Cubic Odyssey

Cubic Odyssey

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Scyushi May 15 @ 7:14pm
Needs accessibility option to turn off death durability
I'm all for death having a punishment, but in my opinion the loss of quest currency (qbits) is enough, as that can potentially be hours of work. Losing durability on every single item you're holding, regardless of it being equip, is nothing but a waste of time.

The further you get in the game, the resources don't become any easier to manage, so having an item need repaired, or completely break because you get stuck in a death-loop (respawning in your base that has an enemy right beside your bed) and you're looking at HOURS of progress lost.
You now have to re-gather everything from zero, and because there's no real progression in this game (you don't get faster at mining for example, you just get better tools for it), you may as well fly off to the starter planet and start again.

I think death is too punishing considering how trivial the combat is. I've resorted to saving and loading during combat scenarios because the second I pop my head out from cover, I'll get one-shot.

All of this is to say that if there was an option to toggle "durability loss on death" off, and possibly turn off the qbit loss as well, it would make the game a lot more accessible.
Part of me enjoys how hard the game is, because it reminds me of the old broken games I used to play when I was younger (gothic comes to mind.. a great game that's very broken), but Cubic Odyssey is Minecraft + No Man's Sky, and yet it's incredibly unfair with a very clunky combat system.

Anyways, feel free to "skill issue" me into the ground. This post is intended for the developers in the hope they add the option to turn durability off entirely since it's just wasting MY time. For anyone who might defend it, I'm not saying to remove it, just to have an option of turning it off.
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Showing 1-15 of 15 comments
I have limited time to game these days so +1
Fulgen May 15 @ 7:54pm 
You absolutely do get faster at mining, especially if you mod your mining tool.

That being said, yes, Death penalty is absurd, with higher tiers of gear each death costs me 50k at a bare minimum from having to repair my ♥♥♥♥ and that's not accounting for the qbit loss, some ships and cars are worth millions loosing hundreds of thousands is enough.
agreed more difficulty customization is always good
Ghevd May 15 @ 8:12pm 
I don't think they could if they wanted to because the batteries use the same durability system.

You'd have free energy too. May as well play in creative at that point.

If you use a repair station at a settlement you pay with credits instead of components.

There are two different ones at the space station near the first warp gate. One charges credit and one charges components.

You can charge a battery by repairing it for a lot cheaper than crafting a new battery for credits but if you try the same with components it literally charges you two batteries worth of resources to repair.

A death loop can and will destroy your entire set of gear.
angelyques May 15 @ 11:55pm 
+1
Misfit May 16 @ 12:06am 
+1
Stecyk May 16 @ 3:40am 
+3
Yuriko May 16 @ 3:51am 
+1
doshha May 16 @ 4:23am 
With all due respect----Can someone summarize that please ?
Originally posted by doshha:
With all due respect----Can someone summarize that please ?

The penalty for dying is losing currency and durability.... Durability on ALL items with durability, including the pieces of gear you do not have equipped. OP is stating that there should be a toggle or accessibility option to disable that because it makes sense for the gear you do have equipped to lose durability but not the brand new batteries you just crafted and havent even used yet
Originally posted by Ghevd:
I don't think they could if they wanted to because the batteries use the same durability system.

You'd have free energy too. May as well play in creative at that point.

If you use a repair station at a settlement you pay with credits instead of components.

There are two different ones at the space station near the first warp gate. One charges credit and one charges components.

You can charge a battery by repairing it for a lot cheaper than crafting a new battery for credits but if you try the same with components it literally charges you two batteries worth of resources to repair.

A death loop can and will destroy your entire set of gear.


it actively wouldnt be that hard to do is the issue. It would literally just come down to having gear have a "equipped" and "unequipped" tag in their code files. Then have that "equipped" tag triggered when on the body slots or in the hot bar and have the death penalty damage inflicted only on "equipped" items.

Its a pretty basic line of code that most if not the majority of games have. And unless the game is programmed in ruby or python its only a line or two extra telling the game to just "Player dies > ({check if items are equipped > true> reduce durability by 25%} [and] {check if items are equipped > false > end/do nothing}"
Alerion May 16 @ 8:47am 
I like the game despite the obvious gameplay/balancing/multiplayer shortcomings. It just doesn't respect players' time and in the specific case of the meteor showers, which I've been lucky enough to be spared so far, it also takes the basebuilding aspect ad absurdum. Such glorious (sarcastically meant) gameplay elements are - imho, optional and should be switched off if necessary.

Because every player is individual in their time management and not everyone lives in their mom's basement and has time 24/7. Job/family/cat you get it?? ;) The game would have benefited from an early access phase, all in all ;)
Last edited by Alerion; May 16 @ 8:48am
OgreMage May 16 @ 9:20am 
Personally I'd rather have a cluster of 4 or 5 enemies who do reasonable damage rather than a single one who can 1shot me.
Last edited by OgreMage; May 16 @ 9:23am
Originally posted by Ghevd:
I don't think they could if they wanted to because the batteries use the same durability system.

If you use a repair station at a settlement you pay with credits instead of components.

You can charge a battery by repairing it for a lot cheaper than crafting a new battery for credits but if you try the same with components it literally charges you two batteries worth of resources to repair.

A death loop can and will destroy your entire set of gear.

I tried to repair my battery and it wanted 4 coal and 4 refined dirt (cant remember the name). BUT, it only costs 2 coal and 2 dirt to make a brand new battery.

The problem is - if you have enough credits to repair with them instead of resources you lose the credits every time you die, so not only are you losing durability on absolutely everything, but you are going broke at the same time?

Obviously there was a negative change to the either the pirates weapon damage to us, or our weapon damage to them, as I am trying to just get close to POI's that I was able to take on with very little problem in the DEMO, but now I am being one shot'd from further than I can even defend myself from.
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