vROV Pilot: TITANIC

vROV Pilot: TITANIC

The resolution of the model is 10% of what Magellan captured. Needs to be changed.
The info in steam says that the resolutioin is only 10% of what Megellan have, they should change it to at least 50-70%. Since the game takes only 8GBs of storage 100% resolution will take 80GBs if we're considering the bow section and debrees field that would take like 200GBs? Thats a standart for a gaming nowdays so I hope that they will change at. I would also love if they will add visible interiours since I'm 100% sure that they also captured that.
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I agree, the detail needs to be much higher, I'd happily download it as a 100gb game, no question.
Agree, we need more resolution. They need to remove that "laser" too.
or the option to have 25%, 50% 75% and 100%
The Team at Magellan  [developer] Jan 5 @ 9:58am 
Thank you for your feedback. We are presently working on ways to increase the resolution (note that at 100% we are still exceeding 1 Terabyte). Magellan are a strictly non-intervention operation as demonstrated by Romeo and Juliet filming each other at work and ensuring to keep their distance to avoid touching the wreck. Asa result, interior imagery data is not available.
Originally posted by The Team at Magellan:
Thank you for your feedback. We are presently working on ways to increase the resolution (note that at 100% we are still exceeding 1 Terabyte). Magellan are a strictly non-intervention operation as demonstrated by Romeo and Juliet filming each other at work and ensuring to keep their distance to avoid touching the wreck. Asa result, interior imagery data is not available.

Thank you for your answer! Is there a possibility that you will be able to make a 1 terabyte game? For a person who like a details I would love to even buy another ssd just to download game.
TORQUENDB Jan 5 @ 12:00pm 
I would absolutely be willing to pay extra for the full 100% resolution, even if it runs at 1 FPS and requires a GPU from 3 generations in the future. This is exactly what 10 year old me wished Titanic: Challenge of Discovery was back in 1999. But even if we just get the stern and debris field added at this quality level, I'll be happy. I know the market for a product like this is very small, and the fact it exists at all is incredible. I thought we'd just get a documentary or two, with the actual photogrammetry data forever locked up like all the other thousands of unseen photos and videos, only to be seen by a privileged few researchers.
Originally posted by The Team at Magellan:
Thank you for your feedback. We are presently working on ways to increase the resolution (note that at 100% we are still exceeding 1 Terabyte). Magellan are a strictly non-intervention operation as demonstrated by Romeo and Juliet filming each other at work and ensuring to keep their distance to avoid touching the wreck. Asa result, interior imagery data is not available.

I think there are ways to make it so we can download whatever resolution we want. So if someone wants the lowest resolution, he can download just that, and if someone wants a higher resolution they can download that :) I would also love to be able to have the full resolution model
Last edited by Legendkiller165; Jan 5 @ 1:26pm
Wahnsinn Jan 6 @ 3:20am 
Originally posted by The Team at Magellan:
Thank you for your feedback. We are presently working on ways to increase the resolution (note that at 100% we are still exceeding 1 Terabyte). Magellan are a strictly non-intervention operation as demonstrated by Romeo and Juliet filming each other at work and ensuring to keep their distance to avoid touching the wreck. Asa result, interior imagery data is not available.

As a suggestion- A lot of games offer higher resolution textures as free optional "DLC".

One example of this, is Fallout 4: https://store.steampowered.com/app/540810/Fallout_4__High_Resolution_Texture_Pack/

Perhaps a 100% resolution could be deployed in a similar manner? This way those of us with the hardware can enjoy a more immersive experience, while mainstream systems remain unimpeded.
Originally posted by The Team at Magellan:
Thank you for your feedback. We are presently working on ways to increase the resolution (note that at 100% we are still exceeding 1 Terabyte). Magellan are a strictly non-intervention operation as demonstrated by Romeo and Juliet filming each other at work and ensuring to keep their distance to avoid touching the wreck. Asa result, interior imagery data is not available.

