Total War: NAPOLEON - Definitive Edition

Total War: NAPOLEON - Definitive Edition

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The best mod for NTW?
So what is in your opinion the best mod for Napoleon Total War? At the moment I'm using LME 4 which is very very good, despite one big flaw. It only concentrates on French. Other nations are basically unplayable roster wise.
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Visualizzazione di 16-30 commenti su 67
AI is incompetent in both and all mods. The Historical battles of NTW3 have scripted AI however that give more challenge. It is personal taste in terms of which mod you like for SFX and VFX. the smoke in NTW3 tends to sit more, while the Darthmod smoke tends to blow in the wind.

Fire by rank is not accurate. In the Napoleonic wars most armies used two rank fire. British at the beginning of the war used 3 rank fire, but they dissolved the 3rd rank in many cases. Most firing was done at will, Espesically the French they had the philosophy that each man was to be given the initative to fire. The British for example did not trust the initiative of the soldier, and instead firing was done by platoons. However all firing drills usually end up failing into sproatic fire over time.

In NTW3 they have tighter formations where the first two ranks fire at will. Sometimes the 3rd or 4th rank will fire in the confusion of battle, espesically if the formation has been distrupted by artillery fire or something.

NTW3 also has more refined morale mechanics, it's hard to explain in detail you will just have to try it. Darthmod is a bit closer the vanilla values when it comes to terrain, fatigue and morale.

It's not really Darthmod's fault however, NTW3 has been developed for over 8 years, Darthmod stopped development years ago so it is a less advanced mod in that respect.

NTW3 has some nifty features that were discovered post-Darthmod such as more than 20 units in custom battles, more than 80 units in historical battles. And campaign armies that reach 40 units. (There maybe some sub-mods that add units to the campaign but custom and historical battle +20 unit armies are unique to NTW3.)

The campaign is a bit trickier. I think NTW3 only has the Europe/Coalition campaign ready. NTW3 tries to recreate the actual situation of the 1805. For instance France starts out with some unique guard units that can never be recruited again. However there isn't much room to add new things to the campaign other than just tweaking a few values. One weakness I have found with Darthmod campaigns is that the AI tends to blob up (espesically France) and basically have an infinite economy, Your economy will also balloon torwards mid game, so it just becomes a meatgrinder.

I have not played a NTW3 in a long time, but previous versions have had a tendancy to crash, not sure about the latest version though. The NTW3 campaign is basically a one man project on their development team so it gets developed more slowly than MP.

So in summary:

NTW3
Pros:
- better MP
- more factions & units more diverse uniforms
- almost a hundred new maps
- Expansive rework of historical battles, historical battles recreated to the most accurate detail.
- More faithful and realistic mechanics to the period.

Cons:
- campaign is less developed, maybe buggy.
- slightly complicated installion and uninstallion procedure.

Darthmod
Pros:
- Lots of submods, and launch options
- More catered to SP campaign

Cons:
- Older, less developed than NTW3. (in 2012 Darthmod could hold up to NTW3 but now
NTW3 has just been developed longer and has surpassed it's rivals)
- Slightly unbalanced mid to late game.


I suggest you look at other mods however that are also still being updated and developed such as Masters of Europe (MoE). That mod has the most accurate uniforms of any mod ever. They even do all the factions in different periods 1805, 1808, and 1812. They work on the campaign as well.
Thank you very much for spending the time on this. I really appreciate.
I am going to give NTW3 a shot. It definitely looks interesting !
Messaggio originale di Emperor of The Great Unknown:
AI is incompetent in both and all mods. The Historical battles of NTW3 have scripted AI however that give more challenge. It is personal taste in terms of which mod you like for SFX and VFX. the smoke in NTW3 tends to sit more, while the Darthmod smoke tends to blow in the wind.

Fire by rank is not accurate. In the Napoleonic wars most armies used two rank fire. British at the beginning of the war used 3 rank fire, but they dissolved the 3rd rank in many cases. Most firing was done at will, Espesically the French they had the philosophy that each man was to be given the initative to fire. The British for example did not trust the initiative of the soldier, and instead firing was done by platoons. However all firing drills usually end up failing into sproatic fire over time.

