Cubic Odyssey

Cubic Odyssey

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pryanick  [developer] May 14 @ 2:28pm
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Co-op Feedback Heard – Fixes on the Way
Friends, we’ve been reading all your feedback and truly appreciate everything you’ve shared about co-op.

We know how important this is and have already started working on better networking and shared progression — it’s one of our top priorities.

We want playing Cubic Odyssey with friends to feel smooth, fun and rewarding.
Thanks for helping us make the game better — and for sticking with us.
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Showing 1-15 of 98 comments
huw May 14 @ 4:05pm 
It's baffling that you didn't see these very obvious complaints coming, but at least you're working on it. I hate to say the dreaded M word, but for me, I need the co-op to work pretty much like Minecraft's. I hope that's where the game is heading.
Great stuff Devs! Glad you guys are not only listening, but fixing too. 😁
Blooshoo May 14 @ 6:34pm 
cool! as soon as you guys get that sorted I'm buying another copy for my kid so we can play together. As it is I'm enjoying the SP.
Scyris May 14 @ 7:30pm 
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Might wanna look into the fuel cell issue as well, as many people feel they drain far to fast, and cost to much to craft.
IceDevil May 14 @ 7:31pm 
I doubt whether this is actually useful.
I encountered the same bugs in the full release that I already experienced in the demo.
And some quality-of-life suggestions made during the demo phase don’t seem to have changed much either.
Gr3atsaga May 14 @ 8:05pm 
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Originally posted by huw:
It's baffling that you didn't see these very obvious complaints coming, but at least you're working on it. I hate to say the dreaded M word, but for me, I need the co-op to work pretty much like Minecraft's. I hope that's where the game is heading.

For sure, I was looking at the game as was about to drop some money then I read about how co-op was implemented. It's almost as if they included co-op just so they could say they had co-op and did the bare minimum with it. Very concerning indeed.

In a game like this, there is no excuse for co-op not to function exactly like the solo experience (within reason). I can say that about most games.

Releasing the game with co-op in this state speaks volumes of their competency. I'm concerned what other corners have been cut in the game.
Last edited by Gr3atsaga; May 14 @ 8:13pm
Is co-op functionality currently down while you're working on it? It just says "Network connection is timing out" every time and don't see any code to share.
Kankaku May 14 @ 8:16pm 
Originally posted by Gr3atsaga:
Originally posted by huw:
It's baffling that you didn't see these very obvious complaints coming, but at least you're working on it. I hate to say the dreaded M word, but for me, I need the co-op to work pretty much like Minecraft's. I hope that's where the game is heading.

For sure, I was looking at the game as was about to drop some money then I read about how co-op was implemented. It's almost as if they included co-op just so they could say they had co-op and did the bare minimum with it. Very concerning indeed.

In a game like this, there is no excuse for co-op not to function exactly like the solo experience (within reason). I can say that about most games.

Releasing the game with co-op in this state speaks volumes of their competency. I'm concerned what other corners have been cut in the game.
Corners cut? None, If anything they added corners.
Gr3atsaga May 14 @ 8:17pm 
Originally posted by Kankaku:
Corners cut? None, If anything they added corners.

Cool story bruh. :steamthumbsup:
Originally posted by huw:
It's baffling that you didn't see these very obvious complaints coming, but at least you're working on it. I hate to say the dreaded M word, but for me, I need the co-op to work pretty much like Minecraft's. I hope that's where the game is heading.
TBH they ran out of funding. This why they said they will keep working on the game once released. I guess they could of vanished like so many other devs, but thankfully especially for my enjoyment they stayed!
Noa- May 14 @ 10:21pm 
These are some issues I encountered while casually playing with friends that I hope can be improved:

Lack of shared container access in private servers
When playing on a private server with friends, we can't synchronize access to chest items. I'm not sure if this is a bug, but I wish there could be a party system feature or at least an option to enable shared base permissions in private servers.

Need for quick item management functions
Hoping for an early implementation of features like quick stack splitting and single-item pickup functionality.

Unstable multiplayer connection quality
The network connection during co-op play isn't very stable. Sometimes there are issues like blocks immediately reappearing after being broken, which might be related to network latency or synchronization problems.



This message was translated by DeepSeek
My buddy has hosted a private online, i joined, we grind out questline to get the point of him repairing the ship to go to orbit. I, as the joined player not the host player, fall straight through the ship.. He leaves me behind to die alone on this planet.... Sadge
Also, joined players can not see the quest line cut scenes.. a promt to press a key to join cinematic would be amazing.. current my buddy just describes to me what is happening lol
Originally posted by aka Luciano:
My buddy has hosted a private online, i joined, we grind out questline to get the point of him repairing the ship to go to orbit. I, as the joined player not the host player, fall straight through the ship.. He leaves me behind to die alone on this planet.... Sadge

This won't fix the multitude of other issues Multiplayer has currently, but hopefully this helps you get off the planet, you have to click the captains chair to be able to ride along with your friend. if that doesn't work, wait until they sit down first, then click it.
I am not sure what is different but I just played for 6 hours with a friend and we had no issues. I hosted and he was able to do everything I did.
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