FreeStyle 2: Street Basketball

FreeStyle 2: Street Basketball

テレサ Jul 22, 2015 @ 10:18am
Question about a group of PF players.
Hello guys, recently I've read a few guides and seen some people leveling 3pt and long layup attributes up as a PF. So here's my question: why do some of us tend to build on 3pt shots and long layups? I do not really see the point of doing that, since most of the work is done under the basket or near it, same is shown on the skills of the PF. Also, the said guides show an uninterest in leveling long dunk, which i thought was one of the strongest points of the PF in general. I've always played my PF as a defensive type, building on rebound, block, and long dunk for certain cases, but now I'm confused.

Any answers regarding the topic are greatly appreciated.
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Showing 1-12 of 12 comments
Fire Dancer Jul 22, 2015 @ 2:12pm 
You should say some of us tend to build on 3pt shots OR long layups...because these are 2 major 2 types of offensive PF...

Nowadays Open-Post-ISO(Great Trangle Offense) offensive tatics is being too OP and undefeatable. We can say this OPI can make us a sure scoring in every single offensive chance. It can ensure a 2pt scoring...sometimes(30%-40%) can lead to a 3pt scoring without any hussle... This tatics needs at least 2 members can shoot 3pt in deadly situation and 1 scorer(can be SF,PG,PG,SG) equiped with Kill Pass and SP Pass...

These are how these 2 types of PF works in OPI:

1. 3pt shot type PF:

PF --> Supportive scorer

Area on court: Standing outside 3pt line, either at left cornor of right cornor, so the use of this PF is pulling out opponent's Bigman to make post open for team's scorer..

2. Long layup type PF:

PF --> Scorer

Main reason: Manual Dunk (Unique skill for PF position)

Since long layup can increase the range of long dunk(maybe you doubt it but it's a fact), it can also increase the range of Manual Dunk. So it's harder to defend a PF who uses Manual Dunk.

Area on court: Standing the the mid area, Dunk from left or right, some PFs can dunk nearly from free-throw line, so it becomes harder to defend..

Hope this answer will help you.. ^_^
テレサ Jul 22, 2015 @ 3:24pm 
Originally posted by Fire Dancer:
You should say some of us tend to build on 3pt shots OR long layups...because these are 2 major 2 types of offensive PF...

Nowadays Open-Post-ISO(Great Trangle Offense) offensive tatics is being too OP and undefeatable. We can say this OPI can make us a sure scoring in every single offensive chance. It can ensure a 2pt scoring...sometimes(30%-40%) can lead to a 3pt scoring without any hussle... This tatics needs at least 2 members can shoot 3pt in deadly situation and 1 scorer(can be SF,PG,PG,SG) equiped with Kill Pass and SP Pass...

These are how these 2 types of PF works in OPI:

1. 3pt shot type PF:

PF --> Supportive scorer

Area on court: Standing outside 3pt line, either at left cornor of right cornor, so the use of this PF is pulling out opponent's Bigman to make post open for team's scorer..

2. Long layup type PF:

PF --> Scorer

Main reason: Manual Dunk (Unique skill for PF position)

Since long layup can increase the range of long dunk(maybe you doubt it but it's a fact), it can also increase the range of Manual Dunk. So it's harder to defend a PF who uses Manual Dunk.

Area on court: Standing the the mid area, Dunk from left or right, some PFs can dunk nearly from free-throw line, so it becomes harder to defend..

Hope this answer will help you.. ^_^

Thanks for the information, now the offensive type kinda cleared out for me, but does this mean that the defensive pf is weak right now?
Nightcore AUS Jul 23, 2015 @ 11:18am 
Being a defensive PF doesn't meaning you have to be a power type PF. In my opinion shrewd type PF is much reliable and flexible. You do need rebound att for sure, its increase your rebound range (very little effect on hight but width) and chip out range, 210 is more than enough. Then you need add block att, my suggestion is at least 190, of course the higher the better(mine one has 220 block att as a shrewd type). Add some points on tussle gives your more chance to disturb a shoot/dunk or layup and less chance to get blocked when you doing a dunk, don't spend too much on this but necessary. Now the interesting part, you need add running speed and few stamina. Why? Because no big guys nowadays play just inside the post and you always need to cover your teammates' mistake, running speed will make a big change(mine one has 120). If you not interesting on offence, just add middle shoot att and long layup att with rest of your training points. If you don't understand some of the theory that's mean you haven't play a certain number of matches at pro2 channel. Hope this will help you!
Fire Dancer Jul 24, 2015 @ 5:00am 
@ 神眼 の ガラテア :
No, defensive PF is still strong, you can either play as position 3(Rebounder) or position 2(the 1 facing SF or SG). My Hakkai PF is a pure blocking type playing as position 2 and I can Block&Catch every ball from opponents' SF or SG(a little overstated,lol:fs2smile:).

