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There is an option to basically filter out most of the basic blocks so you don't pick them up. If you've already got a good stash of dirt for clay, stone for other building, sand for your glass, trunks and leaves for the others, just turn the filter off for those blocks, so you just pick up ores.
Similarly for small rocks. The Small Rocks have about 8 different shapes so they don't Stack together, but a Quest for 8 Small Rocks requires 8 Small Rocks of the EXACT SAME shape...
Sounds more like a workaround than a solution. Does not reduce the storage space you need even if you have only one of each block and don't collect any further.
Storage options in a game should be developed with the count of different things the players will find (blocks, items etc.) in mind.
There are also other options, the devs can use ... have one gras-block and let the player decide which color he wants to put down when building. That way there is only one gras-block for storing without loosing the different color-options.
But this is a thing, early-access is for. Players feedback and devs altering things to get better results in the long run.
I for one am very happy with the way it works so you stick to your guns developers and don't follow the way some indie devs feel they need to do and start changing stuff beyond recognition at the request (or demand) until the game becomes a mixed up mess far from their initial vision!.
Also i do not know wth Minecraft has to do with anything i really hate when other games names start being thrown around because it has only a similar mechanic like voxel.
In the way Kyora having Terraria constantly brandished in every post!
I do not think this game is Early Access as it is not marked as such
Why on earth do we have 50 diff types of wood, just to refine coal? Wood, can't simply be "wood", unless it's a special type of wood to be used in a different tier of crafting. You're asking me to filter out blocks I don't need when wood is pretty much the most common thing you'll need in order to refine materials. Only that, there's like three different types of tree's right of the bat. You're A) asking players to ignore a certain type of tree/wood, B) use your time to travel to find said certain tree you didn't filter out, and C) have more refining stations that you actually need, just to refine one resource, which is classified as wood all around.
Ore makes sense, because there's different types of ore, but when there's only one type of "Wood", and separate it out into 50 diff types of blocks, you're then just wasting the players time. "Early Access" is not an excuse for a poor game mechanic.
I've paid money for this game., and as a consumer, I can compare it to whatever the hell I want to compare it to. My money, my opinions.
I mean, I do think that they don't need all these blocks, that all blocks should be unified even if they look different... that dirt is just dirt, stone is just stone. Many stacks of different dirt and different stone, wood, etc is just clunky and questionable.. my suggestion is not so much a workaround, as much as it is just a QOL to not get your chests filled so much. I keep a stash of each for building, and unless I need more, the filters are off
Maybe a setting on the harvesting tool could turn all items gathered to a prime ingredient (like NMS) and switched off when you want to build a red oak house or something on that line.
I've never heard of people complaining because a game offered variety lol.
Games are a PRODUCT the developer want to SELL to the players (just like cars or cornflakes). To sell a game to the players you have to respect the whishes and demands of your customers. It's not the players who will feel the consequences of the game beeing not successful. And nobody wins, if the devs stick to only their vision (or in this case YOUR vison) and the game therefore sells only a couple of hunded times because most player don't like the mechanics etc.
That does NOT mean, that the devs have to cater to every single whim of the players. But denying the players all influence over the game prevents the success of the game. And games that are not successfull will result in financial consequences for the developers and studios.
So if you say "ignore the players whishes" you are really saying "ignore financial success". If from 10 feedbacks one says don't change anything and the other 9 say please change, you would loose 9 paying customers by following the one.
Many of this problems can also be solved by giving the players options to change the ingame-experience. This broadens the overall exeptance of a game. The other option is to make a game modable, so the players can alter the game themselfes.
And it is NOT disrespectful to give feedback on things you like or dislike about a game or stating the fact, that some things should be altered.