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Докладване на проблем с превода
But it really isn't that expensive once you mass produce corn.
A lot of games feature hard moral decisions that are basically about picking options in a dialogue tree, which is fine but I wanted to try and link them to actual game mechanics, so the game systems and the story would reinforce each other. Perhaps it was a flawed way of doing it, and I would try something different in a sequel, but in this game I think it has to stay how it is, for better or worse.
And yeah you can always make her leave the community or allow her to die, and you can still complete the game, you'll just miss out on a bit of story. You are Bad Person if you do this, of course :) But it's the zombie apocalypse, there are no good choices.
Instead of calling it good/bad person issue, let's just call it a game mechanic where if you can keep Alice alive and don't randomly kill people by the end of the game, you gain an Achievement, shall we?
Joe wheeler is lonely and has know kids(that I know of). Now more than ever there is a pressure to find a mate and have kids (as he would also have been lonely when he met her), they could have quickly formed that love relationship with her much quicker than it would have happened in a perfect world (my game took about 40 days to complete but I killed alice so this doesn't really affect my game). But joe could have very well fallen in love with her that quick.
Either let her die and be a terrible person, or burden yourself with nonstop search for insulin. I'm about 6 hours in to the game and I've done NOTHING else but look for insulin. I want to explore and build a base and get into the other mechanics, but at the rate she's using it up and the meager amounts of it I've been able to scrape together is not out pacing demand.
That and I find it hard to accept each and every person who somehow happens to have fresh insulin a year into the apocalypse would rather see her die than either sell it for a reasonable amount or allow you to trade specific and actually useful items for it instead of forcing you to commit crimes. Even the guy who should be more sympathetic, who had a diabetic daughter himself, doesn't give a damn. It's a very rare condition and the entire game so far seems to be built around it. Having to go person to person in different towns exist soley as a supply seems a bit.. forced and artificial. Not to mention, the odds of living a year into such a situation needing THAT much has got to be damn near impossible.
I get what the intent and what it is meant to do, but it doesn't work out for me. Because that is all the game is about, I've no time to take in the rest of the game. Always being pressured rushed isn't what I want in a game. Real life has enough of that.
I can sum up my thoughts on this very briefly as such:
One dose of insulin, something almost no one needs in this aplocalyptic world - is worth truckloads more than food, water, ammo, and even medical injections that protect you from the zombie virus that EVERYONE has to deal with and fears!