Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also, eventhough layup is like 100% will go in, it's not. one time or another it will go out. tell C or PF to just wait for the double clutch, it'll be easier to block and rebound because double clutch have lower percentage than normal long layup. you have time to perfect your position and block the SW, even better if they have block and catch.
many think they are stars and play perso
when to play against them is not
I loved this game but since there SW i think this game worth nothing
is a bad game
and whether the SW are not simply remove or if their ability is not lowered very quickly I'll delete this game became unplayable
Im hoping the new classes will balance this out because as it stands now all the old positions are obsolete compared to SW. They just made all of the original classes worthless.
What are the other classes?
The other upcoming classes are DG (Dual Guard) and CT (Control tower) mixes of PG+SG, and Big+PG respectively.
While SW layup game and dribbles are strong, the fact that their 2pt and 3pt are relatively low compared to the specialists SF and SG ensure that SW will not be making facial shots or relaible contested shots any time soon. This combined with their poor defensive stats makes them relatively weak to just staying in their cone during defense and making them a target to mismatch against in the paint.
Given this, it definitely is different and hard to get used to blocking their range and I'm still getting used it myself. Definitely requires bigs to have to be closer to the net and try and anticipate their mixups.
Then again I haven't made a SW yet so I don't know what they're like at lvl50. From what I've seen on live match this trend seems to hold true. Just that their range is past the free throw line o.0.
Hope it helps!
-TeriyakiDon
we buy things to improve their appearance are also capacity and
Now new positions ve arrived and spend all this time has created players became a ♥♥♥♥♥♥♥ joke
our players are obsolete and are worthless
a free to play....
you pay again and again or ♥♥♥♥ you