Total War: NAPOLEON - Definitive Edition

Total War: NAPOLEON - Definitive Edition

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LME OR NTW
Whih mod is better? I heard that NTW is more multiplayer oriented, maybe in v.4 will be better, DarthMod i Heard is good as well, but some ppl say that in LME AI is better, and LME has more immersive campaign etc. ANy ideas here?
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Beiträge 115 von 25
VoiD 3. März 2014 um 8:07 
Haven't tested but judging by Shogun 2 and Empire's Darthmod I say there's a good chance that the accuracy of every unit will get FUBAR, specially sea battles, and that the campaign will get too easy where you'll probably be swimming in money, tactical combat might get more challenging but it's irrelevant when the strategical part of the game gets so easy.
Maybe someone that tried can write something, I tried 3 of them but not so much. Darthmod seemed to be difficult, LME the same I would say and NTW - battles were way to slow, interesting but very long. In all of hem the best option is to play Normal/VeryHard or Normal/Hard where AI is respecting treaties etc. Have no opinnion at the moment as I tried all of them for small amount of time.
ISL4577 3. März 2014 um 15:21 
I have th Darthmod and realy enjoy it. I highly recommend it.
Darth is good but looting is not very realistic, in LME u can loot rich city for 40-60k , in DM its like 5k - 8k max. Beside I did not see any big difference in AI between LME and DM, NTM is different here as they removed lots of SP abilities like defences etc, its more MP oriented mod and very slow..
What exactly does LME and NTW stand for? Not everyone knows mods abbreviations...
Le Monte DEmpire and Napoleonic Total War
I have also noticed that lot depends from diff Hard/Hard is retarded, as AI is not helping you etc. Normal/Hard is the most reasonable. Also what is weird AI is getting experienced troops and even as one city they can afford 3x full armies. Maybe DM did not remove all the bonuses for AI afterall?
I'd go with NTW III. LME won't launch because of an unhandled exception. And DON'T YOU DARE ask me if I downloaded the user script. I did and tried to open it via winrar but it won't open. So yeah. Choose NTW III.
Try 7 zip , not win rar, and I had the same problem - it works after it. You will not regret, NTW3 is not SP (maybe 4.0 will be), LME AI is very good, battles are bloody and interesting, campaign is very immersive (not for every faction btw), but for majority of them its nice and interesting mod, pretty developed so no annoying bugs etc.
While NTWIII started out as a MP oriented mod (still the major focus), with the 3.7 update you are now able to play all campaigns. It works pretty well in that regard, much enjoying the SP now aswell.

The main thing I prefer about NTWIII is it's realism. The Lordz overhauled the entire game, from period-correct uniforms for all factions, new units, to the way units behave.

A few examples NTWIII of what does differently:

- Movement speed: Units cannot run 50 km/h and walk at a realistic pace.
- Fatique: All units tire quickly when you run them everywhere, especially important for Cav.
- Range: Increased range of fire. However, the further away, the less accurate you'll be.
- Unit mass: You cannot charge Cav trough friendly lines, it needs room to manouver.
- Momentum: Cav needs time to reach maximum speed and to slow down again.
- Artillery: Art is something you want to see in battles again. Not OP anymore, but usefull.
- FOG OF WAR! Like Rome II, you cannot see enemy units outside your FOV, scouting is key!

And much, much more.

Especially the introduction of the Fog of War system to Napoleon is a gamechanger. Most factions have a dedicated "scout squadron" in their Cav selection which are especially good at quickly scouting out the enemy positions.

Add to this the way units now move (more realisticly) and you'll have a very interesting battle on you hands where you need to deploy and time you attacks carefully.
The game becomes much more a game of tactics and strategic thinking, rather then a quick-reaction game the way it is in vanilla and most mods (looking at you Darthmod).

Offcourse, NTWIII is still at it's best when playing against other players. But hey, CA's AI will always be CA's AI. No matter how well modded, it will remain an idiot at times :)


Then there are the Historical Battles introduced by NTWIII: Pre-set up historicly accurate maps on a grand scale. If your computer can handle it, this is the closest you'll get to actually playing the major battles of the Napoleonic wars.

