Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dont take me wrong, I really liked huniepop, the game is very well made and fun...but the game would be much better with animated scenes. I dont think It would be THAT costly because the scenes could be made even in Unity assets instead CG or animated sprites, much easier and cheaper.
Even outside Steam, is there any game i could look for?
I'm not much into hentai games, i dont like visual novels. I only played Mirror and Huniepop because there's a good match 3 and deeper gameplay.
In both games i missed more animated scenes. Mirror has a bit more than Huniepop but i had the same feeling with it.
Sad (?) thing is that I simply couldn't mention a game that is not a VN and fits the requirements. HuniePop is a little bit of a VN itself, too, if you look at it from afar.
Yeah, text only visual novels arent really my style, i agree that HP has many visual novel elements, but also have deeper gameplay that cativates, even some RPG elements.
But, feel free to mention visual novels with fully animated scenes. I can give it a try and i could change my opinion hehe
EDIT: I just tried this FREE furry visual novel, Amorous...thanks for someone´s tip:
https://store.steampowered.com/app/778700/Amorous/
This game has FULLY animated scenes which you can control. It´s exactly that i would expect of a game like HuniePop.
C´mon, it´s a free little game! Something like this would cost nothing to do
But personally? I'm okay with how Huniepop was done. I want animated prono scenes, I know where to look. They don't have to be in EVERY mature game I play, especially when said games seek to be on more platforms. If the lack of them is a dealbreaker to you, and you have no intention of turning to VNs or hentai to satisfy your urge for them, then I don't know what to tell you (expect, perhaps, to mod Skyrim or something. I don't know. Whatever edgy teens do these days to get their fix).
Developers of these games know that they're not going to have a large budget like AAA developers, so the usual game plan is to determine what will be the bigger draw for their game and don't waste too much on other parts. If HuniePot felt that putting more emphasis on the dating sim/match-3 area would get them more in the long run, rather than putting similar emphasis into animated sex scenes that they would have to pull from the Steam/GOG version anyway (remember what happened to GTA: San Andres with the fully-animated Hot Coffee mod? Pretty sure Huniepop's patch is more of a grey area in that regard), then that was their choice. And it's very clear that they made the right decision to not pull attention from the match-3 aspect (considering that's one of the things that's been praised and what separates Huniepop from most other mature dating sims), as well as focusing more on showing off the ART STYLE rather than trying to animate every part of the game.
Still static pictures in the end (despite the implied movements), which he already said is a dealbreaker for him. He's wanting FULLY ANIMATED sex scenes, and nothing less.
Like I said, he's not going to find very many instances of that outside of hentai or VNs that choose to make animated sex scenes one of the main pulls. Especially since, again, devs that plan to bring their games to platforms like Steam and GoG can't really have that as the main pull since they'd have to remove them from the games anyway, and put them in completely separate mods that not many are really going to know or even care about. And for a small developer looking to reach a larger audience than what you'd typically find at other online storefronts (in general, not just the mature/adult ones), that kind of risk is a bit too much to take chances with. Again, Rockstar forgot to remove the content available through the "Hot Coffee Mod" before releasing GTA: San Andres, and they learned quite the valuable lesson about how leaving ANYTHING that could give a game the AO rating is a death sentence for that game in the US.
House Party and Summertime Saga.
House party is more like an adventure game with full 3d environments and models.
Summertime Saga isnt on Steam, it was the first visual novel like game that really made me play for hours. Lots of animated scenes and really good art.
Both are games with really low budget and Dev team.
So, i think the Dev team behind Huniepop can YES, do much more for the upcoming sequence...they made a lot of profite. Let's see what is coming. Huniepop is very good, but can be better.
I'll give you House Party (but, again, I still feel that animated sex scenes don't provide much value if the rest of the game doesn't hold up very well and the scenes feel like they're slapped into a game without any decent and reasonable buildup), but only because it uses 3D models, and doing animations with 3D models is typically easier than animating fluid 2D images (assuming the developer doesn't want to cut corners and cost by letting Adobe or Unity handle a majority of the animation). It's kind of the same with standard hand-drawn anime vs. CG-animated anime.
