Cubic Odyssey

Cubic Odyssey

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Game crashes hard anytime I'm near a pirate outpost.
Shortly after I get a count of the pirates in the outpost, the game just freezes. Seems to take Steam down too. Not sure where I should be reporting this but would love to be able to liberate the pirate outposts at some point.
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Showing 1-15 of 34 comments
Incognito  [developer] May 28 @ 12:24am 
Originally posted by silvervino:
Shortly after I get a count of the pirates in the outpost, the game just freezes. Seems to take Steam down too. Not sure where I should be reporting this but would love to be able to liberate the pirate outposts at some point.
Have you tried to switch to vulkan render in the settings (instead of directx)?
Originally posted by Incognito:
Originally posted by silvervino:
Shortly after I get a count of the pirates in the outpost, the game just freezes. Seems to take Steam down too. Not sure where I should be reporting this but would love to be able to liberate the pirate outposts at some point.
Have you tried to switch to vulkan render in the settings (instead of directx)?
i tried the vulkan renderer. still crashes steam on my linux
fleeb May 28 @ 2:36am 
I'm experiencing this as of the current update. I've liberated one pirate outpost, but when I went to do a second one today, as the OP described, shortly after I got a count (and even managed to kill one pirate), the game froze. Music continued to play, but I couldn't move, and nothing visually changed (no animations). Steam was no longer running... when I brought it up, it could not tell that Cubic Odyssey was running. The cleanest way to stop the game altogether was to log out of my account and log back in again.

I can try it again and see if I get a process list, if that would help.
fleeb May 28 @ 2:59am 
I have the following process list, if this will let me format it well:
jvanrip+ 84502 0.0 0.0 21604 5800 ? S 05:47 0:00 /home/jvanriper/.local/share/Steam/ubuntu12_32/steam-runtime/usr/libexec/steam-runtime-tools-0/srt-logger --sh-syntax --rotate=8388608 --log-directory /home/jvanrip jvanrip+ 86468 0.0 0.0 28556 5608 ? S 05:52 0:00 /home/jvanriper/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=3400000 -- /home/jvanriper/Games/steam/SteamLibrary/steamapps/common/SteamLinuxRuntime_snipe jvanrip+ 86470 0.6 0.0 4672 1736 ? S 05:52 0:00 \_ /home/jvanriper/Games/steam/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/pressure-vessel/libexec/steam-runtime-tools-0/srt-bwrap --args 24 /usr/lib/pr jvanrip+ 86537 0.0 0.0 23516 4324 ? Ss 05:52 0:00 \_ /usr/lib/pressure-vessel/from-host/libexec/steam-runtime-tools-0/pv-adverb --generate-locales --fd 14 --regenerate-ld.so-cache /var/pressure-vessel/ldso --a jvanrip+ 86570 0.2 0.0 156232 90828 ? S 05:52 0:00 \_ python3 /usr/share/steam/compatibilitytools.d/proton-ge-custom/proton waitforexitandrun /home/jvanriper/Games/steam/SteamLibrary/steamapps/common/Cubic jvanrip+ 86572 0.1 0.0 379912 67492 ? Sl 05:52 0:00 | \_ c:\windows\system32\steam.exe /home/jvanriper/Games/steam/SteamLibrary/steamapps/common/Cubic Odyssey/optimized/CubicOdysseySteam.exe jvanrip+ 86575 2.2 0.0 43864 16704 ? Ss 05:52 0:01 \_ /run/host/usr/share/steam/compatibilitytools.d/proton-ge-custom/files/bin/wineserver jvanrip+ 86579 0.0 0.0 909080 46972 ? Ssl 05:52 0:00 \_ C:\windows\system32\services.exe jvanrip+ 86582 0.1 0.0 641756 45808 ? Ssl 05:52 0:00 \_ C:\windows\system32\winedevice.exe jvanrip+ 86592 0.0 0.0 223412 36220 ? Ssl 05:52 0:00 \_ C:\windows\system32\svchost.exe -k LocalServiceNetworkRestricted jvanrip+ 86597 0.4 0.0 649320 51352 ? Ssl 05:52 0:00 \_ C:\windows\system32\plugplay.exe jvanrip+ 86605 0.8 0.0 745816 58792 ? Ssl 05:52 0:00 \_ C:\windows\system32\winedevice.exe jvanrip+ 86628 0.5 0.1 860536 135156 ? Ssl 05:52 0:00 \_ C:\windows\system32\explorer.exe /desktop jvanrip+ 86638 0.0 0.0 498900 40356 ? Ssl 05:52 0:00 \_ C:\windows\system32\rpcss.exe jvanrip+ 86648 0.1 0.0 359892 30052 ? Ssl 05:52 0:00 \_ C:\windows\system32\tabtip.exe jvanrip+ 86650 2.2 0.0 763616 76452 ? Ssl 05:52 0:01 \_ \\?\Z:\run\host\usr\share\steam\compatibilitytools.d\proton-ge-custom\files\share\wine/../xalia/xalia.exe jvanrip+ 86657 95.8 0.9 6701804 1309872 ? S<sl 05:52 1:16 \_ Z:\home\jvanriper\Games\steam\SteamLibrary\steamapps\common\Cubic Odyssey\optimized\CubicOdysseySteam.exe jvanrip+ 86729 1.7 0.0 176460 65876 ? Sl 05:52 0:01 /home/jvanriper/.local/share/Steam/ubuntu12_32/gameoverlayui -pid 86657 -steampid 84594 -manuallyclearframes 0 -gameid 3400000
fleeb May 28 @ 3:01am 
Oh well... maybe you can copy-and-paste it elsewhere. It should show the process tree, so there's some additional information. It should provide for three processes and their tree. One is an 'srt-logger', another is the 'gameoverlayui', and then there's the actual game process itself.
noka  [developer] May 28 @ 4:30am 
thank you for the detailed information, right now we are aiming on having a patch this Friday, we apologize for the delay but it's a strange one, normal crashes just return you to Steam, this somehow breaks some resource barriers.
What might be interesting to know is the amount of resources occupied, you can see those by activating the performance overlay with details like this:

