GORN 2
downgrade?
I read it's a downgrade from the first gorn, it's true?
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Showing 1-15 of 17 comments
MastaFoo Apr 18 @ 9:01am 
no
JermOwO Apr 18 @ 9:01am 
nuh uh
Originally posted by Zero:
I read it's a downgrade from the first gorn, it's true?
where did you read this bs? your post and that troll are reason why games fail.. love when trolls claim they read something somewhere and dont post any source! lol
Last edited by Cobra Commander; Apr 18 @ 9:19am
I only miss using the touchpad for pull locomotion instead of the A button but in every other way it seems like an upgrade to me so far
MastaFoo Apr 18 @ 10:05am 
Originally posted by Profit Durian:
I only miss using the touchpad for pull locomotion instead of the A button but in every other way it seems like an upgrade to me so far
at least for Index controllers, there is a community binding available to download that puts it back on the trackpad, and moves pause to the 'A' button.
Originally posted by MastaFoo:
at least for Index controllers, there is a community binding available to download that puts it back on the trackpad, and moves pause to the 'A' button.

Thanks for the tip! I have such a muscle memory for Gorn 1 that allows me to zip across the arena really fast so hopefully that binding lets me play without much trouble.
Zero Apr 18 @ 11:39am 
Originally posted by Cobra Commander:
Originally posted by Zero:
I read it's a downgrade from the first gorn, it's true?
where did you read this bs? your post and that troll are reason why games fail.. love when trolls claim they read something somewhere and dont post any source! lol
I read in a review of steam sorry if I ofend your game XD
Ponlets Apr 19 @ 12:30am 
to the people who have not played the first game it wont seem like a down grade but there has been a reduction in overall feature set and in some capacity the enemies dont have the same level of detail when being cut open and the weapons (while there is more to choose from) have less grab points than the first game which inherently limits play-ability and the removal of the jump feature is noticed by anyone who played the first gorn game
Zero Apr 19 @ 12:32am 
Originally posted by Ponlets:
to the people who have not played the first game it wont seem like a down grade but there has been a reduction in overall feature set and in some capacity the enemies dont have the same level of detail when being cut open and the weapons (while there is more to choose from) have less grab points than the first game which inherently limits play-ability and the removal of the jump feature is noticed by anyone who played the first gorn game
I see and how about the graphics?
Orgvi Apr 19 @ 2:59am 
Originally posted by Zero:
Originally posted by Ponlets:
to the people who have not played the first game it wont seem like a down grade but there has been a reduction in overall feature set and in some capacity the enemies dont have the same level of detail when being cut open and the weapons (while there is more to choose from) have less grab points than the first game which inherently limits play-ability and the removal of the jump feature is noticed by anyone who played the first gorn game
I see and how about the graphics?
A lot lower poly. Combat also just feel worse in general. It's clear no one tested how it felt on anything but quest 2 controllers.
Lanzfeld Apr 19 @ 5:37am 
Like I said...

Money grab.
Rune Apr 19 @ 10:21am 
Originally posted by Orgvi:
Originally posted by Zero:
I see and how about the graphics?
A lot lower poly. Combat also just feel worse in general. It's clear no one tested how it felt on anything but quest 2 controllers.

How do you notice the lower poly count?

I'm still on the fence about this game. I own Gorn 1, and I do not support phoneVR with my wallet (like the Quest 3 Adreno 740 phone gpu) - but I do support some Quest ports if greatly enhanced for PCVR - like Skydance's Behemoth.

Also haven't finished Gorn 1... Maybe I should start there, lol.
Last edited by Rune; Apr 19 @ 10:22am
Zero Apr 19 @ 10:40am 
Originally posted by Rune:
Originally posted by Orgvi:
A lot lower poly. Combat also just feel worse in general. It's clear no one tested how it felt on anything but quest 2 controllers.

How do you notice the lower poly count?

I'm still on the fence about this game. I own Gorn 1, and I do not support phoneVR with my wallet (like the Quest 3 Adreno 740 phone gpu) - but I do support some Quest ports if greatly enhanced for PCVR - like Skydance's Behemoth.

Also haven't finished Gorn 1... Maybe I should start there, lol.

Probably it's adapted for metaquest not for pcvr means lower graphics that can be a type of "downgrade"
Last edited by Zero; Apr 19 @ 10:41am
Orgvi Apr 19 @ 11:11am 
Originally posted by Rune:
Originally posted by Orgvi:
A lot lower poly. Combat also just feel worse in general. It's clear no one tested how it felt on anything but quest 2 controllers.

How do you notice the lower poly count?

I'm still on the fence about this game. I own Gorn 1, and I do not support phoneVR with my wallet (like the Quest 3 Adreno 740 phone gpu) - but I do support some Quest ports if greatly enhanced for PCVR - like Skydance's Behemoth.

Also haven't finished Gorn 1... Maybe I should start there, lol.
Bad shading and silhouettes. The crowd is the worse offender, all looking like PS1 characters and being filed with clearly floating signs no one is holding. There are soft real time shadows and textures are sharper.

Blood also doesn't flow, it is all the same circle decal. When you hit someone with a blunt weapon the head doesn't deform at all. They also don't have full skeletons.
Last edited by Orgvi; Apr 19 @ 11:22am
Graphically it is kind of a downgrade. This is likely done so they can get it to run smoothly on the Quest headset. It is most noticeable when looking at the crowd.

Gameplay wise i'd say it's an upgrade for sure. Adds new arenas, bosses, weapons and potions that make the gameplay more fun. I'd also say that you have to actually put some effort into your swings to deal damage in Gorn 2. In Gorn 1 you could put very little effort into your swings and still instantly kill them.
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