Cubic Odyssey

Cubic Odyssey

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No' Name May 15 @ 6:13am
WAY too MANY of the same Material!
I've never been a huge "mine craft" player, but I do enjoy Survival games where you can build based and stuff.

But my god, where is there like 50 different types of wood, 50 different types of Metal/ore, and 50 different types of Water?

I really shouldn't have to fill my inventory, and storage boxes up to the brim, because there just isn't one or two types of dirt that a make a difference, instead, piece of grass that's every diff shade, and color of the rainbow, is it's own separate piece of of material taking up a crazy amount of space, and making refining in general a pain in the ass without having 50 different types of refine machines for each piece of material you get.
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Showing 1-15 of 37 comments
D3 x May 15 @ 6:32am 
Originally posted by No' Name:
I've never been a huge "mine craft" player, but I do enjoy Survival games where you can build based and stuff.

But my god, where is there like 50 different types of wood, 50 different types of Metal/ore, and 50 different types of Water?

I really shouldn't have to fill my inventory, and storage boxes up to the brim, because there just isn't one or two types of dirt that a make a difference, instead, piece of grass that's every diff shade, and color of the rainbow, is it's own separate piece of of material taking up a crazy amount of space, and making refining in general a pain in the ass without having 50 different types of refine machines for each piece of material you get.

There is an option to basically filter out most of the basic blocks so you don't pick them up. If you've already got a good stash of dirt for clay, stone for other building, sand for your glass, trunks and leaves for the others, just turn the filter off for those blocks, so you just pick up ores.
Klandor May 15 @ 6:48am 
The addition that I'd add, related to OP's topic is that Grass should be Grass, but they don't stack and don't count towards Quests. If one gets a Quest for 8 pieces of Grass, ALL Grass should count, but it doesn't. It must be 8 pieces of the EXACT SAME type of Grass so that it's in a single Stack. Either clarify the different types of Grass or allow them to combine.

Similarly for small rocks. The Small Rocks have about 8 different shapes so they don't Stack together, but a Quest for 8 Small Rocks requires 8 Small Rocks of the EXACT SAME shape...
Originally posted by D3 x:
There is an option to basically filter out most of the basic blocks so you don't pick them up. If you've already got a good stash of dirt for clay, stone for other building, sand for your glass, trunks and leaves for the others, just turn the filter off for those blocks, so you just pick up ores.

Sounds more like a workaround than a solution. Does not reduce the storage space you need even if you have only one of each block and don't collect any further.
Storage options in a game should be developed with the count of different things the players will find (blocks, items etc.) in mind.
There are also other options, the devs can use ... have one gras-block and let the player decide which color he wants to put down when building. That way there is only one gras-block for storing without loosing the different color-options.

But this is a thing, early-access is for. Players feedback and devs altering things to get better results in the long run.
Dwarf80 May 15 @ 6:56am 
i get alot of diff types of dirt when im mining and every now and then i stop and just delete most of the dirt, simplest way is a filter for just a type of dirt it would filter out the unnecessary dirt bloat. There is great evidence for this when you jump into a fresh meteor crater and you are typically a dirt magnet of mass collection.
Xblade_Uk May 15 @ 7:00am 
Nope i disagree with all of the above ,the amount of different items is perfectly fine no issue whatsoever! Nobody is forcing you to mine or pickup and store all the blocks!! The filter is there for a reason not a "workaround" just leave the blocks on the ground and they will despawn simple as that. People need to learn that games are the developers creation and vision i find it very disrespectful when people think they know better and try changing it to suit themselves! There is feedback and then blatant demands or requests to change the game entirely.
I for one am very happy with the way it works so you stick to your guns developers and don't follow the way some indie devs feel they need to do and start changing stuff beyond recognition at the request (or demand) until the game becomes a mixed up mess far from their initial vision!.
Also i do not know wth Minecraft has to do with anything i really hate when other games names start being thrown around because it has only a similar mechanic like voxel.
In the way Kyora having Terraria constantly brandished in every post!
Originally posted by Dwarf80:
i get alot of diff types of dirt when im mining and every now and then i stop and just delete most of the dirt, simplest way is a filter for just a type of dirt it would filter out the unnecessary dirt bloat. There is great evidence for this when you jump into a fresh meteor crater and you are typically a dirt magnet of mass collection.
Well put my friend that is it exactly!!
TheOrigin May 15 @ 7:06am 
Or you could just pickup everything and put it into the recycler which gives you energy pods. Those are an alternative to coal and needed for recipes.
cywizz May 15 @ 7:08am 
Originally posted by graig.warder:
Originally posted by D3 x:
There is an option to basically filter out most of the basic blocks so you don't pick them up. If you've already got a good stash of dirt for clay, stone for other building, sand for your glass, trunks and leaves for the others, just turn the filter off for those blocks, so you just pick up ores.

