Backrooms: Hide Together

Backrooms: Hide Together

Hund Apr 18 @ 8:51am
A few things we found while playing
Hey boss, just wanted to list a few things we noticed while playing.

Voice chat, can you add an option so it is always on? Push to talk is a bit meh in such games, or make it an option?

Speaking of options, mouse sensivity would be a great start. :-)

Steps and water splashes on your mask, when your teammate goes through water you can hear the splish splash foot sounds as if they were your own and when he dives underwater your own mask also gets wet for some ungodly reason.

The observer/robot snake-thingy somehow managed to get into the water and hunt our asses over there from then on. :lunar2019shockedpig:

Wall jump/glitching whatever it is called, are we really supposed to complete the game this way or have we missed something? If this really is the right way to do it it was kinda hit and miss, mostly miss in our case lol. (mate also fell endlessly through the map trying to do this)

The little walking spider skull thingys, they sometimes got stuck in front of doors.

When a buddy had to rejoin, the doors were closed again for him but he could still walk through them.

Buddy also had 2 fatal crashes (logs said nothing useful tho) but could play fine afterwards.

Thats it for now. :vulcansalute:
Last edited by Hund; Apr 19 @ 11:08am
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F34R Apr 29 @ 9:52am 
I will also use this thread for a little bit of things I noticed while playing today. (I'm the mate he refers to.)

First, the performance tweaks you made are great, 99% GPU Usage and around 240W with 4080 on high settings, runs cooler than before and constant 140+ FPS. So thats a plus in my book. But the settings menu could use a few tweaks regarding changes, like pulling the slider showing change from high to epic or low or all sliders change when you slide the
overall graphics quality slider and when clicking close in the menu only the settings menu closes but you need to click exit to go back to the main menu.

The monster tweaks regarding to reaction and sound are great, they feel more threatening now and the sound for the blue flying monster at the pools is neat.

The mouse sensivity could use a little bit more tweaks as even on full speed with 800 dpi it feels rather slow to turn. Wall Running now feels more consistent to pull off for later more parkoury levels.

One thing i noticed today as I was running through the levels, in the office level, the small monster near the end chased me into the room where to get the key to go to the next area with the elevator, as I was getting the key the monster bumped into me but I didn't die, so does it need to hit me or should you die when it touches you?

After that I got the keycard for the elevator but going into the elevator and pressing "F" does nothing, no "You made it!" End Screen, felt like a bug to me.

Otherwise the new scene for the elevators is cool, but in the pools level the water is in the elevator, before you "land".

Regarding the fatal crashes, that was my fault, was testing some undervolting settings for my gpu and they weren't stable, but got that sorted out, so everythings good now and great job fixing the lighting bug, now I can see better in the parking lot level. :lunar2019coolpig:

That is all from me for now and good work. :steamthumbsup:
Last edited by F34R; Apr 29 @ 9:54am
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