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Not ammunition, but atleast giving a nerf to arty. I dont know if the AI would take it into account though, its pretty bad.
But they said the new historical title would be set in an era "we have never visit before", so sadly it seems it wouldn't be another napoleonic era game...
Perhaps a pike and shoot time peroid?? Fingers crossed for an Spanish Empire SXVI Total War XD I would love to command the "tercios"
That and honestly I don't think there are that many cases of artillery running out of ammo in the Napoleonic Wars. Don't get me wrong, it absolutely happened, but not that frequently. You'd be more likely to have your batteries overrun or the like than to have the ammo supply give out "normally"
So I can kind of see why they did it, but it's still derp.
Wasn't saying it was perect or particularly smart. If anything I do thinkthey should have added in ammunition, I just can sort of understand why. But yeah, vanilla Napoleon is pretty screwy.
Indeed.
Technically, they can and do. It just takes an AWFUL- and I do mean literally- amount of fire. Yo ucan also see this kind of unrealistic endurance if you get into melee with them. it seems like the consensus is that the cannon unrealistically "absorbs" some of the damage that its' crew should suffer.
Eh, Depends on the kind of fort. Certainly star forts were quite durable in the face of artillery, but even they would eventually crumble (and I think part of it might have been speeding up for the sake of earnest gameplay). But your just average wall? Yeah, that would come down pretty quickly.
Though I will be the first to say Napoleon gameplay is off kilter. I just think the artillery is one of the relatively lesser issues with it.
Infantry on the march would normally have, in the case of the French, 35 rounds in the cartridge boxes with perhaps an additional 30 issued prior to going into action. Even with 65 rounds of ammunition, this only allowed perhaps 30 minutes of steady firing at two rounds per minute or 20 minutes if the men achieved 3 rounds per minute. Reserve ammunition could be brought up in caissons from the supply trains, but resupply could be a time consuming exercise at best in the general chaos and confusion of battle. Thus it was entirely possible for infantry battalions to exhaust their their initial issue of cartridges long before the artillery exhausted theirs.
The main upshot of all this is that for game purposes in Napoleon Total War, having the infantry begin to exhaust their supply of cartridges quickly is fairly accurate, if somewhat annoying. Still, the action timeframes in the game tend to mean that battles are rarely long drawn out affairs and tend to be relatively quickly with one side or the other deciding it is better to live to fight another day than to stay and be slaughtered in an heroic last stand.