Sounds more like a workaround than a solution. Does not reduce the storage space you need even if you have only one of each block and don't collect any further.
Storage options in a game should be developed with the count of different things the players will find (blocks, items etc.) in mind.
There are also other options, the devs can use ... have one gras-block and let the player decide which color he wants to put down when building. That way there is only one gras-block for storing without loosing the different color-options.

But this is a thing, early-access is for. Players feedback and devs altering things to get better results in the long run.

I do not think this game is Early Access as it is not marked as such
No' Name May 15 @ 7:09am 
Having a filter is great and all, but it does not solve the issue.

Why on earth do we have 50 diff types of wood, just to refine coal? Wood, can't simply be "wood", unless it's a special type of wood to be used in a different tier of crafting. You're asking me to filter out blocks I don't need when wood is pretty much the most common thing you'll need in order to refine materials. Only that, there's like three different types of tree's right of the bat. You're A) asking players to ignore a certain type of tree/wood, B) use your time to travel to find said certain tree you didn't filter out, and C) have more refining stations that you actually need, just to refine one resource, which is classified as wood all around.

Ore makes sense, because there's different types of ore, but when there's only one type of "Wood", and separate it out into 50 diff types of blocks, you're then just wasting the players time. "Early Access" is not an excuse for a poor game mechanic.

I've paid money for this game., and as a consumer, I can compare it to whatever the hell I want to compare it to. My money, my opinions.
D3 x May 15 @ 7:10am 
Originally posted by graig.warder:
Originally posted by D3 x:
There is an option to basically filter out most of the basic blocks so you don't pick them up. If you've already got a good stash of dirt for clay, stone for other building, sand for your glass, trunks and leaves for the others, just turn the filter off for those blocks, so you just pick up ores.

Sounds more like a workaround than a solution. Does not reduce the storage space you need even if you have only one of each block and don't collect any further.
Storage options in a game should be developed with the count of different things the players will find (blocks, items etc.) in mind.
There are also other options, the devs can use ... have one gras-block and let the player decide which color he wants to put down when building. That way there is only one gras-block for storing without loosing the different color-options.

But this is a thing, early-access is for. Players feedback and devs altering things to get better results in the long run.

I mean, I do think that they don't need all these blocks, that all blocks should be unified even if they look different... that dirt is just dirt, stone is just stone. Many stacks of different dirt and different stone, wood, etc is just clunky and questionable.. my suggestion is not so much a workaround, as much as it is just a QOL to not get your chests filled so much. I keep a stash of each for building, and unless I need more, the filters are off
Kankaku May 15 @ 7:24am 
Originally posted by D3 x:
Originally posted by No' Name:
I've never been a huge "mine craft" player, but I do enjoy Survival games where you can build based and stuff.

But my god, where is there like 50 different types of wood, 50 different types of Metal/ore, and 50 different types of Water?

I really shouldn't have to fill my inventory, and storage boxes up to the brim, because there just isn't one or two types of dirt that a make a difference, instead, piece of grass that's every diff shade, and color of the rainbow, is it's own separate piece of of material taking up a crazy amount of space, and making refining in general a pain in the ass without having 50 different types of refine machines for each piece of material you get.