When we're talking maps anyway: The new maps (both the historical one's and the new custom battle maps) are a thing to behold. Terrain looks natural and accurate, it correctly affects movement and they generally look beautifull.
Furthermore, the Historical maps look like they took satallite images and used them to make the maps. They look great and if you are familliar with the actual battlegrounds (i.e: if you've actually been there), you'll even recognise certain terrainfeatures.

All in all, NTWIII is great, in 1000+ hours played, it's best mod I've seen for Napoleon so far.


EDIT:

To give you a sense of scale:

http://steamcommunity.com/sharedfiles/filedetails/?id=234158121

Even in this wide view, there are only 4 units of French troops visable in this screenshot, 3 Fusiliers of the 57è régiment d'infanterie de ligne and 1 Grenadier unit in reserve.
They are facing 3 British units, obscured by the smoke, but I believe they where the 92th of foot and the 2nd and 3th foot Guards.

Anyway, regular line units have about 246 men in them on ultra scale, upto 306 for the british 1st foot Guards "Grenadier Guards".
Heavy Cavalry units go upto 200 troopers, more if you bring the "Heavy Cavaly Reserve" unit.

So if it comes to massive scale, NTWIII has you covered too.

EDIT2:

http://steamcommunity.com/sharedfiles/filedetails/?id=235358844

Found one of the opposing side. Note the terrain, it's much more smooth and natural, rather then filled with the silly crags and bumps you'd see in vanilla.
Take note of the uniforms too, the "British red" is much more subtle and less "neon" then what you'd otherwise see.

Here you can also see an example of regiment naming. Save for some generic units, most regiments are named historicly.
All in their nation's language by the way, so if you are not familliar with the units, especially the Russian and Ottoman troops will need google translate :)

Can you tell I like this mod yet? ;)
Zuletzt bearbeitet von Trooper #900129-H; 8. März 2014 um 3:53
NTW 3 is a great Mod, Darthmod is a great Mod, but if you want to see a really great mod then have a look at LME4 "Le Grande Armee" mod, The guys that have developed this have really made some nice changes, the ability to play the game as all factions as well as the French royalists is a great game changer, you can play with different unit packs depending on which modder you choose, starting funds are great depending on which campaign year you choose, Trade figures are vast if you get in there quick, Intellectual advances have been mega overhauled and many more scholars recruited for the job, vast unit choices, also you can pick a campaign from 1792-1815 and believe me this will add hours and hours to your gameplay. I've tried all the mods for Napoleon but these 3 are the stand out winners, each has it's own particular good points, like Darthmod for unit numbers, NTW 3 for great battle effects and sounds and LME4 for huge single player options. But to be honest LME4 has given me the greatest satisfaction from the first minute. The battles seem to be much harder to win without loss of many men but then with victory your troops will be replenished and experienced in no time and ready for the next clash. I'm currently playing a Dutch campaign and my first move was to destroy the rival Dutch faction based in Brussels. My armies are now greater than that of Britain and France and trade is better than anyone else on the map, usually France would elect to attack Holland at this point ( from previous experience) but I think there just to dam scared to attack Holland. LME4 is not the easiest to install however but with persistence and the right software you'll be glad you did it, i struggled to find a good download for ages but then googled LME4 and hey presto i was directed to the right page on Total War website and then downloaded the files from gamefront including the userscript download. I used winzip to open the files and was ready to rock 'n roll in minutes. So if you want an immersive single player campaign challenge, try LME4, its the dogs bollocks : ) Ps Play it on Hard/Hard or Very Hard/Very Hard if your'e truly after a challenge. No ♥♥♥♥♥ Normal/Hard situation needed with this one chaps !!!!
I agree, but still Normal/Hard is better for diplomacy. LME 4 very good SP campaign.
Ursprünglich geschrieben von maciora:
I agree, but still Normal/Hard is better for diplomacy. LME 4 very good SP campaign.

Yeah its easier for diplomatic relations on those settings, I was at war with Sweden in a previous campaign and yet the diplomatic page stated they were very friendly towards me lol, I just think increasing the difficullty is like playing against a greater brain and so much more difficult. I've played scores of campaigns that were just plain easy : )
Ursprünglich geschrieben von Ventidius:
While NTWIII started out as a MP oriented mod (still the major focus), with the 3.7 update you are now able to play all campaigns. It works pretty well in that regard, much enjoying the SP now aswell.