In NTW3 they have tighter formations where the first two ranks fire at will. Sometimes the 3rd or 4th rank will fire in the confusion of battle, espesically if the formation has been distrupted by artillery fire or something.

NTW3 also has more refined morale mechanics, it's hard to explain in detail you will just have to try it. Darthmod is a bit closer the vanilla values when it comes to terrain, fatigue and morale.

It's not really Darthmod's fault however, NTW3 has been developed for over 8 years, Darthmod stopped development years ago so it is a less advanced mod in that respect.

NTW3 has some nifty features that were discovered post-Darthmod such as more than 20 units in custom battles, more than 80 units in historical battles. And campaign armies that reach 40 units. (There maybe some sub-mods that add units to the campaign but custom and historical battle +20 unit armies are unique to NTW3.)

The campaign is a bit trickier. I think NTW3 only has the Europe/Coalition campaign ready. NTW3 tries to recreate the actual situation of the 1805. For instance France starts out with some unique guard units that can never be recruited again. However there isn't much room to add new things to the campaign other than just tweaking a few values. One weakness I have found with Darthmod campaigns is that the AI tends to blob up (espesically France) and basically have an infinite economy, Your economy will also balloon torwards mid game, so it just becomes a meatgrinder.

I have not played a NTW3 in a long time, but previous versions have had a tendancy to crash, not sure about the latest version though. The NTW3 campaign is basically a one man project on their development team so it gets developed more slowly than MP.

So in summary:

NTW3
Pros:
- better MP
- more factions & units more diverse uniforms
- almost a hundred new maps
- Expansive rework of historical battles, historical battles recreated to the most accurate detail.
- More faithful and realistic mechanics to the period.

Cons:
- campaign is less developed, maybe buggy.
- slightly complicated installion and uninstallion procedure.

Darthmod
Pros:
- Lots of submods, and launch options
- More catered to SP campaign

Cons:
- Older, less developed than NTW3. (in 2012 Darthmod could hold up to NTW3 but now
NTW3 has just been developed longer and has surpassed it's rivals)
- Slightly unbalanced mid to late game.


I suggest you look at other mods however that are also still being updated and developed such as Masters of Europe (MoE). That mod has the most accurate uniforms of any mod ever. They even do all the factions in different periods 1805, 1808, and 1812. They work on the campaign as well.

Certainly a detalied response. Good job. And how would you compare NTW3 with LME4? I remember when I tried out the NTW3 that the units that you had in SP are just a little part of what you have in multiplayer. Or am I wrong?
Messaggio originale di TheBranchez:
Messaggio originale di Emperor of The Great Unknown:
AI is incompetent in both and all mods. The Historical battles of NTW3 have scripted AI however that give more challenge. It is personal taste in terms of which mod you like for SFX and VFX. the smoke in NTW3 tends to sit more, while the Darthmod smoke tends to blow in the wind.

Fire by rank is not accurate. In the Napoleonic wars most armies used two rank fire. British at the beginning of the war used 3 rank fire, but they dissolved the 3rd rank in many cases. Most firing was done at will, Espesically the French they had the philosophy that each man was to be given the initative to fire. The British for example did not trust the initiative of the soldier, and instead firing was done by platoons. However all firing drills usually end up failing into sproatic fire over time.

In NTW3 they have tighter formations where the first two ranks fire at will. Sometimes the 3rd or 4th rank will fire in the confusion of battle, espesically if the formation has been distrupted by artillery fire or something.

NTW3 also has more refined morale mechanics, it's hard to explain in detail you will just have to try it. Darthmod is a bit closer the vanilla values when it comes to terrain, fatigue and morale.

It's not really Darthmod's fault however, NTW3 has been developed for over 8 years, Darthmod stopped development years ago so it is a less advanced mod in that respect.

NTW3 has some nifty features that were discovered post-Darthmod such as more than 20 units in custom battles, more than 80 units in historical battles. And campaign armies that reach 40 units. (There maybe some sub-mods that add units to the campaign but custom and historical battle +20 unit armies are unique to NTW3.)