https://static.beebom.com/wp-content/uploads/2023/03/Performance-Overlay-Level-3.jpg

Most specifically the VRAM amount would be interesting to know.
Last edited by noka; May 28 @ 4:31am
Originally posted by noka:
thank you for the detailed information, right now we are aiming on having a patch this Friday, we apologize for the delay but it's a strange one, normal crashes just return you to Steam, this somehow breaks some resource barriers.
What might be interesting to know is the amount of resources occupied, you can see those by activating the performance overlay with details like this:

https://static.beebom.com/wp-content/uploads/2023/03/Performance-Overlay-Level-3.jpg

Most specifically the VRAM amount would be interesting to know.

It will be great to get this problem fixed, i still think its an amd thing as it seems to happen on pcs with amd graphics cards as my two RTX systems dont have this issue but the steam deck does.
Originally posted by Bargle The Infamous:
Originally posted by noka:
thank you for the detailed information, right now we are aiming on having a patch this Friday, we apologize for the delay but it's a strange one, normal crashes just return you to Steam, this somehow breaks some resource barriers.
What might be interesting to know is the amount of resources occupied, you can see those by activating the performance overlay with details like this:

https://static.beebom.com/wp-content/uploads/2023/03/Performance-Overlay-Level-3.jpg

Most specifically the VRAM amount would be interesting to know.

It will be great to get this problem fixed, i still think its an amd thing as it seems to happen on pcs with amd graphics cards as my two RTX systems dont have this issue but the steam deck does.
it happens on my rtx 2080ti too. that's not the problem
Originally posted by #4o4__Sk1LL_NoT_FoUnD:
Originally posted by Bargle The Infamous:

It will be great to get this problem fixed, i still think its an amd thing as it seems to happen on pcs with amd graphics cards as my two RTX systems dont have this issue but the steam deck does.
it happens on my rtx 2080ti too. that's not the problem

Ok thats that then, i just hope they can find the problem as it is very frustrating. Were you getting this issue before last fridays patch or only since the patch? For me it was fine until the patch.
fleeb May 28 @ 1:44pm 
My system information (to go with the stack trace):


