Jagged Alliance Online: Reloaded

Jagged Alliance Online: Reloaded

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Is this still a "online-only" game?
Another question, does this new version of the game still depends on "master" servers and such for single player?

Can i play this offline too?

I ask because this might be a nice time killer on campus and i dont really have access to good internet there at all times (specially on the place i usually stay at during class breaks).
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Showing 1-15 of 18 comments
Cliffhanger Tech Sep 24, 2015 @ 2:24pm 
Yes, this version still requires a constant internet connection to be played even in single player mode.
primetide_dev Sep 24, 2015 @ 2:31pm 
Though you don't need a hell of a lot of internet bandwidth as long as it is stable ;)
You basically didn't change anything.

You just removed gold and allowed us to delete our profile. Not even create new paralel to our old one... . :steamsad: That sucks.
Last edited by YourMomWouldBeProud; Sep 24, 2015 @ 3:18pm
Bob Barnsen Sep 25, 2015 @ 6:06pm 
Why the **** it needs a internet connection?
I bet it would be as easy as pushing a button to disable it.
Cliffhanger Tech Sep 25, 2015 @ 11:09pm 
@Bob: No unfortunately not. Most of the key system are only available on the server like Storage, AI, loot distribution and a lot of the logic stuff. Due to the history of the game this was done to prevent cheating. For the current version this cannot be changed without a lot of work.
Bob Barnsen Sep 26, 2015 @ 5:59am 
Okay sorry then and thanks for the explanation.
Prudis06 Sep 26, 2015 @ 12:40pm 
ouch thats unfortunate .... i guess i will wair for Rereloaded with offline
[CA]deusex2 Sep 26, 2015 @ 12:57pm 
Originally posted by prudis:
ouch thats unfortunate .... i guess i will wair for Rereloaded with offline

Then pvp will be even bigger mess.
Prudis06 Sep 26, 2015 @ 1:00pm 
I can survive no PVP in effin JA game - but from what I read this one is way to far from that anyway and its JA game only by its name
[CA]deusex2 Sep 26, 2015 @ 1:51pm 
Well, yes and no. Obviously, it's not a single player JA1/2, but it isn't even meant to be. However it does imitates, to some degree, JA combat mechanics...Bare bones of it, at least.
joseph.webster Sep 26, 2015 @ 4:32pm 
Is this more like JA:Back in Action or JA 2? (which is a good thing)
Malaktica Sep 26, 2015 @ 6:01pm 
Fighting gameplay is closer to JA2 than back in action. Though you can't prone, some very small improvements has been made on the usabliity.Overall it is good they removed the pay to win stuff but the game remains too MMORPGlike for my taste. A game like this doesn't have to be a MMORPG just because you call it "ONLINE".... Well I still hope some improvements will be made to make it more like JA2...
*sigh*

Please note, this is feedback and observations for future title development and not this one (I understand this is a big kind of change at the 11th hour in a development cycle and not really practical). Just sharing as so often this topic comes up post launch (too late) rather than pre-development for new titles.


When are studios and publishers going to hammer into the thick skulls of the people making the decisions that "You can still play solo but still need the connection" or "It's not a big deal, uses only minimal bandwidth" are BS excuses that everyone sees through.

If a game supports single players then it needs to be playable offline. Period. Why?
1) We don't trust the servers (rightfully so - accidents happen, revenue streams change, support priority change, <insert other 1000 excuses here>).
2) If bad weather turns off my connection in bad weather I should still be able to play "solo" without a connection.
3) Maybe I am weirdo who likes to play single player games naked in a shack in the woods without internet connection. Of the many problems that may exist with the previously outlined situation, the lack of a internet connection for single player games is not one of them.

FFS - tattoo it on arms, hands, face (so its seen in the mirror) if that is what it takes for it to sink in. It is not a single player game if you 100% require a connection to play.

I get it - the connection can be useful for capturing metrics, maybe crash data, copy right protection (hot debate im not trying to dig up here), forced updates, etc but heres the thing: nobody cares as when trying to play a single player game none of those are good reasons to worry about the connection.

Every single player game requiring this online always crap flirts with the same fate Sim City enjoyed.


So please, if in the future you are in a meeting about a new title and the project manager starts talking about how the single player gameplay should require a online connection - hit them. Hard.

Repeat as needed for the lesson to be absorbed properly.
primetide_dev Sep 27, 2015 @ 4:36am 
Thanks for the sound advice - this title was originally a f2p title that needed to run in a browser as well, so the logic, storage etc. all run on servers. Taking this back is nigh impossible.
Rest assured our next project has taken a number of lessosn from that, but in this one there was no choice.
Corgibuttz Sep 27, 2015 @ 7:52am 
Originally posted by Bob Barnsen ♋:
Why the **** it needs a internet connection?
I bet it would be as easy as pushing a button to disable it.

Armchair video game developer.
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Date Posted: Sep 24, 2015 @ 2:06pm
Posts: 18