Cubic Odyssey

Cubic Odyssey

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50 cents from experience
Dear developers, I've finished the main quest of freeing the queen, I don't know whether I am going to try finding the rest of the temples but so far I have so much to say.

The game is awesome, really good, seriously, but it lacks so much that should have been by the time you released it and it's a wonder why it isn't there yet.

1. Crafting is okay, but only at the beginning, once you get hands on a ship you start ravaging systems and planets and pretty much get all you need, so you seldom have need to craft anything.
2. Building is pretty much useless and pointless. Throughout the entire game I had no need to build anything at all. Well, since such a mechanic exists I am seriously disappointed that it wasn't required at least once by campaign missions at least. Then what reason might the player have other than from personal wishes to need to build anything? Diving deeper into this I'd say elevators are a complete waste, ramps are totally useless, most blocks are just pointless, like the table, TV and chairs. I found use of the bed though, well if night annoys you then a good sleep can skip you through till daylight. Blueprints might be a thing if building was a thing in general.
3. Blocks and items have petty descriptions or none at all. Saying this I mean, even in building what's the difference between the doors, metal blocks, different windows for instance? With the purifiers you have no real understanding of their characteristics, only thanks to the mini wiki in the help menu I read that the higher the tier the further the range of light shot. Most sand, leaves, dirt, ground, stone and so on have no difference as I understood, which is pretty bad, if such a variety exists why not make them slightly different at least, give them some life.
4. Lots of bugs... I am truly angry with this one, did you even have testing? How come games nowadays come out with no proper testing done? The mods on items are always buggy when assigned, enemies drop through blocks, flying mobs go straight through blocks, some menus like on the ship building bench are in total chaos, some texts are with errors (you could have at least triple checked the English localization thoroughly), many more bugs people have already mentioned. And quest bugs are an annoying thing. The quests must only be done in the right order otherwise you won't progress through the story-line.
5. Speeders are useless once you get hands on a ship. Sadly speaking I had no use for speeders once I had a ship, since you can fly everywhere, the ship has extra cargo with you can use while traversing, it's much faster and gives a lot of advantages. I'd say the speeders lack so much to really have a need in game. First of all why don't they also have a cargo hold? Let the smaller ones have less slots, but have them. Then why doesn't the speeder have weapons? That would really change things, although still the ship would be much more comfortable. probably speeders are just for fun, no real use in the game - prove me wrong.
6. Buying and selling is middle-age! Alien planets, space fearing civilization, space vessels and so much more and this civilization couldn't make e-commerce? That's absurd, ridiculous and totally unrealistic I suppose. Why do I need to have so many items onboard my ship then fly around the universe trying to find someone who buys them and in an amount larger than 1? Why can't I order things brought to my base from a space station or nearby outpost? Why can't I sell online while sitting in a comfy chair at my base? That's really annoying to fly around looking for buyers.
7. Using portals is getting harder the more of them you have, same with the warp gate. There could be some really useful info on what the system is, the planet is, the base is, like a description, so that you can discern one from the others. And it would be really great to be able to add custom notes!
8. I was really missing markers and pinning them on maps. This should be a thing! When you traverse a lot, you might stumble upon something you wish to mark and later come back to. So I recommend that you add this feature.
9. Stacking most items that aren't unique are a must I presume. Why can't I stack light shards, dark shards, dark keys, ship modules?
10. The world is mostly empty and boring. For these kind of games you must have a really immerse game world, have something going on, lot's of points of interest, some minor interesting things happening here and there, click your imagination into perspective!
11. It would be great to have the ability to choose between existing game mode and survival with added need for sleep, food and water, and shelter - that would spice things up!
12. Just as a mining thing I would want to see different kinds of extractors in the game, like why is it only a one-ray extractor?
13. Many people here write about different things, some good suggestions, some maybe not (like including ladders in the game), but in general I advise you start working hard on minor things like: block selling items from quick menu (favorites menu); correcting order of using batteries and ship fuel so that first the lower tier items are used; give the refineries options to stack more than 1 slot of ore to be refined; add a search function for items, object on the map, locations in the galaxy map, items in the buy and sell menus too; the glowing ore extractor has a truly annoying wait time needing to be lowered; ships must land on ground and an option for a landing pad must exist (but I assume it would be wise to add some mechanic for landing not on a landing pad); renaming your bases; one block auto ascend instead of jumping; making several warp jumps automatically and not one by one in manual mode; selling ships and speeders; scraping items into resources besides recycling into fuel; manual landing on space station; description for pinned items, add several pinned item lists of own choice; mark on the map locked (maybe even with information about the key tier to use to unlock) but discovered chests, and discovered but not cleared areas; custom item split option with input number field; not to be able to upgrade chests or refineries outside of base or ship (somehow if I have materials I can upgrade any chest or refinery I meet in the world); easier menu to work with saves (overwrite confirmation, deleting of saves, giving names to saves); add throw-able torches (similar to how grenades are thrown); grenades are weak and under-powered; stack-able or even auto-gather-able planet rewards;

I read your road-map, it's good and I hope many more wonderful features will be added and the game will get to become what it really should have been at the point of first release!
Last edited by Burntwood; May 30 @ 8:40am
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Showing 1-3 of 3 comments
doshha May 30 @ 5:31am 
please make a game guide for the ones like me whom are struggling to advance in the game.. But/and you finished game way too fast. Was there any glitches or cheating such as god mode involved ? Or are you just a very pro player ? im about to give up on this game being it too difficult and DUNE is coming soon.
Last edited by doshha; May 30 @ 5:34am
Originally posted by doshha:
please make a game guide for the ones like me whom are struggling to advance in the game.. But/and you finished game way too fast. Was there any glitches or cheating such as god mode involved ? Or are you just a very pro player ? im about to give up on this game being it too difficult and DUNE is coming soon.

No god mode or cheating whatsoever, I finished the main story line in about 40 hours of game time, now I gotta find the rest of the temples and purify the planets, I guess this will take time. What exactly are you struggling with? I am not into writing guides btw.
Originally posted by doshha:
please make a game guide for the ones like me whom are struggling to advance in the game.. But/and you finished game way too fast. Was there any glitches or cheating such as god mode involved ? Or are you just a very pro player ? im about to give up on this game being it too difficult and DUNE is coming soon.


Rush the main quest until you can make warp cells, aftetr this everything becomes so much easier as you can go to a high level system and just fly from POI to POI on a planet looting chests and get high tier equipment and ores etc very easily, making most of the game mechanics absolutely redundant.... its by far the biggest problem with the game, but yes the starting planet and the start in general is very tough at first.
Get off the first planet ASAP, avoid combat on the second planet and got thru story until you can make warp cells.
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