VEGA Conflict

VEGA Conflict

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Last edited by ⚔️☠Reaper☠⚔; Jan 23, 2019 @ 3:35am
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Showing 1-10 of 10 comments
76561198279871025 Aug 11, 2017 @ 11:45am 
Use metaphasic shield level 1, use the best weapon you have, and my advice uses rancor and no exodus crusher, repair time of a rancor with metafasic level 1 shield, plastiacero level 1 armor and any weapon is free
grayghost231 Aug 11, 2017 @ 9:41pm 
You have too start with by hitting the supply runs when they start, the vegas. Start with the low levels and work your way up. Just don't rush into it the blueprint are there. Just be warned amnd be on the look out when you lest expect you will get attack by another player and boy will that tick you off lol. But the blueprints are in the supply runsand other sector activiti's like that
naib864 Aug 12, 2017 @ 6:03am 
Atm the carrier bp isnt useful for you as you probably don't have shipyard/shiplab lvl 10. You should go for metaphase 1/2 and fusion thrusters 1/2 instead. (check the info of the blueprints if you fulfill the requirements to use them).

I would recommend to go for venoms asap and hit lvl 27 vsec fleets or 27 vega armadas to get the sico missile blueprint.
With this weapon equipped on your venoms + fusion thrusters you should be able to get some decent points in one of the next planet strikes (if you pilot by yourself. If we can get to the same sector i can show you how to do that).

Then get the blueprint for the ragnarok and the dread. (don't get the valkyrie, it has higher build time like the zeal compared to the dread and ion field is kind of useless).

Level up your fleet bay, shipyard and shiplab, this is the highest priority. As soon as you have all that on level 10 things should get much easier, as you can build the ragnarok and the dread.

Also try to collect all blueprints from cargo 20-25 asap. I can show you a rancor fleet setup for hitting those on ai without getting over 5 min repair time.
naib864 Aug 13, 2017 @ 10:18am 
Ah well you are further than I thought. Considering the dps, disrupter should work fine. Spectral shield 4 worked well for most fleets back when I was small, i always aimed to do fleets and stay under 5 min repair and it worked fine with these venoms
LoudDuckFart Aug 13, 2017 @ 4:17pm 
For starters, don't hit level 27's, only hit 30's and above. 27's give more rep time for some reason. And never use cruisers for farm fleets unless you're out of ships, they have too much rep potential.

Really, what you should be aiming for is trying to get net torp 2, vector 2, and building furys to put them on (and metaphase and fusion of course, but that's been covered).

You could possibly get a decent venom fleet going if you mk them up to 3, probably have to slap arc missiles on them though and those are heavy.

As for the best armor/weapons thing, always make sure you have the most fire power you can. Armor is secondary. Personally, I never let my fleets go beyond about 8 hours rep, that way I know my stuff will be fixed when I get up in the morning.

One more thing, generally speaking, it's better to put metaphase on ships that charge forward; cutters, frigates, and sometimes cruisers. Otherwise it's better to just use a recharge shield, like on battleships and carriers.
Evil Aug 14, 2017 @ 8:22am 
Originally posted by 123:

I currently have 3-4 of the 5 total pieces for the net torpedo 2 which i do plan on putting on venoms for farm fleets , i was considering those arc missiles but wasnt too sure about them as they have low dps . My best fleet has a max repair of around 2hours roughly which is still quite a long time when your trying to rush getting the most intel possible . I put meta phase 1 on my cruisers but the shields was quickly burnt through in comparison to shockwave shields which survive alot longer so maybe we are talking about different metaphase ?

Probably won't be able to actually fit all that on a venom even when it's mk'ed, net torp and arc are very heavy, and venoms can't hold that much. Do what you can though. There's a chance you could fit net torp and vector 2's on a venom, that may be your best hope, though vectors aren't exactly ideal for farming (your ships tend to sit close enough to get shot anyways, so the extra range doesn't really matter).

Arc is definitely something you want. It has more range than most other explosive weapons and has 25% shield by pass.

As for metaphase, I think most of the problem is that you're only using meta 1. It only takes like 1 hit from a manifold to melt meta 1 off. You should add meta 2 to your ships for now, but definitely work on re-fitting them with recharge shields when you get them.
naib864 Aug 14, 2017 @ 8:42am 
I find echo ray the best weapon for farming, didn't use it on my venoms though. But It's not that heavy so could be a great choice.
James Kraken Aug 28, 2017 @ 8:15pm 
I'd use Meta phase 3 shield if you can other wise get the highest meta phase shield you can get they are very usefull
1 Sep 3, 2017 @ 5:37am 
Very nice event!:steamhappy:
Tobaran Sep 16, 2017 @ 5:29pm 
The original poster doesn't have any blueprints on weapons or shields, and is asking advise on which shields to use in Planet Strike. I would suggest using Energy shieldsa as they have the most reserve to take hits from. exposives and slugs.
For the most part, cruisers will be either all energy or mix of energy and explosives; frigate will be explosives or energy; battleships could be all of any of the 3 types, or mixed energy and explosives; I don't think I've encounter destroyers with other than slugs/projectiles; cutters tend to be energy in so far as I've encounter.

The best farming fleet setup so far that I have is 3 Longbows Mk II all loaded with gladius driver and mass driver (I started out with coil drivers which did well), and 3 rancor - 1 loaded all with gladius drivers, 1 all energy thermal beams, and the last with mix of projectile and explosives. Most of the time the cruisers never got within firing range. I'd lose the destroyers, but they are setup for under 5min repair time, and my battleships each have around 10min repair time.

Take advantage of the destroyers unique ability to 150% range on weapons loaded, and the upgrade's 100% Cruiser damage.
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Date Posted: Aug 11, 2017 @ 10:33am
Posts: 10