There is an option to basically filter out most of the basic blocks so you don't pick them up. If you've already got a good stash of dirt for clay, stone for other building, sand for your glass, trunks and leaves for the others, just turn the filter off for those blocks, so you just pick up ores.
This
A mod could fix this. Or the devs could add a material processor that breaks down blocks to their molecular standard. 50 types of wood could be turned into wood.

Maybe a setting on the harvesting tool could turn all items gathered to a prime ingredient (like NMS) and switched off when you want to build a red oak house or something on that line.
Kankaku May 15 @ 7:27am 
Originally posted by D3 x:
Originally posted by graig.warder:

Sounds more like a workaround than a solution. Does not reduce the storage space you need even if you have only one of each block and don't collect any further.
Storage options in a game should be developed with the count of different things the players will find (blocks, items etc.) in mind.
There are also other options, the devs can use ... have one gras-block and let the player decide which color he wants to put down when building. That way there is only one gras-block for storing without loosing the different color-options.

But this is a thing, early-access is for. Players feedback and devs altering things to get better results in the long run.

I mean, I do think that they don't need all these blocks, that all blocks should be unified even if they look different... that dirt is just dirt, stone is just stone. Many stacks of different dirt and different stone, wood, etc is just clunky and questionable.. my suggestion is not so much a workaround, as much as it is just a QOL to not get your chests filled so much. I keep a stash of each for building, and unless I need more, the filters are off
There are actually different uses for them. Building with them for instance. That has to be tracked. Therefore they need separate stacks etc.

I've never heard of people complaining because a game offered variety lol.
Last edited by Kankaku; May 15 @ 7:27am
Originally posted by Xblade_Uk:
People need to learn that games are the developers creation and vision i find it very disrespectful when people think they know better and try changing it to suit themselves! There is feedback and then blatant demands or requests to change the game entirely.

Games are a PRODUCT the developer want to SELL to the players (just like cars or cornflakes). To sell a game to the players you have to respect the whishes and demands of your customers. It's not the players who will feel the consequences of the game beeing not successful. And nobody wins, if the devs stick to only their vision (or in this case YOUR vison) and the game therefore sells only a couple of hunded times because most player don't like the mechanics etc.

That does NOT mean, that the devs have to cater to every single whim of the players. But denying the players all influence over the game prevents the success of the game. And games that are not successfull will result in financial consequences for the developers and studios.

So if you say "ignore the players whishes" you are really saying "ignore financial success". If from 10 feedbacks one says don't change anything and the other 9 say please change, you would loose 9 paying customers by following the one.

Many of this problems can also be solved by giving the players options to change the ingame-experience. This broadens the overall exeptance of a game. The other option is to make a game modable, so the players can alter the game themselfes.

And it is NOT disrespectful to give feedback on things you like or dislike about a game or stating the fact, that some things should be altered.
Kankaku May 15 @ 7:40am 
Originally posted by graig.warder:
Originally posted by Xblade_Uk:
People need to learn that games are the developers creation and vision i find it very disrespectful when people think they know better and try changing it to suit themselves! There is feedback and then blatant demands or requests to change the game entirely.

Games are a PRODUCT the developer want to SELL to the players (just like cars or cornflakes). To sell a game to the players you have to respect the whishes and demands of your customers. It's not the players who will feel the consequences of the game beeing not successful. And nobody wins, if the devs stick to only their vision (or in this case YOUR vison) and the game therefore sells only a couple of hunded times because most player don't like the mechanics etc.

That does NOT mean, that the devs have to cater to every single whim of the players. But denying the players all influence over the game prevents the success of the game. And games that are not successfull will result in financial consequences for the developers and studios.

So if you say "ignore the players whishes" you are really saying "ignore financial success". If from 10 feedbacks one says don't change anything and the other 9 say please change, you would loose 9 paying customers by following the one.

Many of this problems can also be solved by giving the players options to change the ingame-experience. This broadens the overall exeptance of a game. The other option is to make a game modable, so the players can alter the game themselfes.

And it is NOT disrespectful to give feedback on things you like or dislike about a game or stating the fact, that some things should be altered.
Would you prefer to have all worlds look the same and to have no discernible block differences? Because I don't think you guys actually realize that what you're asking for would ruin the game fundamentally.
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