Cubic Odyssey

Cubic Odyssey

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Regalia Weapons crafted in Temples - Anyone made one?
I intended to finally make one and see if they're any good tonight but frankly I got tired of grinding fauna praying for Ehtrich, Nebelfur or Myconite after a few hundred fauna kills, have everything else.

They certainly don't look like there's any point to them by the stats even if they were easier to craft but I gotta know, anyone craft one, do they have special fire modes or something? What is up with these things.

The final regalia armor (The Embrace Regalia I think is called) is, I know, good, but you can buy it for about 13k cubits in at least two star systems I've found and the stats explicitly show it's very good compared to T7 armor. This is not the case for the regalia weapons stat wise and I haven't happened upon one for sale.


~~~~Edit~~~

Remembered cheatengine is a thing and just used that to get enough to make the Deadeye Regalia.

No, there's nothing special about them except, presumably, they had darkness purification by default. They're just awful.
Last edited by Ailith Twinning; May 24 @ 10:59pm
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Showing 1-7 of 7 comments
spam May 24 @ 11:27pm 
Thanks for the heads up. I looked at the requirements and, remembering my disappointment in purifying corrupted gear, decided not to bother. Stuff should be better than T7 or the requirements should be lowered.
Originally posted by spam:
Thanks for the heads up. I looked at the requirements and, remembering my disappointment in purifying corrupted gear, decided not to bother. Stuff should be better than T7 or the requirements should be lowered.

Yeah I cheesed a lot of this playthru because, presumably, that cheese won't exist in a year which is prolly when I'll play it again and even so I didn't get even close to being able to craft one by the time I finished the game because of the dragon and fauna drop requirements and, surprisingly, the fauna drops are dramatically harder to get. I never even saw I think two of them? However many there are other than the three I listed. And I shot every animal I saw because their aggro range is absurd and loads of them can basically shoot you with rockets. It's not like I didn't kill enough and shouldn't have had the drops.

All the balancing after Bardwell is jank, but the endgame is just frustrating because so much went unused, while at the same time the expected grind going by the material requirements. .. I don't think I'd have made much past t5 even if Pirates and access key chests didn't just hand over tons of exotic mats and t6/7 gear like candy.

The Darkness Purifier was the second worst, I got a free t5 one in a chest while I was trying to get the glowing ore to make a t2 one.

The Embrace Regalia was the silliest but I'm not mad about it, it genuinely is the best armor in the game and you can buy it for about 13k in space stations which have it (found it in at least two high level temple systems) Having that very early in the game is most certainly the only reason I haven't made a post about enemies hitting too hard, I have a few hit buffer before I take health damage, even from a zombie darkness rocket or giant exploding spider straight to the face in the lv 30 system the princess is in, which is plenty because the enemies are just as squishy as we are if your weapons are tiered to their level.

Legitimately the Embrace Regalia should be something everyone gets that early, it just makes the entire game feel better. Chonky speed buff sure is nice as well.
Last edited by Ailith Twinning; May 25 @ 12:04am
Originally posted by Ailith Twinning:

I didn't get even close to being able to craft one by the time I finished the game because of the dragon and fauna drop requirements a

Dragon stuff is easy. I found a single spawner, and after half an hour of farming them I had over 600+ scales, 220+ fangs, and about 120 horns.


Originally posted by Ailith Twinning:

I shot every animal I saw because their aggro range is absurd and loads of them can basically shoot you with rockets. It's not like I didn't kill enough and shouldn't have had the drops.

The special drops with the bright dayglo blue icons only come from the largest size animals (and I mean the MONSTROUS sized one), which are usually accompanied by a small group of normal sized animals. Once you find a specific creature that drops a resource, all the others of that kind should drop the same resource. I farmed 40+ nebulfur in about 40 minutes. Literally 1 a minute, just by hunting some black and white ape-like creatures on one world.
Originally posted by william_es:
The special drops with the bright dayglo blue icons only come from the largest size animals (and I mean the MONSTROUS sized one), which are usually accompanied by a small group of normal sized animals. Once you find a specific creature that drops a resource, all the others of that kind should drop the same resource. I farmed 40+ nebulfur in about 40 minutes. Literally 1 a minute, just by hunting some black and white ape-like creatures on one world.

