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I guess coming from a min/max/logical standpoint, since the tank is only really meant to take damage, there is no reason to scale STR pass the needed amount for plate equipment. Your tank should only be spamming ground slam, and healing himself/party to min/max his capability. Your other two classes can be pure INT DPS/Healers with only the VIT needed for accessories.
The game is meant to be played however you want, so you can throw min/maxing out the window especially since the game is extremely easy even on the hardest difficulty.
My point was that minimun needed str is still more than vitality, so even with that you still end up with majority of stats on str and just little bit on vitality. I was playing with balanced str/vitality first but when I hit level 9 I didn't have enough str to wear the gear untill I got next level. I don't know how much str I will need when I hit level 17, but least I got it covered now since I'm not really leveling vitality anymore.