If you add the stern, to avoid massive size, add it as a DLC, that way people can choose if their space is limited between front and stern, but talking about resolution, in the visuals should be a resolution changer, the minimum resolution being the current resolution in the game and the maximum being, for example, 70% of the original, thus avoiding computers with low resources from burning up.
Originally posted by Mr. Brutzs:
Originally posted by The Team at Magellan:
Thank you for your feedback. We are presently working on ways to increase the resolution (note that at 100% we are still exceeding 1 Terabyte). Magellan are a strictly non-intervention operation as demonstrated by Romeo and Juliet filming each other at work and ensuring to keep their distance to avoid touching the wreck. Asa result, interior imagery data is not available.

If you add the stern, to avoid massive size, add it as a DLC, that way people can choose if their space is limited between front and stern, but talking about resolution, in the visuals should be a resolution changer, the minimum resolution being the current resolution in the game and the maximum being, for example, 70% of the original, thus avoiding computers with low resources from burning up.

Seconded, Or just do a DLC for the full resolution version of the game. Kinda like FarCry does with 'high def' packs.
Tomash Jan 13 @ 5:08am 
Originally posted by Half-dude:
Originally posted by Mr. Brutzs:

If you add the stern, to avoid massive size, add it as a DLC, that way people can choose if their space is limited between front and stern, but talking about resolution, in the visuals should be a resolution changer, the minimum resolution being the current resolution in the game and the maximum being, for example, 70% of the original, thus avoiding computers with low resources from burning up.

Seconded, Or just do a DLC for the full resolution version of the game. Kinda like FarCry does with 'high def' packs.
There's no need for a separate DLC. Just add a menu selection where you want to spawn. It's not like anyone will want to waste time traveling over half a kilometer between the two using the slow bots.
Tr3m0r Jan 13 @ 7:17pm 
I'm following this project as I was just introduced to it on my steam page. Can anyone describe how it currently looks now? The model is currently 10% of what measurement? Id just mention i think whatever fidelity that can be offered despite significant performance costs is worth it. At least from the idea of more scalability the better. Experiences that can, in time, improve for the owners as they upgrade always make for compelling reasons to return to older experiences.

This sounds very fascinating and I have to look more into this. Cheers.

Edit: is there any way that with consent from the end user, that those of us with RTX and high spec systems would be able to help increase the visual fidelity if certain data analytics permissions are granted? It may not even be possible but just a thought I'd throw out there in case there is a way to leverage the consumers data as a whole which could then be used by the studio with their own machine learning weights and biases and statistical algorithms to interpret the data that is collected.
Last edited by Tr3m0r; Jan 13 @ 7:29pm
Tomash Jan 14 @ 12:23am 
Originally posted by Tr3m0r:
I'm following this project as I was just introduced to it on my steam page. Can anyone describe how it currently looks now? The model is currently 10% of what measurement?

TBH it looks really good in my opinion. unless you get REALLY close, then it gets washed out but still acceptable. I wouldn't mind them bumping it up a few % but right now it's really acceptable. I believe it's 10% of the max fidelity of the scan, which by Magellan's admission takes up around 1 terabyte of space.
Originally posted by Tomash:
Originally posted by Half-dude:

Seconded, Or just do a DLC for the full resolution version of the game. Kinda like FarCry does with 'high def' packs.
There's no need for a separate DLC. Just add a menu selection where you want to spawn. It's not like anyone will want to waste time traveling over half a kilometer between the two using the slow bots.
What I meant to say was that they could add the stern in a DLC because if both models are in the same game in a 100% resolution or 75% whatever, that could be around 200Gb or higher, which is a lot, so I agree, but more like, you get the DLC and the stern is added as an option in the Main Menu, that way you don't waste more than 200Gb that you may no have.
Definitely keen for higher resolution imagery. Fair enough if proprietary reasons mean we won't get the full quality, but things like the telemotor and plaques on the bridge are ruined by the quality restrictions...
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