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Players can host dedicated servers themselves, and for official servers, you could partner up with a server hosting company.
Dedicated server support for this type of game is a must.
Steam dedicated server files can be used by players and hosting companies alike.
Some games even have cross platform support.
Those kinds of games (minecraft is one obvious example off the top of my head) improved when they changed their code base to use a dedicated server for singleplayer and multiplayer, as that meant any multiplayer-related bug was now visible in singleplayer too instead of connected clients when running a client as the server trying to make sure everything is synced properly and not having strange use-case scenarios like syncing stuff that shouldn't be. Any potential multiplayer issue became more immediately obvious when single player used a dedicated to run as it was developed.
Using only a listen server is going to add development time in of itself chasing down various multiplayer-related issues from personal experience and what I've seen, Usually ending up with either a lot of bug fixing time, or trying to split off the code into a dedicated later. If you have the runway / can delay, a dedicated is a good option. though it can always come after a release once its more possible.
This game looks far enough into development that its probably stupidly complicated to do now I imagine (?) but does have its benefits even if done later or post-release if you find the budget for it.
Otherwise, this game looks cool, personally I'd buy this myself regardless of a dedicated option.
Palworld started with 4 developers.
their corpo talk about too much work blabla is just a blatant lie. everyone with at least a little experience knows that creating a ded server for an app, without any fancy gui ofc, is about 30 mins of work.
so many red flags with this game its insane