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Nowadays Open-Post-ISO(Great Trangle Offense) offensive tatics is being too OP and undefeatable. We can say this OPI can make us a sure scoring in every single offensive chance. It can ensure a 2pt scoring...sometimes(30%-40%) can lead to a 3pt scoring without any hussle... This tatics needs at least 2 members can shoot 3pt in deadly situation and 1 scorer(can be SF,PG,PG,SG) equiped with Kill Pass and SP Pass...
These are how these 2 types of PF works in OPI:
1. 3pt shot type PF:
PF --> Supportive scorer
Area on court: Standing outside 3pt line, either at left cornor of right cornor, so the use of this PF is pulling out opponent's Bigman to make post open for team's scorer..
2. Long layup type PF:
PF --> Scorer
Main reason: Manual Dunk (Unique skill for PF position)
Since long layup can increase the range of long dunk(maybe you doubt it but it's a fact), it can also increase the range of Manual Dunk. So it's harder to defend a PF who uses Manual Dunk.
Area on court: Standing the the mid area, Dunk from left or right, some PFs can dunk nearly from free-throw line, so it becomes harder to defend..
Hope this answer will help you.. ^_^
Thanks for the information, now the offensive type kinda cleared out for me, but does this mean that the defensive pf is weak right now?
No, defensive PF is still strong, you can either play as position 3(Rebounder) or position 2(the 1 facing SF or SG). My Hakkai PF is a pure blocking type playing as position 2 and I can Block&Catch every ball from opponents' SF or SG(a little overstated,lol
Always remember that there are 2 ways of winning this game:
1. We score every time in offense Or: 2. We stop opponents from scoring every time in defense(Block&Catch
@ yvesff :
Sir I have to correct you from 1 words: Based on the in-game hint of FS2, we can ignore the dunker's tussle when blocking a dunk. So the success rate of blocking a dunk is only concerned with the tussle of the blocker but has no concern with the tussle of the dunker.
I agree with your point that tussle lowers your opponent's def.resist which leads to lower the success rate of opponent's shot(3pt,Middle,Layup,Dunk).
But back to the discussion of block, I remember there was an in-game hint showed at the middle of loading screen of a single match, it says that "When blocking a dunk, you can ignore your opponent's tussle.", something like that but I'm not sure about what's the original words because I don't have a very strong memory about it. But if it shows again, I will certainly take a screen shot and post it out to show you. So in your opinion, higher tussle makes you to have lower chance of being blocked when performing a dunk, it's against the official hint that the game showed to us...so you mean the official hint is wrong?
In Steam Servers we have 96 training points for normal Char and 136 points for SPC, in what server there are 240 training points?
About the Chinese server, actually I'm also taking note of the updates every time, they have now 3 more jobs: DG, SW and CT. And the new SPCs from The Black Lightening Team: Nana Lin(PG), Nick Anthony(C) and James Kim(SF/SG)... And there are many new skills, for example 1 skill is that you can shoot 3pt and when you are jumping in the air, you can still change your mind and pass to your teammate
How long do you think it will take from today until the new SPCs arrive at our server?
Jump shoot pass is DG's exclusive skill. You can't change you current position if you wanna be a DG or SW. They can be select when you have over lv12 character in your account and buy a position at lv12, lv24 or lv40.
I will be happy too to see new update in our server, but you have to face this. They haven't introduce these new spec char or new position at Korean server, which is the original country owns Joycity/gamekiss. In my opinion, you can keep your eyes on Korean official Fs2 website and Taiwan server to see if there is any update. As long as they got them, we can expect they are come to us soon.
Oh ok, actually I also didn't expect any change to our server coz I'm satisfied with the current situation of our server so far..