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And no controls to rotate the camera, this was on purpose. We wanted to keep the game focused on walking around exploring, we found that allowing camera rotation made the game feel sort of stuttery. You'd take a few steps, rotate the camera to see if there are any items, take a few steps, rotate more, etc. With the camera locked you can focus on what you see right now, and not have to continually wonder if you're missing anything behind a wall.
on rotation--if you don't like it, don't use it?--but it should be available for people
who are major fans (like me, lol).
I was wondering about the camera rotation myself. It's still fine without it.
You've done a great job on the game. I'm enjoying it quite a bit so far. After I've logged some more hours I plan on doing a review.