I know, I killed dozens and got a few. Only a few. It's possible my specific creatures had a lower than usual drop rate, or yours much higher, I tried several planets and focused on the giants.

And yeah, dragon stuff only took about an hour when I sat down to grind it.

I stand by my frustration because not only are these difficult to get and you simply will not get them in normal play, they are bad weapons. It's absurd.
Scyris May 25 @ 12:32pm 
Originally posted by Ailith Twinning:
Originally posted by spam:
Thanks for the heads up. I looked at the requirements and, remembering my disappointment in purifying corrupted gear, decided not to bother. Stuff should be better than T7 or the requirements should be lowered.

Yeah I cheesed a lot of this playthru because, presumably, that cheese won't exist in a year which is prolly when I'll play it again and even so I didn't get even close to being able to craft one by the time I finished the game because of the dragon and fauna drop requirements and, surprisingly, the fauna drops are dramatically harder to get. I never even saw I think two of them? However many there are other than the three I listed. And I shot every animal I saw because their aggro range is absurd and loads of them can basically shoot you with rockets. It's not like I didn't kill enough and shouldn't have had the drops.

All the balancing after Bardwell is jank, but the endgame is just frustrating because so much went unused, while at the same time the expected grind going by the material requirements. .. I don't think I'd have made much past t5 even if Pirates and access key chests didn't just hand over tons of exotic mats and t6/7 gear like candy.

The Darkness Purifier was the second worst, I got a free t5 one in a chest while I was trying to get the glowing ore to make a t2 one.

The Embrace Regalia was the silliest but I'm not mad about it, it genuinely is the best armor in the game and you can buy it for about 13k in space stations which have it (found it in at least two high level temple systems) Having that very early in the game is most certainly the only reason I haven't made a post about enemies hitting too hard, I have a few hit buffer before I take health damage, even from a zombie darkness rocket or giant exploding spider straight to the face in the lv 30 system the princess is in, which is plenty because the enemies are just as squishy as we are if your weapons are tiered to their level.

Legitimately the Embrace Regalia should be something everyone gets that early, it just makes the entire game feel better. Chonky speed buff sure is nice as well.

Yeah, its way to easy to get gear that there is no point to crafting it really, and you get ores in packs of 10-30 per steel chest, so there is really no point to mining either. I struggled to get tin and titanium on bardwell 2, but when I went to the a new system a tech 2 lv 9 system, I went from 0 titanium ore to about 150 in 5 mins looting chest and from 0 to like 60 tin ore, its like I wasted all that time mining I did when I could have just rushed to a tier 2 system and gotten it from surface chests. IMO ore's and bars should not be in chests period, and the loot in them should be scaled to player level, with the upper cap being the tech level of the system. This means a lv 5 char can't go into a lv 30 system and loot tier 7/8 gear from chests, it would be tier 1-2 stuff, meanwhile a lv 30 char for example wouldn't be able to loot t7 stuff from a t1 system as the systems loot is capped to that tier. Chests also need to be randomized, game is way to easy after you learn where things are, like on Bardwell 1, I got a location for a good sniper (60 dmg 95m range), and a 25 dmg 36m range machine gun that just melts things. Could also just fly to bardwell 3 and buy a even better sniper for cheap too off the armory vendor.

I don't mind npcs selling stuff, though I feel shop inv needs to be scaled on lv to.

I mostly tried to play without exploiting the fact I can jump to a high lv system to get OP loot for my level, enemys are brutal pirates 2 shot me with tier 4 suit on a lv 9 planet. Mind you I have a 100 ish dmg Assault rifle with high acc and 70m range, so... yeah its not often a pirate gets close enough to shoot at me unless its a sniper, eff those aimbot snipers.
YoShIWoZ May 25 @ 12:34pm 
You can sometimes buy these at vendors @ space stations pretty cheap. :)
Begw guns vendor has Nullifier Regalia for 13.898.
To me the stats on it seems pretty dull compared to T7 weapons. :)
Endus May 25 @ 1:26pm 
I didn't craft any but purchased a few, the Regalia Shotgun has the best stats for any shotgun but the others were pretty meh. I had a pistol with 3 T5 Explosive mods in but the damage was too weak to replace the one I was carrying.
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