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I encountered the same bugs in the full release that I already experienced in the demo.
And some quality-of-life suggestions made during the demo phase don’t seem to have changed much either.
For sure, I was looking at the game as was about to drop some money then I read about how co-op was implemented. It's almost as if they included co-op just so they could say they had co-op and did the bare minimum with it. Very concerning indeed.
In a game like this, there is no excuse for co-op not to function exactly like the solo experience (within reason). I can say that about most games.
Releasing the game with co-op in this state speaks volumes of their competency. I'm concerned what other corners have been cut in the game.
Cool story bruh.
Lack of shared container access in private servers
When playing on a private server with friends, we can't synchronize access to chest items. I'm not sure if this is a bug, but I wish there could be a party system feature or at least an option to enable shared base permissions in private servers.
Need for quick item management functions
Hoping for an early implementation of features like quick stack splitting and single-item pickup functionality.
Unstable multiplayer connection quality
The network connection during co-op play isn't very stable. Sometimes there are issues like blocks immediately reappearing after being broken, which might be related to network latency or synchronization problems.
This message was translated by DeepSeek
This won't fix the multitude of other issues Multiplayer has currently, but hopefully this helps you get off the planet, you have to click the captains chair to be able to ride along with your friend. if that doesn't work, wait until they sit down first, then click it.