Cubic Odyssey

Cubic Odyssey

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X Lord X May 14 @ 6:18pm
Fuel cells are just not a fun mechanic. Was this even tested?
They are literally ruining the gameplay. I got to another planet, expecting a portal on arrival as the quest was there, ended up running out of fuel, cannot mount or call my ship, nor my speeder... in a brand new planet with nothing but aggressive enemies. Ended up manually getting to my ship by tediously placing blocks to climb onto it which took an hour, to get stuck in an endless death cycle with mobs shooting rocket launchers on spawn at my ship, thats now completely destroyed.

I thought to myself, 5 fuel cells should be enough to just get to the portal on the new planet.. nope, they ran out as soon as i arrived.

5 cells should last longer than 5 minutes devs. This is not fun. Not to mention coal is quite a rare commodity.

I have to restart the entire game now due to the poor balancing. Due to the endless death cycle also my inventory exploded, so i now lost every single item in my inventory, every item i have is broken, and im on a hostile planet essentially having to dig for 5 hours with a broken mining tool just to get to a basic level of being re-established?

Our base should always be something we can get to and restock if necessary. We shouldnt be stranded like this.
Last edited by X Lord X; May 14 @ 6:23pm
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Showing 1-15 of 41 comments
coal isnt rare u burn wood and u get it. also its a new game and im sure balancing will be down the road since you cant accommodate everything with a small dev team.
siethy May 14 @ 6:31pm 
i don't see a problem be better prepared and make tier 2 cells
Scyris May 14 @ 7:21pm 
Originally posted by siethy:
i don't see a problem be better prepared and make tier 2 cells

That doesn't help they still burn out in a very short time from what I been reading from people talking about it.
Rotheilm May 14 @ 7:27pm 
Yeah should increase the life spawn of those battery because you burn trough it in an instant ( dig a couple of hole searching for iron/copper highlighted by the drone and that it, its spent )
Maligner May 14 @ 7:51pm 
I'm early in the game and haven't had an issue, but I can see it would become one quickly. For one, when mining, I've started to use the Scanner (Q) to highlight nearby ores after the bot finds me a single one. This uses energy on top of the mining tool. So using it a lot burns through the energy pretty fast. This is a basic mechanic at the beginning of the game, so I can see it's only going to get more intense.

I'm curious if modding the cells does anything, but building the modding station is beyond me so far so I can't test that.
Fuel cells not that bad, but could deal with a bit of tweaking. Using Automatic weapons and bad AIM is the number 1 death to Fuel Cells haha.
Necron May 14 @ 8:22pm 
Its not all that bad, could also be food and water like other games.
Originally posted by Necron:
Its not all that bad, could also be food and water like other games.
That is exactly what they are in this game. A survival feature.
X Lord X May 14 @ 8:29pm 
They discourage exploration as it's implemented right now, every single time you mount your bike, you are -1 fuel cell. Everytime you go down 5 blocks to mine - 1 fuel cell, everytime you shoot your gun -1 fuel cell.

They need dramatic tweaking, even tripling them to 1000 energy they'd still drain rapidly and be annoying.
Necron May 14 @ 8:29pm 
Originally posted by YouTube.com/StoneLegion:
Originally posted by Necron:
Its not all that bad, could also be food and water like other games.
That is exactly what they are in this game. A survival feature.
yep. This system is very simple and works
Just wish they stacked that would fix it for me right now. I would just farm the mats and stack them before going anywhere. I agree though just fixed a gun and I went through 3 T2 cells in like 30 seconds shooting a mob.
Last edited by Akasha <3 Somats; May 14 @ 8:31pm
Maligner May 15 @ 6:19am 
I agree about stacking. Getting the materials to make tier 1 cells is not too terribly hard, though farming wood can be annoying. The space they take in inventory is the problem. Well, tier 2 cells are kinda expensive considering how fast they are used. You could spend 30 minutes farming for tier 2 cells and see them all used in 10 minutes.
I havent left the 1st planet yet and I am finding this annoying. I am trying to do some side missions to earn cubits and have to turn around and fly back to base often because I run out of T2 power cells. I could pack more, but at the cost of space as they dont stack. The quest destinations are always several km's away from the quest giver so take a while on the speeder to fly over to them all the while draining power. (Doesnt help that I have to investigate all the new signals along the way :) )

Yes it is early but if no one calls out these issues, then they never get reported so agree with OP this is an annoying mechanic where the power cells do not last long enough for the cost of crafting them.
MikoGibo May 16 @ 10:00pm 
you can get back onto your ship by pressing E, from a pretty far distance too

also you should get used to the old school way of playing, which means SAVING before doing anything so you can load your game if something annoying happens

DONT FORGET to fly up above the clouds so your ship travels 100x faster on planets
Last edited by MikoGibo; May 16 @ 10:01pm
Originally posted by Maligner:
I agree about stacking. Getting the materials to make tier 1 cells is not too terribly hard, though farming wood can be annoying. The space they take in inventory is the problem. Well, tier 2 cells are kinda expensive considering how fast they are used. You could spend 30 minutes farming for tier 2 cells and see them all used in 10 minutes.


I agree even if they only stacked to five i think this might be the easiest way to balance both sides. while I agree making the fuel cells themselves isnt difficult. the amount of space they take up in my inventory however is a bit rough.
I haved messed with the repair bench much so I dont know if they can recharge the cells for credits that was if your not spending all your higher tier resources of consumable cells that last longer ether.

Its difficult as I think both sides of the argument have validity and it just comes down to how each person plays these types of games and so they feel different ways about it.
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