The main thing I prefer about NTWIII is it's realism. The Lordz overhauled the entire game, from period-correct uniforms for all factions, new units, to the way units behave.

A few examples NTWIII of what does differently:

- Movement speed: Units cannot run 50 km/h and walk at a realistic pace.
- Fatique: All units tire quickly when you run them everywhere, especially important for Cav.
- Range: Increased range of fire. However, the further away, the less accurate you'll be.
- Unit mass: You cannot charge Cav trough friendly lines, it needs room to manouver.
- Momentum: Cav needs time to reach maximum speed and to slow down again.
- Artillery: Art is something you want to see in battles again. Not OP anymore, but usefull.
- FOG OF WAR! Like Rome II, you cannot see enemy units outside your FOV, scouting is key!

And much, much more.

Especially the introduction of the Fog of War system to Napoleon is a gamechanger. Most factions have a dedicated "scout squadron" in their Cav selection which are especially good at quickly scouting out the enemy positions.

Add to this the way units now move (more realisticly) and you'll have a very interesting battle on you hands where you need to deploy and time you attacks carefully.
The game becomes much more a game of tactics and strategic thinking, rather then a quick-reaction game the way it is in vanilla and most mods (looking at you Darthmod).

Offcourse, NTWIII is still at it's best when playing against other players. But hey, CA's AI will always be CA's AI. No matter how well modded, it will remain an idiot at times :)


Then there are the Historical Battles introduced by NTWIII: Pre-set up historicly accurate maps on a grand scale. If your computer can handle it, this is the closest you'll get to actually playing the major battles of the Napoleonic wars.

When we're talking maps anyway: The new maps (both the historical one's and the new custom battle maps) are a thing to behold. Terrain looks natural and accurate, it correctly affects movement and they generally look beautifull.
Furthermore, the Historical maps look like they took satallite images and used them to make the maps. They look great and if you are familliar with the actual battlegrounds (i.e: if you've actually been there), you'll even recognise certain terrainfeatures.

All in all, NTWIII is great, in 1000+ hours played, it's best mod I've seen for Napoleon so far.


EDIT:

To give you a sense of scale:

http://steamcommunity.com/sharedfiles/filedetails/?id=234158121

Even in this wide view, there are only 4 units of French troops visable in this screenshot, 3 Fusiliers of the 57è régiment d'infanterie de ligne and 1 Grenadier unit in reserve.
They are facing 3 British units, obscured by the smoke, but I believe they where the 92th of foot and the 2nd and 3th foot Guards.

Anyway, regular line units have about 246 men in them on ultra scale, upto 306 for the british 1st foot Guards "Grenadier Guards".
Heavy Cavalry units go upto 200 troopers, more if you bring the "Heavy Cavaly Reserve" unit.

So if it comes to massive scale, NTWIII has you covered too.

EDIT2:

http://steamcommunity.com/sharedfiles/filedetails/?id=235358844

Found one of the opposing side. Note the terrain, it's much more smooth and natural, rather then filled with the silly crags and bumps you'd see in vanilla.
Take note of the uniforms too, the "British red" is much more subtle and less "neon" then what you'd otherwise see.

Here you can also see an example of regiment naming. Save for some generic units, most regiments are named historicly.
All in their nation's language by the way, so if you are not familliar with the units, especially the Russian and Ottoman troops will need google translate :)

Can you tell I like this mod yet? ;)

NTW III does seem like a great mod, but you made your post way too one-sided. Couldn't even see a single mention of DM or LME. You could've atleast made a comparison.
Zuletzt bearbeitet von [*UNITY*]_ james; 4. Apr. 2014 um 13:57
Ursprünglich geschrieben von tungvanly:
I'd go with NTW III. LME won't launch because of an unhandled exception. And DON'T YOU DARE ask me if I downloaded the user script. I did and tried to open it via winrar but it won't open. So yeah. Choose NTW III.
That's a stupid reason... If you tried to fix it at all you would easily be playing it. Guranteed.

I have a question for everyone though. What's so great about Darthmod? I saw nothing particularly awesome about it compared to any other mod.
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Geschrieben am: 3. März 2014 um 4:29
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