ carbine units.. They dont have the staying power for long protracted melee's.
Good tactic vs AI is to hide them in forest before the start of the battle and use them as surprise attacks as they are formed up perfectly ready for a charge in that dirrection, getting their full charge bonus but make sure they are hidden.. The game has a bug where in certain woods/ forests your not hidden which is a pain, make sure you get the hidden icon in the top right of their card.
DO NOT waste your lancers attacking head on. Where possible send one squadron of lancers into the back of a unit first then spam them
And if you play French on muliti campaing like ik do. Dutch Lancer Guard, and Polis Lancer Guard are appart from ther devatating charge 42, 44,.. have a verry good melee attack of 12 and a very high morale,... I am Dutch by the way lol,... Dutch lancers of the French army has 14 morale,... More then ALL other cav in the game. Hmm only british horse guards has 14 but the are not lancers. Bitish cavaly suck because they lack lancers!
I only use lancers,..
If possible i try to use 8 lancers on one flank. Use 4 to charge,... then retreat the first 4 lancers and then charge with te second wave of 4 lancers,... repeat this,...
BUT!!! if you do this right,... this requires timing,... you should first charge with some regiment of infantrie first and then use your lancers,... so the enemy cant use square formations,..
Try to charge on front with line inf at the same time your lancers charge in the flank,... if that is not possible charge in front together with you inf charge (prefeably grenadiers or elite line,.. like Old gard)
If you manage micro management and timing,..... you wil prevail.
Try to lure the enemy in you left flank,.. by faling back,..use tactical retrating,.. to lure then in an trap bu using you strong right flank,.. use hamer (right) and anvil (left) tactics. So hould one flank stil or retreat,.. so you can hit with your other flank with 3 inf and 6 to 8 lancers lol.
Dont ever panic,.. then you will lose,... always be cool and calm even when you front is colapsing,... then tactical retreat wile sacrfising some units.
On multie Campagn i did with 10 AI regiments 20 or so,..so much damage that it was a phyrus victory.
With a 1.000 or so i killed 1500,.. He did win but in the battles wich followed i muped up 500 of his soldioers with 2000 of my own (not AI) army
The harder the storm,.. the calmer you should be,..
Ik hope this wil help you,..
What is your point?? I dont get it??
What are you trying to say?
I hope this helpes, Good luck