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P.S. Normal difficulty.
here's my item build
http://steamcommunity.com/app/339800/discussions/0/613948093896372033/?tscn=1422390108#c613948093896680780
They are the shoes that do:
The ones that stop the turn countdown as long as you continue matching the same ONE particular type of token.
Pretty weak effect, I'll say so too. The likeliness is a little too low for it to be worthwhile, considering how much better many other items are. Maybe for a larger board (more rows x columns) it might be helpful.
I love the combo of get moves equal to the amount of broken heats, and turn the broken hearts to some thing usefull.
I used passion, but you may want to do something else.
I also had one that turn broken hearts into err sympathy?
The tear drop ones, so i could use all my gifts.
That one i rarily used.
Then i ued one consume all of one type of token(the red ones i usuaully kept usuing)
And consume 10 random tokens.
Some times i also used the give % of goal for the amount of broken heart containers, but almost never used that one.
Then i looked for if i could set up a 5 passion or have the turn to passion could compleat some 3 matches when i used my turn the broken to passion.
But i liked having 2 items getting rid of broken hearts, almost never used both tho.
The gives moves i tried to always use and the turn to passion one too.
Personally I would never use the "consume one row/column/3x3 block" gift, and I'm not sure how to improve those to the point where I would. Also perfumes and flowers are a bit too likely to appear since there's one for each token type, which means you're far more likely to get one you don't want. I'd suggest condensing them into a "your choice of affection" and a "your choice of Joy/Sentiment/Passion" along with a cheaper broken hearts one. However some people do like to bring a bunch of flowers for all different types of affection tokens...
I've used it early-mid progress and it is strong especially when power gems clumps up on that 3x3 grid of column. 1 whole row sucks though
Or you can also use those as a setup for 4-5 match, but don't see a matching gem on a particular or column
3x3 is very useful when a L match (5 matches in L shape) is in sight
1 whole column is very useful you see a possible 4+ match on bells, but don't see a bell on that column, so you use the 1 whole column date gift as a "re-roller". .
I'd rather they simply remove a row/column, including broken hearts, and cost less. Possibly reusable throughout the date, but that'd take more work to implement.
It's just unfortunate that if you don't get them early on, you'll never really use them over anything else you could bring by then.
Although to be fair, you do get a bit of leeway to play however you want. Earlier I completed a date at 6650 affection without using either the Heart or Pearl Necklace, which I had brought along and planned to use, and even had turns to spare in the end.
After you give the vintage platforms you have a number of "free" moves. That number is the times you can make consecutive matches with a declared token type.
Example: I give the shoes, I am asked which token type I want to choose. I choose the type that I have the most consecutive moves lined up. Then on the next two or three moves when I match that token type the number of moves remaining does not go down.
Vintage Platforms work as follows:
Drag the date gift from your inventory to the girl, consuming 3 Sentiment
Choose a token type from the board
Matching that token type, and only that token type, will not cost any Move
The effect will break if any other token type is matched, intentionally or otherwise
You can check if the effect is still active by looking at the top right near the girl and seeing the icon of the date gift there.