Cubic Odyssey

Cubic Odyssey

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May 16 @ 9:54am
4
Hotfixes and Future Multiplayer Updates — 16.05.25
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Showing 1-15 of 119 comments
Omence072 May 16 @ 9:59am 
Awesome stuff! Having a great time with this game.
Toast May 16 @ 9:59am 
Great to see some fast fixes and a quick response to MP. Great job!
9g6t7g967t May 16 @ 10:02am 
Very cool. Moving in the right direction.
Awesome stuff! Having a great time with this game.
Ladinel337 May 16 @ 10:12am 
Awesome very happy with the fixes so far !
Jessica May 16 @ 10:23am 
If it's not too much trouble, maybe we could get an auto stacking feature for inventory and storage?
pryanick  [developer] May 16 @ 10:23am 
2
1
Originally posted by Omence072:
Awesome stuff! Having a great time with this game.
Originally posted by Toast:
Great to see some fast fixes and a quick response to MP. Great job!
Originally posted by 9g6t7g967t:
Very cool. Moving in the right direction.
Originally posted by 你~干~嘛哎呦:
Awesome stuff! Having a great time with this game.
Originally posted by Ladinel337:
Awesome very happy with the fixes so far !
Thank you for the kind words! Your support is the best reward ❤️😊🙌
❤️🥳
das ging ja flott ich bin begeistert und werde natürlich sofort intensiv testen 😊
Last edited by [NOOB]maik_sfb_84 (^_^); May 16 @ 10:35am
Valdyr May 16 @ 10:33am 
Thank you for the quick fixes to the most pressing issues! It would be wonderful if we could get the ability to switch between large and small voxels in both base building and ship building. Also, if we could have a chance to salvage the mods on destroyed equipment that would be amazing, maybe with a new dedicated salvaging bench.

Keep up the great work guys, you're earning a loyal fan base by being this responsive and quick to address the issues.
Arsat May 16 @ 10:39am 
Still 100 % more repair costs. Why hasn't this been fixed? :(
This is a query plus a variable. You have to change the variable.
This is a job of 30 seconds if you know the code or did you code the repair in a strange way?
https://steamcommunity.com/sharedfiles/filedetails/?id=3481844779
https://steamcommunity.com/sharedfiles/filedetails/?id=3481844858

repair_cost = crafting_cost × max_ratio × damage_fraction or not ? and crafting_cost = get_crafting_cost_from_database(item_id) as an example or not ?

in the sense of the word. Because you can implement it in different ways.
Last edited by Arsat; May 16 @ 11:39am
Boris May 16 @ 10:40am 
Awesome work guys thank you
Dropping my backpack caused half of my dropped items to de-spawn.
bradyonly May 16 @ 10:55am 
Glad to see some prompt fixes around the biggest gripes! Still a couple big ones I've found.

The ship station tabs are currently broken, Interceptor tab contains scout parts, titan contains interceptor, cargo contains titan which means cargo tab is inaccessible.

Repair station scales seem wrong. Costs double the mats to repair something at 5% durability vs crafting new. Feel like it should be the other way around? Half the mat cost at most? Maybe set up increments from cheapest to most expensive. Example, if it takes 2 iron, 2 tin, 1 circuit board then in 20% increments maybe start with adding the iron, then the tin and finally at under 20% add the circuit board? Gives better incentive to keep your gear in top condition. Currently, I'll just dump into the recycler and make a new one. T2 excavator takes the same mats to make new as it does to repair it at any condition. Might as well get the free energy capsule from it.
Last edited by bradyonly; May 16 @ 11:03am
Thank you all for your continued hard work on making this an epic experience. Love the transparent attitude and how the game is moving forward!
Last edited by Benaffect23; May 16 @ 11:18am
HOLLOWSOLDI3R May 16 @ 11:26am 
for those of u repairing things, I just use the settlements repair station, It just uses money to repair so far.
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