Cubic Odyssey

Cubic Odyssey

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Will there be dedicated servers ?
Can you add dedicated servers please if it isn't already the case ?
Originally posted by murlena:
Originally posted by Yinyang:
Can you add dedicated servers please if it isn't already the case ?
A small update on the topic:
We will try to add the ability for players to launch and maintain servers themselves, but this is a very difficult task for us. At the moment, we are making final preparations for the release of the game.
We will probably make dedicated servers after the release, as one of the updates. We understand how important this feature is, so we will try very hard to implement it.
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Showing 1-15 of 29 comments
murlena Jan 23 @ 12:43am 
Most likely, there will be no dedicated servers. This will add a lot of complexity and will be very expensive to support for a small indie studio. Our main focus now is to make a cool game!
Originally posted by murlena:
Most likely, there will be no dedicated servers. This will add a lot of complexity and will be very expensive to support for a small indie studio. Our main focus now is to make a cool game!

Players can host dedicated servers themselves, and for official servers, you could partner up with a server hosting company.

Dedicated server support for this type of game is a must.
Last edited by Bloodsmith The Dragon; Jan 26 @ 5:13pm
Ophidian Jan 26 @ 10:17pm 
I would love to host a dedicated server for my friends to be able to log in to and out from at their leisure. I get that a small studio means fewer resources, but I also think a lot of players would like this as an option
IniRiza Jan 28 @ 3:09am 
dedicated server is really needed for this kind of game.
Just make them open and anonymous download headless dedicated servers for the community to develop on. You really don't need to put much effort into it but it's essential for a game like this.. please do not do p2p or exclusive shenanigans.
Dedicated servers are needed for games like this to be successful.

Steam dedicated server files can be used by players and hosting companies alike.

Some games even have cross platform support.
Nilanth Feb 11 @ 1:35am 
I think dedicated servers are actually something that should be genuinely considered, In other games I've seen them implemented later due to a large amount of bugs between singleplayer vs multiplayer, as not factoring various things in initially when they've added multiplayer later or in a listen/client hosted form.

Those kinds of games (minecraft is one obvious example off the top of my head) improved when they changed their code base to use a dedicated server for singleplayer and multiplayer, as that meant any multiplayer-related bug was now visible in singleplayer too instead of connected clients when running a client as the server trying to make sure everything is synced properly and not having strange use-case scenarios like syncing stuff that shouldn't be. Any potential multiplayer issue became more immediately obvious when single player used a dedicated to run as it was developed.

Using only a listen server is going to add development time in of itself chasing down various multiplayer-related issues from personal experience and what I've seen, Usually ending up with either a lot of bug fixing time, or trying to split off the code into a dedicated later. If you have the runway / can delay, a dedicated is a good option. though it can always come after a release once its more possible.

This game looks far enough into development that its probably stupidly complicated to do now I imagine (?) but does have its benefits even if done later or post-release if you find the budget for it.

Otherwise, this game looks cool, personally I'd buy this myself regardless of a dedicated option.
Last edited by Nilanth; Feb 11 @ 1:38am
Nekochi Feb 11 @ 1:28pm 
+1
Grant Feb 12 @ 3:18pm 
They don't even have a discord and we're asking for dedicated servers......
The trailer really got me into it. But reading here from a dev that there won't be dedicated servers - no thank you. No dedicated server, no money from me.
PsyXI Feb 14 @ 11:10pm 
yes, that's a good idea. the best experience for me was with the game Astroneer. i bought access to a special game hosting specifically hosting for astroneer. so i could play on ps with friends with xbox at different times. the hosting already had the game. i understand the hosting cooperates with the developer
Saito Feb 19 @ 8:27am 
Originally posted by murlena:
Most likely, there will be no dedicated servers. This will add a lot of complexity and will be very expensive to support for a small indie studio. Our main focus now is to make a cool game!
a game like this without dedicated server software makes no sense, friends aren't always online at the same exact time to play.
|| ᬾ Feb 20 @ 6:30am 
Originally posted by murlena:
Most likely, there will be no dedicated servers. This will add a lot of complexity and will be very expensive to support for a small indie studio. Our main focus now is to make a cool game!


Palworld started with 4 developers.
hazeYo Feb 20 @ 7:01am 
wtf is wrong with u to think that gaijin will allow them to give us ded servers?

their corpo talk about too much work blabla is just a blatant lie. everyone with at least a little experience knows that creating a ded server for an app, without any fancy gui ofc, is about 30 mins of work.

so many red flags with this game its insane
Last edited by hazeYo; Feb 20 @ 7:04am
I have to agree that without dedicated servers.. the game won't last too long or get too far..
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