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The story is really about the Embers, and what they really are, what people are doing with/to them, and how you deal with it.
I don't want to spoil anything, but we made it obvious what the Ember Mother's deal was on purpose. We felt that the fun of the story was figuring out what she really is, why people seem to be okay with it, and to see how you can change the status quo (or not!). Most of the big choices are late in the game, but they can change how things turn out in major ways.
If you can be a Darkbringer
I passed the game in all its difficulties and I read all the books
I found the secret way to be a hidden Darkbringer.
The form you discover for yourself if it does not ruin your story
The developers achieved an excellent job
This is a spoiler so stop reading if you do not want to be spoiled
There is a hidden dagger in a mountain which allows you in short to eradicate humanity and be a whole Darkbringer if you understand the definition of Darkbringer
https://steamcommunity.com/sharedfiles/filedetails/?id=841018636
Good luck in your choice.
Look I don't mean to rag on you but it's just seemingly disingenuous to act like you don't see how people would find it impossible not to think this, and it'd been starting to really remind me of one of my biggest issues with PoE. This is a pretty fantastically done game so far, and I like lots of background story and lore, but it just keeps reminding me of Pillars of Eternity and animancy. You see, the problem with animancy in PoE wasn't just that it was necromancy, or that the devs hadn't even bothered to try and make it sound less like necromancy, or even trying to portray necromancers as the good guys. The problem with PoE is they made the most basic mistake that in storytelling it's all about show don't tell, and in PoE what we were shown consistently time and again was that a) this was indeed necromancy, b) it was in fact even worse than necromancy because you're mutilating people's immortal souls to do it and proving souls are very real and it does work, c) building the whole game's narrative--not just the side quest or some secondary thing but the entirety of the main story--based on this while showing us very specifically time and time again that these are at best negligent or reckless people spelling disaster for those around them and while finally d) continually trying to push in complete bewildering dissonance to exactly what we've just been showing telling us some narrative about how animancy is a "science" and acting like anyone who disagrees with you is a superstitious peasant.
The problem with that is it makes the devs themselves sound like some kind of a sinister dystopian faction that remains unseen yet a palpable force of evil. It was like they went out of their way to at once shoehorn some really weird fedora crap about animancy in a way making the player feel browbeaten about it while specifically showing us time and again how completely evil the practice of animancy really is.
I bring this up because just early on in the game that's exactly how it often made me feel. I never played through it but I do know the story of Baldur's Gate enough I could also easily start to surmise that I am also something like the devil's chosen one or some kind of spawn of Satan just like you pretty much found out you were in BG 1 & 2 but at the same time the narrative structure so far is just so bizarre and I often feel like my first sidekick's prayers to "the goddess" are in reality to that hideous Satan thing and that the darkbringers probably did us a favor.
Again, I'm a new player who knows nothing about the background or lore of this game except what I've played and read since getting into Radiance, so make of it what you will.
Okay. Well like I said and it's a really ♥♥♥♥ move on my part to ask players about what could very reasonably be a common sense obvious seeming thing on the surface of a major plot twist with the added unreasonable demand of no spoilers, but that's just how my reactions to the game have been so far. Tbh part of it really is just a bad taste in my mouth from PoE still lol. Riddled with some of the worst game breaking bugs I've ever seen years after release and multiple irritating as all f%& central story segments to the point of making me think "oh god I hope this doesn't wind up like Poe"
Otherwise all the other stuff has been really fun so far and super well done to the point I couldn't even tell if it was a big team or just a small indie project of a couple of guys but with the amount of content I'm seeing I've been leaning more towards a very large team of people. Only thing I'd been uncertain of so far is the amount of choices in dialogue and whether there was like a hidden morality system or something, hence also asking about whether I'm given the option of siding with darksiders.
Thanks!
Like the Assassin's Creed games say at the start: "This work of fiction was designed, developed and produced by a multicultural team of various religious faiths and beliefs."
Honestly the developer response so far has basically just been confirming things I was suspicious about after starting to play it. Like Diablo for example had pretty much nothing to do with Abrahamic religion directly but wasn't so lacking in self awareness to take issue with a game called Spanish for devil where you fight Hell's legions. You're asking me to somehow consciously overlook blatantly demonic portrayals for example of this "ember mother" and all the other stuff I mentioned for reasons I can only guess at.
What he says is irrational
If religion were your premise
He would have to be angry with 80% of the existing games
This publication does not make sense.
https://diablo.fandom.com/wiki/Angel
So if all of a sudden Blizzard started acting really bizarrely obtuse and slippery about it yeah, I'd find it incredibly. My only other conclusion here would have to be the devs wanted to push a very specific kind of agenda or narrative and are afraid of being called out on it, rather than just making a videogame about demons or angelic beings or whatever which are pretty common fantasy tropes.
In which case what tends to bother people is more the dishonesty of it than the message itself, since no one cares if a story is done well and "demons actually the good guys" is also a well known trope. But definitely to rag on PoE again, it's also kind of like how they bizarrely had the big reveal that the gods aren't real which was another case of tell, don't show, because the entire game had proven for a fact the gods are very real with concrete knowable powers in that universe baked right into stat changes causing a massive narrative/story dissonance. I mention this because again it's like, why these things were all done intentionally by the creators, meaning if it was a large instead of small team at best there's an internal communication failure somewhere in storyboarding and scripting scenes and dialogue.
Anyway whatever I think you pretty much answered the question in the first post about
>I don't want to spoil anything, but we made it obvious what the Ember Mother's deal was on purpose. We felt that the fun of the story was figuring out what she really is, why people seem to be okay with it, and to see how you can change the status quo (or not!). Most of the big choices are late in the game, but they can change how things turn out in major ways.
So some type of a succubus type thing
Try playing these titles and tell me how you feel religiously
Pillars of Eternity
Divinity: Original Sin
Bloodborne
The Witcher 3: Wild Hunt
Dark Souls
The Elder Scrolls V: Skyrim
Tell me in these genres how many symbols offend you
Because if you do not get offended by any of these games
I really do not understand why this is so scabrous.
Now if the game you do not like do not play it
I have a question for you cultural lord
Are you a video game developer?
How many titles do I create?
Because it seems someone with a lot of experience ;D
To criticize a developer without having the slightest experience !
You make a comparison of Ember RPG
With Diablo and PoE games ARPG
Funny.