Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You just removed gold and allowed us to delete our profile. Not even create new paralel to our old one... .
I bet it would be as easy as pushing a button to disable it.
Then pvp will be even bigger mess.
Please note, this is feedback and observations for future title development and not this one (I understand this is a big kind of change at the 11th hour in a development cycle and not really practical). Just sharing as so often this topic comes up post launch (too late) rather than pre-development for new titles.
When are studios and publishers going to hammer into the thick skulls of the people making the decisions that "You can still play solo but still need the connection" or "It's not a big deal, uses only minimal bandwidth" are BS excuses that everyone sees through.
If a game supports single players then it needs to be playable offline. Period. Why?
1) We don't trust the servers (rightfully so - accidents happen, revenue streams change, support priority change, <insert other 1000 excuses here>).
2) If bad weather turns off my connection in bad weather I should still be able to play "solo" without a connection.
3) Maybe I am weirdo who likes to play single player games naked in a shack in the woods without internet connection. Of the many problems that may exist with the previously outlined situation, the lack of a internet connection for single player games is not one of them.
FFS - tattoo it on arms, hands, face (so its seen in the mirror) if that is what it takes for it to sink in. It is not a single player game if you 100% require a connection to play.
I get it - the connection can be useful for capturing metrics, maybe crash data, copy right protection (hot debate im not trying to dig up here), forced updates, etc but heres the thing: nobody cares as when trying to play a single player game none of those are good reasons to worry about the connection.
Every single player game requiring this online always crap flirts with the same fate Sim City enjoyed.
So please, if in the future you are in a meeting about a new title and the project manager starts talking about how the single player gameplay should require a online connection - hit them. Hard.
Repeat as needed for the lesson to be absorbed properly.
Rest assured our next project has taken a number of lessosn from that, but in this one there was no choice.
Armchair video game developer.