Computer Information:
Manufacturer: ASUSTeK COMPUTER INC.
Model: TUF GAMING X570-PLUS (WI-FI)
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 3600 6-Core Processor
CPU Family: 0x17
CPU Model: 0x71
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 4208 MHz
12 logical processors
6 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
BMI1: Supported
BMI2: Supported
F16C: Supported
FMA: Supported
Operating System Version:
"Manjaro Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 6.12.28-1-MANJARO
X Server Vendor: The X.Org Foundation
X Server Release: 12101016
X Window Manager: Xfwm4
Steam Runtime Version: steam-runtime_1.0.20250408.124523
Client Information:
Version: 1747701111
Browser GPU Acceleration Status: Enabled
Browser Canvas: Enabled
Browser Canvas out-of-process rasterization: Enabled
Browser Direct Rendering Display Compositor: Disabled
Browser Compositing: Enabled
Browser Multiple Raster Threads: Enabled
Browser OpenGL: Enabled
Browser Rasterization: Enabled
Browser Raw Draw: Disabled
Browser Skia Graphite: Disabled
Browser Video Decode: Enabled
Browser Video Encode: Disabled
Browser Vulkan: Disabled
Browser WebGL: Enabled
Browser WebGL2: Enabled
Browser WebGPU: Disabled
Browser WebNN: Disabled
Video Card:
Driver: AMD AMD Radeon RX 7800 XT (radeonsi, navi32, LLVM 19.1.7, DRM 3.61, 6.12.28-1-MANJARO)
Driver Version: 4.6 (Compatibility Profile) Mesa 25.0.5-arch1.1
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x1002
DeviceID: 0x747e
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 6400 x 2160
Primary Display Size: 27.44" x 15.43" (31.46" diag), 69.7cm x 39.2cm (79.9cm diag)
Primary VRAM: 16384 MB
Sound card:
Audio device: ATI R6xx HDMI
Memory:
RAM: 128721 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
LANG: en_US.utf8
Total Hard Disk Space Available: 937498 MB
Largest Free Hard Disk Block: 46589 MB
Storage:
Number of SSDs: 2
SSD sizes: 1000G,0B
Number of HDDs: 0
Number of removable drives: 0
fleeb May 28 @ 1:59pm 
I have 128 G of memory available on my system. It never gets to VRAM. At most, the system uses 20G of ram while the game is running (with Firefox also running in the background. and other misc. services).

If, by VRAM, you mean virtual ram, instead of something else like Video RAM.

I can try doing this with my Steam Deck, but I don't think VRAM utilization is the issue here.
fleeb May 28 @ 2:56pm 
I could not reproduce this problem on my Steam Deck. That's kind of interesting. The VRAM seemed to be at around 4.7, for whatever that's worth. I don't know how to get that to display on the game from within the Steam client on Linux. Hrm.
Zintarael May 28 @ 11:00pm 
Personally I use btop to monitor VRAM (and all other stats) on a side monitor. VRAM has not remotely been an issue for me, but unconquered pirate bases still hard crash Steam, long before running out of any resources the system has available. Can't rule out the game's engine capping resources internally of course.
I can understand why they are having an issue finding what is causing the crashes. So far on my two pcs i havent had any problems at pirate bases (admittedly i dont play cubic much on them but ive cleared around 4 bases. However on my steam deck it crashes around 98% of the time. After the few micro patches we had the other day i completed a pirate base on deck and it didnt crash so i thought it was fixed, went to another base and it crashed and rebooted again so its very weird. For me though it never happened before the big patch on the 23rd so maybe they could start looking at what was changed there, IDK.
fleeb May 29 @ 2:18am 
Well, when I was able to reproduce the problem on my PC, it reliably happened as I got closer to the pirate base, sneaking. The distances at which it happened varied. I parked the ship on the other side of a dirt hill (to protect it against the pirate base's weaponry), jumped out of the ship, and sneaked over the dirt hill towards the base. If it hadn't frozen yet, I would snipe one of the pirates, and maybe one or two of the guns, but eventually as I got closer, it would freeze and die. If I waited long enough, the process itself would get culled (I didn't have to log out, as I reported earlier).
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