Total War: NAPOLEON - Definitive Edition

Total War: NAPOLEON - Definitive Edition

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FaZe_Todd Dec 28, 2020 @ 2:06pm
How does artillery work?
I am new to this game, and something I am trying to figure out is how artillery works. Something that seems stupid to me, and it seems stupid because I don't understand it, there is probably a good reason for it, is that the enemy artillery can sit at their starting point, shoot, and kill my guys, while my artillery, probably about the same distance away, has to slowly move up into position before it can start bombarding. Is there anyway I can get around this?
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Showing 1-6 of 6 comments
Yes there are a few ways:

1. Move your infantry back and your cannons forward.

2. Have your cavalry charge the enemy cannons.

3. Start the battle with your infantry safely close to buildings if the fight is in a village.

4. Your gonna lose some troops in every engagement. If yours is standing still long enough for the A.i to bombard them into retreat or wipe the unit out completely, then your playing this game all wrong and should head to YouTube for some basic lessons.
Sparhawk 59 Dec 28, 2020 @ 10:14pm 
When you start a battle and deploy your army look at being on high ground. Deploy cavalry for flanking attacks
LangTong Dec 29, 2020 @ 12:04am 
Originally posted by AlbertP3:
I am new to this game, and something I am trying to figure out is how artillery works. Something that seems stupid to me, and it seems stupid because I don't understand it, there is probably a good reason for it, is that the enemy artillery can sit at their starting point, shoot, and kill my guys, while my artillery, probably about the same distance away, has to slowly move up into position before it can start bombarding. Is there anyway I can get around this?
maybe you haven't limbered the cannons
pgeerkens Dec 29, 2020 @ 6:14pm 
Originally posted by WaffleSS:
Originally posted by AlbertP3:
I am new to this game, and something I am trying to figure out is how artillery works. Something that seems stupid to me, and it seems stupid because I don't understand it, there is probably a good reason for it, is that the enemy artillery can sit at their starting point, shoot, and kill my guys, while my artillery, probably about the same distance away, has to slowly move up into position before it can start bombarding. Is there anyway I can get around this?
maybe you haven't limbered the cannons
:steamfacepalm:
Wedolphin Jan 2, 2021 @ 10:06pm 
One more thing to consider. Different nations have different sorts of artillery. The main ones being, Cannon, Mortar, Howitzer, and Rocket. Rockets cover almost if not all the map. The other three types of arty however have certain range depending on what nation you're playing and what kind of unit of arty you have. Ex. the Artillery et Pied (probably spelled that wrong) is an elite French arty piece that has huge range and great accuracy.

Also another thing to consider, the caliber of the cannon makes the reload longer. Ex. 6 lber gets a 10 second reload I think whilst the 8 lber gets like a 15 second reload.

Final thing to consider is the sort of shots you're firing. Ex. Quicklime out of howitzers is like a stinky gas kinda thing that demoralizes enemy units wilst shrapnel is a splitting shot like a grenade and explosive is self explanitory. For cannons, Round shot is a cannonball basically. Canister is comparable to a shotgun shell and can only be used in short ranges so I recommend you only use it when being charged by Cavalry or Infantry. At long ranges use round.

Also, remember to limber your arty. Depending what type of arty it is, it will move at different speeds such as Horse Artillery is faster than just a normal artillery piece.

I hope this helps a little. :steamthumbsup:
Marshal Lannes Jan 6, 2021 @ 12:10pm 
Originally posted by WedolphinWilly:
One more thing to consider. Different nations have different sorts of artillery. The main ones being, Cannon, Mortar, Howitzer, and Rocket. Rockets cover almost if not all the map. The other three types of arty however have certain range depending on what nation you're playing and what kind of unit of arty you have. Ex. the Artillery et Pied (probably spelled that wrong) is an elite French arty piece that has huge range and great accuracy.

Also another thing to consider, the caliber of the cannon makes the reload longer. Ex. 6 lber gets a 10 second reload I think whilst the 8 lber gets like a 15 second reload.

Final thing to consider is the sort of shots you're firing. Ex. Quicklime out of howitzers is like a stinky gas kinda thing that demoralizes enemy units wilst shrapnel is a splitting shot like a grenade and explosive is self explanitory. For cannons, Round shot is a cannonball basically. Canister is comparable to a shotgun shell and can only be used in short ranges so I recommend you only use it when being charged by Cavalry or Infantry. At long ranges use round.

Also, remember to limber your arty. Depending what type of arty it is, it will move at different speeds such as Horse Artillery is faster than just a normal artillery piece.

I hope this helps a little. :steamthumbsup:

I would like to make some remarks concerning your pieces of advice.

Firstly, 6 iber gets 15 sec reload time, therefore, 8 or 9 iber gets 20 sec reload time and so on and so forth.

Lastly, cannons actually cannot be reloaded faster than 15 seconds, the reason is in an animation of troops, so u can try out to set 1 sec reload time via pack file manager in database for 6 iber, there won't be any differences whatsoever.

Yep, hope it's helpful :)
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Date Posted: Dec 28, 2020 @ 2:06pm
Posts: 6