Ember
Epictetus Sep 13, 2016 @ 4:59pm
Plans to add click and hold to move?
Im thinking of waiting after teh first dungeon if there are plans to patch this essential into the game.
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Showing 1-8 of 8 comments
Frozen Esper Sep 13, 2016 @ 6:45pm 
+1 this is essential, please add it. The point and clicking is becoming really tedious.
AgentofChaos Sep 13, 2016 @ 7:41pm 
Agreed 10000%! I am so used to the Titan Quest model of click and hold to move, that I keep trying to use that method and end up confusedly dragging my camera all over the screen.

I am loving the game so far, but that is making it fairly difficult for me to play.
Gloomseeker Sep 13, 2016 @ 11:34pm 
Would definitely be an improvement. The game is what it is and I'm mostly playing it for the story but the click to move thing is a pain.
Drumheller Sep 14, 2016 @ 12:18am 
I have a list of criticisms I've made for this game, and this is pretty much number 1.
ToastyBuffoon Sep 14, 2016 @ 5:42am 
I'd love this option as well.
Gregarius Sep 14, 2016 @ 2:26pm 
+1

If you're going to make an ARPG, at least let it handle like an ARPG.

Diablo, Path of Exile, Torchlight, Grim Dawn, Van Helsing... their controls are fluid, seamless.

In Ember, I can right-click to move, but I can't right-click to pick up objects - I have to left-click. If I left click and move the mouse slightly, I've just moved my screen. I can't right-click to attack, I have to left-click.

This is immediately frustrating in the first 5 minutes of gameplay.
Last edited by Gregarius; Sep 14, 2016 @ 2:26pm
Anonymous Helper Sep 14, 2016 @ 4:30pm 
Originally posted by Gregarious:
If you're going to make an ARPG, at least let it handle like an ARPG.

It's Party based cRPG with RtwP combat not an Action RPG. Though that's no reason not to implement click and hold movement.
geelw2 Sep 16, 2016 @ 1:04pm 
Originally posted by Anonymous Helper:
Originally posted by Gregarious:
If you're going to make an ARPG, at least let it handle like an ARPG.

It's Party based cRPG with RtwP combat not an Action RPG. Though that's no reason not to implement click and hold movement.

Yep. Glad someone else sees this fact. You can always scroll the screen a bit in any direction, click once on the furthest point and run as far as the pathfinding allows.

Hmmm. I still wonder if those people who also wanted a WALK BUTTON thanks to only watching videos and not playing the game are still asking for one?
Last edited by geelw2; Sep 18, 2016 @ 1:01pm
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Date Posted: Sep 13, 2016 @ 4:59pm
Posts: 8