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Bir çeviri sorunu bildirin
Now, about protecting/using artillery in singleplayer, what I do is to place it on a hill or something and put my infantry down the slope. This won't always prevent your artillery from killing some of your men but you can easily notice if that happens and fix the problem.
If you're on a flat terrain, you can put the cannons in front of the formation and quickly move the infantry forward when you have to (after you make them stop shooting).
Any formation where artillery is part of the front line will create all the problems you're having (and you have to change tactic).
The presence of cavalry slows down "human wave attacks"; and provides the ability to counter-charge units that get in too close. The 'charge bonus' of lancers works great at routing infantry that is already at low morale due to being under canister artillery fire.
Finally, if the human wave attack reaches the guns retire the artillerists so that most of them will survive. When in "melee mode" and unlimbered orders are for relocation of the artillerists (alone(. It took me a while to figure that out.
I also (almost) always pair up my direct-fire batteries.
another way u can use art in frontline is to make room for art between line inf units and have a unit of cav or something behind art to protect art and if they do reach ur cannon with cav ur inf can form square and fire and u can retreat cannon crew or u can counter charge with cav
or with whatever u have there
only problem is they reach cannons ur horses will run away making ur cannons unable to move
personally i bring horse art as it can keep up with my army and it can be moved to a more suitable location much faster when u advance on the enemy giving u more time to maneuver ur men to attack and also the can start firing at enemy much faster to support ur attack if u decide to attack
ps when cav charge cannons sticking out of line unit form square and stop ur cannons from firing as it will hit ur line inf in and break up square if it is line inf coming to charge line inf and cannon just put canister shot on and let ur inf fire the enemy will have no chance
hopefully this solves ur problem :)
these tactics can be used for single player and mulitiplayer
Now, to prevent flanking? I keep usually 1 or 2 units of cavalry, and ideally 1 unit of light infantry (longer range) or a spare line infantry along with my general parked behind my artillery to cover either flank as needed. Or the cavalry can charge through the artillery (who get told to hold fire) to deal with charging enemies. Overall, it's a strong plan that can adapt a bit too and rarely fails. (Unless I see overwhelming odds, though I just took a 2100 vs 1200, disadvantage and walked away having lose 450 to their 1700 losses. All artillery units survived.
In the SP vs AI, they dont seem to attack them to much, unless you dork it up, or allow them to get close. Also, your first target for your arty in SP should be the enemy cavalry, as they are your biggest threat to your flanks and infantry.
Another thing to look for, is get down low and check the terrain to see if your cannons can fire over your infantry. Check your sightlines helps with putting arty in a useful position.
Alternately, a setup I used to use, that was hit or miss, was id put my Arty in my line, dead center, with half of my infantry on either side in a huge line, trying to drive the enemy into the guns, and giving them a clear line of fire. That method, I guess it kinda worked, but yeah, I lost a good deal of arty.
OVerall though, my Artillery is the only units that ever get any veterancy, as I dont lose them.