The campaign is a bit trickier. I think NTW3 only has the Europe/Coalition campaign ready. NTW3 tries to recreate the actual situation of the 1805. For instance France starts out with some unique guard units that can never be recruited again. However there isn't much room to add new things to the campaign other than just tweaking a few values. One weakness I have found with Darthmod campaigns is that the AI tends to blob up (espesically France) and basically have an infinite economy, Your economy will also balloon torwards mid game, so it just becomes a meatgrinder.

I have not played a NTW3 in a long time, but previous versions have had a tendancy to crash, not sure about the latest version though. The NTW3 campaign is basically a one man project on their development team so it gets developed more slowly than MP.

So in summary:

NTW3
Pros:
- better MP
- more factions & units more diverse uniforms
- almost a hundred new maps
- Expansive rework of historical battles, historical battles recreated to the most accurate detail.
- More faithful and realistic mechanics to the period.

Cons:
- campaign is less developed, maybe buggy.
- slightly complicated installion and uninstallion procedure.

Darthmod
Pros:
- Lots of submods, and launch options
- More catered to SP campaign

Cons:
- Older, less developed than NTW3. (in 2012 Darthmod could hold up to NTW3 but now
NTW3 has just been developed longer and has surpassed it's rivals)
- Slightly unbalanced mid to late game.


I suggest you look at other mods however that are also still being updated and developed such as Masters of Europe (MoE). That mod has the most accurate uniforms of any mod ever. They even do all the factions in different periods 1805, 1808, and 1812. They work on the campaign as well.

Certainly a detalied response. Good job. And how would you compare NTW3 with LME4? I remember when I tried out the NTW3 that the units that you had in SP are just a little part of what you have in multiplayer. Or am I wrong?

I have not tried LME4 actually. In NTW3 you can not recruit every unit in MP because the number of units in MP is higher than the hardcoded limit of units you can recruit in SP. At least that was the reason given.
what is theeasiest ww1 mod to install for napoleon
So I just started a campain in NTW3.
Well, everything is awesome apart from... kill count.

I mean I just got an example in my last battle :

An enemy unit of 210 men completely circled and getting shot at from around 50 meters by 6-7 of my units. That means more than 100 men shooting every what... 30s ? 1 minute ? And guess what ? Those damn austrian were going down at a rythm of 1 every 2 minutes or so.
As much as I can understand people were aiming bad, guns had problems, etc etc, getting 200+ shots to kill one single enemy seems way out of reality.

It seems darthmod had this way better... Too bad, as everything else is a gem in NTW3.
Ultima modifica da Vesperal; 7 gen 2017, ore 16:33
Messaggio originale di RTK | Vesper:
So I just started a campain in NTW3.
Well, everything is awesome apart from... kill count.

I mean I just got an example in my last battle :

An enemy unit of 210 men completely circled and getting shot at from around 50 meters by 6-7 of my units. That means more than 100 men shooting every what... 30s ? 1 minute ? And guess what ? Those damn austrian were going down at a rythm of 1 every 2 minutes or so.
As much as I can understand people were aiming bad, guns had problems, etc etc, getting 200+ shots to kill one single enemy seems way out of reality.

It seems darthmod had this way better... Too bad, as everything else is a gem in NTW3.

Kill counts in the Napoleonic Wars were low. About one kill for every 300 rounds fired. If it was otherwise it would stupid to join the army. if you move in closer (closer than 50 meters) you will get a lot more kills.
Messaggio originale di Emperor of The Great Unknown:
Messaggio originale di RTK | Vesper:
So I just started a campain in NTW3.
Well, everything is awesome apart from... kill count.

I mean I just got an example in my last battle :

An enemy unit of 210 men completely circled and getting shot at from around 50 meters by 6-7 of my units. That means more than 100 men shooting every what... 30s ? 1 minute ? And guess what ? Those damn austrian were going down at a rythm of 1 every 2 minutes or so.
As much as I can understand people were aiming bad, guns had problems, etc etc, getting 200+ shots to kill one single enemy seems way out of reality.

It seems darthmod had this way better... Too bad, as everything else is a gem in NTW3.

