Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Want to hear something weird? I have only died on the end boss once and was shocked when it happened. That was around the 40th time(only twice on normal, twice on medium, rest on hardest difficulty) i beat the game. I had great gear and over 700 hitpoints. Just got super bad rolls and made a misclick. Like one in a million bad. From my experience, if you are making it to the end guy, you are probably winning. So am i just that lucky? Or more likely, these strategies make it so that when i reach the end, i am in great condition, have the necessary stats/skills/gear/gods etc to consistently win. These above strategies can and will help get you there in as good of condition as possible. My main purpose in this guide was to simplify strategy for newer players who are probably sick of playing Guy and have died many many times and still havent beat the game or unlocked new characters. And i wanted to dispell the common myth that you must grind and save money to advance in this game. Ironically, as i played more, i noticed that all of the above strategy applies mostly the same to all characters (minus the god selection segment, and stat allocation). But they do not deviate much anyways.
Chest of Devour item - Turns a non-elite creature into a pile of gold (equal to the creature’s life points). This item can be very good used when you encounter Undead Priest who adds to random enemy health points. How much attach he have that much HP he will add to random enemy. If you leave only one enemy beside the Priest, he will constantly boost that monster HP to very high amount. You know what to do next… Having 2 priests ended in a monster with 370 HP turned into 370 GOLD.
Selling items before certain death - sometimes you know that you will not make it. You know it but this is turn based game, and… you can do something before dying. Why not sell your items (especially expensive yellow magic items) in a shop (assuming there is one) knowing that you would loose them anyway?
Bleed out before imminent lvl up - what does it mean? Lets say you have 7 enemies on the screen, are at about 90% of current exp to lvl up and have 100% hp… why not SMACK all monsters draining their hp, but not killing them. And finally kill one or two to lvl up and safely finish up remaining ones with low hp. This way you will not loose much HP after lvling up.
Chest of Devour is decent. But it costs alot to cast and doesnt work on elite. Hence why i would carry any of the tier one items i listed above over the chest. Ya i made 1100$$ off the chest item once, and that was fun, yet still dont recommend it. But much like the drill, to each their own.
PS: I am preparing guide to quests. Would you want to contribute to it?
Check my google docs document about them - Quests.
https://docs.google.com/document/d/103cVEGKZ_SPUk9Wu1g1C4Vje-BIZ5sCHbCHMsiTKVY4/edit (might probably ask for access).