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ATTRIBUTES:
(Power Type) My CT's Attributes focus on defense so REB/TUS/BLK (Primary Attributes)
- REB - my suggestion for this is to have 3 Full Bars (Without SP Deck) your goal is to REB
and gain the upper hand
- TUS - for this stat 2 Full Bars is my recommendation achieving 190 TUS is Great for Boxing
Out C and PF having 170 TUS is Good enough (Note: there's a certain skill that only CT's
have that purely benefits this Attribute)
- BLK - Max around 3 Full Bars and the Minimum of 2 Full Bars (Note: out of the 2 (C&PF) you
completely lost in this attribute, but that doesn't mean you'll just ignore this.)
(Power Type) (Secondary Attributes) SPD/STM/MID/3PT
- SPD - out of the 3 Secondary Attributes start with this stat 1 Full Bar is Good but 2 Full Bar is
Great (note: You'll get to your position faster meaning more REB opportunity and better BLK
opportunity.....It also affects your Box Out & Face up)
- MID - out of the 2 (C&PF) you are better at this so I suggest you put perhaps 2 FULL
BARS or 1 FULL BAR if you're running short of points to distribute
- STM - Only touch this if you are having a hard time keeping up with your mark
- 3PT - Only Touch this attribute if built offensively with your DECK if not don't bother... (Note:
you will rarely do a 3PT SHOT opportunity, However with your Default Attribute on it you are
much better at it than PF & C who invested on this so better point those points elsewhere.)
SKILLS:
(Power Type)
- Deny Intercept I (remember what I said in the TUS attribute note?...well this thing is your mini
intercept skill)
- Direct Pass I (Just get this it's important...you are a Passing Center as they say)
- Box Out I (With your TUS attribute you'll be pushing your opponent out the scene)
- Manual Block III ( Your defense for those pesky PF using their Manual Dunks) (Note: Practice
this as much as possible)
- Non Stop Pass I (to help your offense....they pass you the ball to you, you pass it back faster)
- Manual Layup II ( Your Offense skill besides your MID SHOTS make you harder to block a
little bit)
- Chip Out II (Get this as soon as possible being out REB is bad so use this) (Note: C's have
this skill but PF have a much better version of it)
- Power Tab Pass I ( your primary rebounding tool especially when you chip the ball first then
use this) (Note: compared your regular rebound this skill has low rebound height but high
rebound range. that's why Chip Out II is advise)
- Shoot Touch II (Let's you score more accurately with MID/3PT SHOTS)
- SP Box Out II (let's you Box Out quicker) ( (Note: a C has a better version of this so get a
better positioning than him/her)
- Power Block I (The animation for this is fast so get it)
- Hand to Hand Pass I (This one is situational, but it's still handy let this one be the last thing
you buy)
- Sky Hook Shot III (This one take a lot of practice and has a high chance to miss, but it does
synergize well with Manual Layup II) (Note: Put this in the back of the list to buy)
General Tips:
1st-
"YOU ARE THE WEAKEST BIG" - somerandomguy
let that sync-in and prove them wrong....
2nd-
It's a Game don't forget so have fun with it
3rd-
all that is written here is just to give you an idea on how to build your CT :D
Any type u play (Shewd balance Power) is not a problem, U can be a good CT
If u know ur highest reb point and ur furthest reb distance.
Stay alert everytime they act like shoot, U must find a greatest reb position
and be ready to reb as soon as the ball goes off the shooter hands.
Make sure ur finger is on 'Shift button' ALL THE TIME to be in the reb position or chase ur mark
CT game is all about reb.. cover ur teammates if they make mistake
its ok i think if u cant block PF manual dunk
but u must learn to block lay-up / DoubleClutch / ScoopShoot(sw lay-up skill) etc.
PowerTapPass benefits??
Always remember that..
u press PowerTapPass 2times = he reb 1time
thats mean if he pressD(reb) / u pressW..D(TapPass) at the same time
ur feet will touch the ground before him so u can jump twice
and its range is further than ChipOut.
Thats make PowerTap become a greatest skill for CT.
---
Recommended stat ..for SPC
reb 200-210 ?? ..average
reb 240 ..if u can find highest reb point with this stat, ur reb will higher than PF's ChipOut.
And many bigman will have a hard time against ur reb.
unless he can boxout & push u to a really bad spot. or he has god subcard = ="
U can unequip ChipOut(it waste ur skill slot) and use PowerTapPass instead
tussle ..for me? not important at all
ok it may be increase chance for DenyIntercept skill
and ur mark will take 3pt shoot against ur FaceUp
But there has many SG and some SF can still 3pt through ur defend
another class? ..pf ct sw pg dg and some c will take wide-open 3pt shoot
..so i think u better not waste any single point with this
If u want high tussle choose PowerType