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Space fighting is a joke (you can just hug other ship and kill them later,and somewhat mid early on just use missiles to do 6k dmg). Interceptor protect the darkness that shield planet but are extremely weak, while the darkness itself doesn't fight back. All other space fight can be skipped (they give nearly no reward anyway). Repairing ship is not costly so far (t5).
Ground darkness fighting is more complicated sometime but are also very easy to deal with if you stand on top of a rock or use a light shard. The later require some mining.
Crafter is a no-go, the mod are only t1 and prevent you from adding better mods. Never pick it.
Mining barely cost energy but the extra resource is helpful. Seems to stack with mining mod too, since I get more drop more than half the time.
I sort of think I agree more resources is the most useful but I am not sure just how much of a difference knight makes.
For pilot, you can save your game, exit to the main menu, and continue the game. Your ship is instantly repaired when you load back in. Kind of a neat trick I found to avoid repairing my ship.
For crafter, you can farm higher tier planets for guns that drop constantly from pirates. I am on a planet dropping tier 4 or 5 weapons with purple or higher tier mods. So it could be good for early game but instead of using materials, you can just kill pirates to get their guns.
Well it's just that mining is about the worst way to get ressources so it's meh imo
For pilot, you can save your game, exit to the main menu, and continue the game. Your ship is instantly repaired when you load back in. Kind of a neat trick I found to avoid repairing my ship.
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While this works for the health bar, it does not repair the physical brick damage done to your ship, leaving giant gaping holes in it. You eventually need to repair it at the space station to replace those bricks, and if you aren't damaged, you can't repair those bricks. Just a word of warning.
Good callout, I imagine that must end up being hilarious at a certain point :D
Miner class is really good, you get:
Mining speed equal to player level
Extra resource drop chance equal to player level
Less Mining energy cost equal to half of the player level
Those bonuses are fine, mining is big portion of the game you mine even when you are out there not for mining. but...
Space fights are insanely rewarding: components, ingots, warp cells and ship energy packs drops a lot. It might be better to focus space instead of mining.
On early game, I found a titan class ship named pod in space. Claimed it by repairing like any others. I fought 2x 1vs4 combat than did repair in space station and it costs only 125 credits for around %20 damaged ship. Is that normal? It would took more than 2-3k to repair my starter ship. This ship has a seriously broken repair cost.
You can find it in near Bardwell 2, exit from that second planet, scan the sector, its around 6-7 LU distance. In repair GUI, don't pin the necessary items for repair, It may sound superstitious but I believe I lost the first ship I found by pinning it. After gathered necessary repair materials, I went back there and ship wasn't there, scan node was empty. So don't pin it.