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2) Mix and matching tiers does not seem to matter.
3) I think I know what most of them do, and that several are additive via multiplier to base stat (0.4 damage will increas a 500 dmg weapon by 200, and another 200 with a second) But explosion either needs to be stacked too much for me to have bothered to have meaningful effect and I don't think Velocity adds range, just increases the bullet speed. It is quite possible to shoot beyond your weapon's range and you'll notice what the range does is add a fractional damage multiplier so say 750ish damage become 180ish if you shoot beyond the range of the weapon but manage to hit something anyway. I haven't actually tested if this increases range but the range stat doesn't go up is why I didn't test it, see no reason to think it would but I could be wrong.
If yer curious what the light aperture and light power mods do - wider light and brighter light, respectively.
I figured out most of them except the way the explosion one really didn't seam to do much and velocity I suppose, if the bullets travel faster, then mobs are less likely to side step your shot at long range.
Thank you for your added input on your own testing.