Always remember that there are 2 ways of winning this game:
1. We score every time in offense Or: 2. We stop opponents from scoring every time in defense(Block&Catch:fs2hp:)

@ yvesff :

Sir I have to correct you from 1 words: Based on the in-game hint of FS2, we can ignore the dunker's tussle when blocking a dunk. So the success rate of blocking a dunk is only concerned with the tussle of the blocker but has no concern with the tussle of the dunker. :fs2smile:
Nightcore AUS Jul 24, 2015 @ 11:55am 
Originally posted by Fire Dancer:
@ 神眼 の ガラテア :
No, defensive PF is still strong, you can either play as position 3(Rebounder) or position 2(the 1 facing SF or SG). My Hakkai PF is a pure blocking type playing as position 2 and I can Block&Catch every ball from opponents' SF or SG(a little overstated,lol:fs2smile:).

Always remember that there are 2 ways of winning this game:
1. We score every time in offense Or: 2. We stop opponents from scoring every time in defense(Block&Catch:fs2hp:)

@ yvesff :

Sir I have to correct you from 1 words: Based on the in-game hint of FS2, we can ignore the dunker's tussle when blocking a dunk. So the success rate of blocking a dunk is only concerned with the tussle of the blocker but has no concern with the tussle of the dunker. :fs2smile:
Thank you for correcting me on this! Maybe I didn't clear my point, the tussle will increase the intereption range when you didn't perform a successful block or even just standing in front your opponent. And yes, it does affect the chance to be blocked or not at the offence end. Tussle let you to avoid a block even when the defencer on his block point(the range of block, depends on the block attitude). Use shrewd type PF to straight dunk on front of a pro SF, you have 60-70% of a chance to get blocked, use power type PF or even Center and do it again, the chance will decrease to 40-50%. Not only to avoid block, tussle also helps you to avoid intereption when shoot, layup and dunk, ever remember you perform a dunk or layup and didn't got blocked but then ball bounce out of the basket? I knew this stuff maybe weird for you, but they came up from the top ballers with years of experience from different platform couple of years ago(Taiwan and China serve), I also test the theory myself, not playing hard ball, but I know what I am saying:fs2rabbitp:
Last edited by Nightcore AUS; Jul 24, 2015 @ 12:13pm
Fire Dancer Jul 24, 2015 @ 1:40pm 
@ yvesff :
I agree with your point that tussle lowers your opponent's def.resist which leads to lower the success rate of opponent's shot(3pt,Middle,Layup,Dunk).

But back to the discussion of block, I remember there was an in-game hint showed at the middle of loading screen of a single match, it says that "When blocking a dunk, you can ignore your opponent's tussle.", something like that but I'm not sure about what's the original words because I don't have a very strong memory about it. But if it shows again, I will certainly take a screen shot and post it out to show you. So in your opinion, higher tussle makes you to have lower chance of being blocked when performing a dunk, it's against the official hint that the game showed to us...so you mean the official hint is wrong? :fs2hp:
Nightcore AUS Jul 24, 2015 @ 5:26pm 
Originally posted by Fire Dancer:
@ yvesff :
I agree with your point that tussle lowers your opponent's def.resist which leads to lower the success rate of opponent's shot(3pt,Middle,Layup,Dunk).