Kill counts in the Napoleonic Wars were low. About one kill for every 300 rounds fired. If it was otherwise it would stupid to join the army. if you move in closer (closer than 50 meters) you will get a lot more kills.

This. And like he said, if you move closer the casualties are shattering. The rate of casualties in the mod is not quite as bad as your describe it, though.
Messaggio originale di Emperor of The Great Unknown:
Messaggio originale di RTK | Vesper:

And how exactly ? Let's talk SP first.
Also, Darthmode seemed pretty realistic for me.

Darthmode hasn't been worked on in like 5 years, NTW3 has been constantly in development, with it's last update in november.

Darthmode is a bit too close to the vanilla, and offers a slightly arcader version of NTW. (fire by rank, loose formations, high kill rates etc, etc.) Darthmod also doesn't have any custom skins, or as many units. Darthmod focuses on campaign.

NTW3 is of course much more interested in getting it right to history, or at least the feel of it. So things play out a bit differently, they have custom uniforms, custom sounds, custom units. It focuses on Historical battles and Multiplayer battles. It has two types of multiplayer mods (classic NTW3 and regimental mode). NTW3 has a campaign that is better than most of mods, but it is still being worked on.


Perfect - Nothing to add
Thank for the answers guys.
So I did some reading here and there, played a bit more, and all I got to say is you're right : NTW3 is a way more realistic experience than Darthmod. By Far.

One thing that blew me up is sea battles. Even in Darthmod, you don't take much account of the wind when you're moving big pieces. In NTW3 it feels... heavy, hard, and realistic. I love it.

Thank you for the heads up, I appreciate your answers and will be enjoying some MP soon I guess. Any tournaments still planned ALA "CWB for NTW" ? I used to love that.
Ntw3 is the Queen of battle
Messaggio originale di RTK | Vesper:
Thank for the answers guys.
So I did some reading here and there, played a bit more, and all I got to say is you're right : NTW3 is a way more realistic experience than Darthmod. By Far.

One thing that blew me up is sea battles. Even in Darthmod, you don't take much account of the wind when you're moving big pieces. In NTW3 it feels... heavy, hard, and realistic. I love it.

Thank you for the heads up, I appreciate your answers and will be enjoying some MP soon I guess. Any tournaments still planned ALA "CWB for NTW" ? I used to love that.

Are you experienced with NTW3 battles? Because most servers are hosted by clan members who spend every day playing it so they can wreck other people. I'd recommend you get some friends who you can play the mod with.
Messaggio originale di 19te Gosling:
Messaggio originale di RTK | Vesper:
Thank for the answers guys.
So I did some reading here and there, played a bit more, and all I got to say is you're right : NTW3 is a way more realistic experience than Darthmod. By Far.

One thing that blew me up is sea battles. Even in Darthmod, you don't take much account of the wind when you're moving big pieces. In NTW3 it feels... heavy, hard, and realistic. I love it.

Thank you for the heads up, I appreciate your answers and will be enjoying some MP soon I guess. Any tournaments still planned ALA "CWB for NTW" ? I used to love that.

Are you experienced with NTW3 battles? Because most servers are hosted by clan members who spend every day playing it so they can wreck other people. I'd recommend you get some friends who you can play the mod with.

Dont be too intimidated, most players will help you out espesically in a team game. Just tell them you are new, and they will give you France and they will bring the minor nations :P
Messaggio originale di Emperor of The Great Unknown:
Messaggio originale di 19te Gosling:

Are you experienced with NTW3 battles? Because most servers are hosted by clan members who spend every day playing it so they can wreck other people. I'd recommend you get some friends who you can play the mod with.

Dont be too intimidated, most players will help you out espesically in a team game. Just tell them you are new, and they will give you France and they will bring the minor nations :P

Most players will. But I find it all most enjoyable if you play a few matches with your friends just to sort things out.
I'm used to play in clan war tournaments (RTK been present in a lot of them actually).
If I make it to one of those, I will of course make sure to train accordingly before.

Thanks for the advice anyway.
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Data di pubblicazione: 4 gen 2017, ore 12:05
Messaggi: 67