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I would suggest to get rFactor 2 since it's vastly improved in every area that counts.
You could just buy it now and you will probably get a free steam key once it comes to Steam anyway.
iRacing is good too and they have a good online ranking system, but it doesn't have any AI, nor any day/night cylces or wet weather. Its physics are good, but not as good as rFactor 2, but it has great quality tracks. But iRacing is a closed platform with a monthly subscription and you have to pay for extra content and it doesn't support mods. rFactor 2 comes with default content which is good, but it relies on modders to extend it with extra content.
rFactor 2 already has some nice mods and more are in the works. I think there is some V8SC mod in the works too, but I haven't kept up with it.
Here are some of the rFactor 2 improvements over rFactor 1.
* Realroad rubber being layed down dynamically where you and AI drive and marbles. http://ravsim.com/2012/11/09/unravelling-the-realness-of-the-road/
* Dynamic weather with rain and dynamic drying line
* Chassis flex
* More realistic force feedback
* Physically-based tire model based on first principles, simulating the entire carcass, thread and contact patch, with flatspots, proper heat transfer and tire wear, it's a big step up from its precursor.
https://www.youtube.com/watch?v=5H2zGGUdfrA
https://www.youtube.com/watch?v=YDyHAoHa1iE
* The best AI in simracing, which are more aware and aggressive, yet disciplined, again a big step up from its precursor. Here are some examples.
https://www.youtube.com/watch?v=jLifcrAuk2U
https://www.youtube.com/watch?v=ORBfbV9KK9I
https://www.youtube.com/watch?v=1wnW92FD7hc
https://www.youtube.com/watch?v=RXsUKD475fM
* A standardized, better organized way of installing mods.
* Auto-downloading of mods during multiplayer, which solves the mismatch problem and many more improvements for serious leagues.
* Resume from replay savegame system http://rfactor.net/web/rf2/devscorner/dev-interview-with-terence-groening-about-resume-from-replay-feature/
* Improved wheel to-wheel-collisions
* More realistic graphics, which will keep improving
* Better integrated modding tools
* The sim will keep improving for many years to come, unlike rFactor1
And this is only the tip of the iceberg.
you really should be embarrassed of your recent behaviour in other forums.
You're on an rFactor (a sim you don't even own) forum, making a needless circus. And unlike you, I own all the sims I criticize. I also backed Reiza's indiegogo campaign for $100, I don't think you did. Also you're spreading major disinformation about me and ISI.
I know for a fact that you don't own rFactor 2, and you probably also don't own all the major sims from the 90's.
You don't even know what my sim set-up is, but if you think that's relevant to one's ability to measure physics, then it proofs that you're not qualified to discuss this subject.
Also, let me give you a reminder[uber.la]
Yeah the better choice at this point is indeed rFactor 2.
SCE feels like rF1 because it basically is rF1, only more neatly packaged. But rF2 is a vast improvement over both of those titles in every area.
1) Shortcut in start menu pointing to the wrong startup folder.
2) AC Cobra as default player car.
3) Multi-class AI opponents including Karts selected by default.
4) Kart track selected by default while player and AI cars are selected by default.
5) The track might be too unfamiliar and challenging for a demo.
When Reiza Studios originally licensed a binary version of rFactor 1, they started with an evolved version (1.700 to be exact). Stating that it was 10x better than rFactor 1 therefore is a huge overstatement. It was slightly better. They did produce some excellent content for that engine though and their attention to detail probably gained them quite a following.
For them, getting a source license was a logical next step and allowed them to address some smaller issues in the short term and produce a new game that is scheduled for release at the end of 2016.
Full disclosure: I am involved both with Reiza and ISI.