But back to the discussion of block, I remember there was an in-game hint showed at the middle of loading screen of a single match, it says that "When blocking a dunk, you can ignore your opponent's tussle.", something like that but I'm not sure about what's the original words because I don't have a very strong memory about it. But if it shows again, I will certainly take a screen shot and post it out to show you. So in your opinion, higher tussle makes you to have lower chance of being blocked when performing a dunk, it's against the official hint that the game showed to us...so you mean the official hint is wrong? :fs2hp:
Sorry mate, I hardly read the hint because I learnt it from game to game years ago. Maybe you are right about that, you can ignore the tussle part when blocking a dunk. But believe or not, they are so many things that official hint never tells you. Total of 96 training points against 240 training points at other serve, you can just forget add any tussle.
Fire Dancer Jul 25, 2015 @ 7:05am 
@ yvesff : It's ok :fs2smile: I personally only know 4 Steam Servers, Chinese Servers from different parts in China, Korean Server and Taiwan Server.
In Steam Servers we have 96 training points for normal Char and 136 points for SPC, in what server there are 240 training points? :fs2smile:
Nightcore AUS Jul 25, 2015 @ 11:30am 
Originally posted by Fire Dancer:
@ yvesff : It's ok :fs2smile: I personally only know 4 Steam Servers, Chinese Servers from different parts in China, Korean Server and Taiwan Server.
In Steam Servers we have 96 training points for normal Char and 136 points for SPC, in what server there are 240 training points? :fs2smile:
All other servers have 240 as normal char, 260 as spec and MC CC has 270. The most advanced server is the Chinese one, new team, new positions, so many stuffs you could never imagine. Maybe we can see some of them on the near future at our server!
Fire Dancer Jul 25, 2015 @ 1:14pm 
@ yvesff : Oh I see.. Actually I watched a video from YouTube about Taiwan Server, there's no extra training points requested as you process to add the 2nd 3rd and 4th bar.. So to +20 to 1 Att, you just need 20 points, not like our server we need 5+15+25+35=80 points :fs2smile:

About the Chinese server, actually I'm also taking note of the updates every time, they have now 3 more jobs: DG, SW and CT. And the new SPCs from The Black Lightening Team: Nana Lin(PG), Nick Anthony(C) and James Kim(SF/SG)... And there are many new skills, for example 1 skill is that you can shoot 3pt and when you are jumping in the air, you can still change your mind and pass to your teammate :fs2hp:

How long do you think it will take from today until the new SPCs arrive at our server? :fs2smile:
Nightcore AUS Jul 25, 2015 @ 3:22pm 
Originally posted by Fire Dancer:
@ yvesff : Oh I see.. Actually I watched a video from YouTube about Taiwan Server, there's no extra training points requested as you process to add the 2nd 3rd and 4th bar.. So to +20 to 1 Att, you just need 20 points, not like our server we need 5+15+25+35=80 points :fs2smile:

About the Chinese server, actually I'm also taking note of the updates every time, they have now 3 more jobs: DG, SW and CT. And the new SPCs from The Black Lightening Team: Nana Lin(PG), Nick Anthony(C) and James Kim(SF/SG)... And there are many new skills, for example 1 skill is that you can shoot 3pt and when you are jumping in the air, you can still change your mind and pass to your teammate :fs2hp:

How long do you think it will take from today until the new SPCs arrive at our server? :fs2smile:
You still need 1, 3, 5, 7 training point to add 1 att at Taiwan or Chinese server, but the total training points make it much easier to reach what I need in individual ability.
Jump shoot pass is DG's exclusive skill. You can't change you current position if you wanna be a DG or SW. They can be select when you have over lv12 character in your account and buy a position at lv12, lv24 or lv40.
I will be happy too to see new update in our server, but you have to face this. They haven't introduce these new spec char or new position at Korean server, which is the original country owns Joycity/gamekiss. In my opinion, you can keep your eyes on Korean official Fs2 website and Taiwan server to see if there is any update. As long as they got them, we can expect they are come to us soon.
Fire Dancer Jul 26, 2015 @ 10:08am 
@ yvesff : Yes! You' re right! I was my mistake, I watched that video again and I found out the players from Taiwan Server(Normal Char) really got 5 points for every level-up from level 3 :fs2smile:

Oh ok, actually I also didn't expect any change to our server coz I'm satisfied with the current situation of our server so far.. :fs2smile:
Last edited by Fire Dancer; Jul 26, 2015 @ 10:14am
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