The reason being is what's required on both the artist and the animator's end. When it comes to 3D animations, the most that standard artists and 3D artists have to do is create the 2D concept/design, and the bone/body frame and textures for the 3D models, whie the animators handle the actual movements of the models. Depending on how well the art and animation teams cooperate, all of this can be done simultaneously, with the animators doing the animations to the bone/body frames and the 3D artists later slapping on the textures once they're finished.
2D animation isn't as simple. I mean, sure, you could cut as many corners and costs as possible, just draw one or two images, and use Adobe or Unity to handle the majority of animations with just that. But that's assuming that you WANT your game to look like a cheaply-made game (like some H-games that bank purely on the nudity and sexual content, but underneath have about as much depth in their gameplay, story, and content as a kiddie pool). The main reason that games like Undertale and 20XX get a pass is because the gameplay animations used are usually enough to serve their main purpose (mostly being sprites with multiple pieces that are used as needed, though sprites in 8/16-bit styles tend to consist of 3 or more full frames looped as needed (and Undertale's art and sprite animations are based on older SNES games such as Earthbound)), and the animations aren't the MAIN selling point (in 20XX's case, its selling point is being a Megaman X-style roguelite).
But when you're NOT wanting to use those kinds of shortcuts or CG animation to make an animated 2D scene? That's where things become more complicated. You see, EVERY kind of animation in video games, television, etc. uses "frames" to display the images presented. For 3D game/video animations, the numer of "frames" depends on the monitor/game/video's refresh rate, and the framerate that the game's engine can handle without issues (games like Okami and Shenmue, for example, can't reliably run above 30 fps due to how the games' mechanics and animations are hardcoded). In the case of animations that use pure 2D drawings without external animation methods, each frame of a single scene/clip is the same as the first/previous one in that scene/clip, but redrawn/traced with key differences (the subtleness of the differences being based on how smooth the movement is planned to be), only moving to a completely different image when the focus of the scene changes.
This means that for a 2D animation that uses 10 or so frames per second, each frame that's UNIQUE in the 10+-frame segment and the full animation has to be drawn or traced BY HAND (digital drawings are no exception. Tracing isn't an issue, but they STILL have to be redrawn or altered depending). That means a full 10 second animation at 10+ fps that DOESN'T reuse images will require at least 100 different images. Though even when reusing images, how many images are drawn depends on how many times each image will be reused.
To say the least, creating full 2D animations without shortcuts tends to take more time, and if a developer (even a low-budget indie developer) emphasizes quality over speed/quantity, then proper animations similar to what you'd see in anime would result in longer development times and increased production costs, when good-quality still images are usually enough in some cases and often more cost efficient.
As for Summertime Saga, I looked into the project (though I haven't played it or looked for gameplay videos yet, so I'm not sure how good or bad it is as of 0.15.3), and while the game is going to be a free game, it seems like a good portion of the funding is coming from the creator's Patreon (which is making about $40k per month at the time of this post), and there's some stuff that only Patrons have access to (such as access to the most recent playable version of the game instead of what's provided to non-Patrons, and being able to vote on what goes into the game). A game that has a large portion of its funding come from Kickstarter or Patreon is very different from a game that's funded through a developer's budget.
With Kickstarter or Patreon, the extent a developer can go to with a game depends on how much people donate towards the project, so more people donating more money means that the developer can add more content or improve on existing content (not to mention that every Patreon or Kickstarter that supports enough for a copy of the game is a guaranteed sale). With a developer that isn't using such methods to generate budget or revenue and is on a more fixed budget, they have to be careful with what they invest money towards. One of the biggest example of a non-sexual financial flop: Shenmue and Shenmue II. Praised by fans and reviewers (and getting a $30 PC port soon), but afaik both games combined costed more than $7 million to develop, and failed to make back even half of that (every Dreamcast owner would have had to buy at least 3 copies for Sega to make any sort of profit).
Look, Huniepop is good the way it is. Period. I doubt too much that they would add any content from now.
My point here is Huniepop 2. It would be very bad If they just keep the same original formula, changing only the girls. This gotta have to be a huge upgrade than original, i really think that they have to use much more animated content, not only sex scenes