Pathologic 3: Quarantine

Pathologic 3: Quarantine

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I miss the survival elements, sorry.
I know that things must change, and thus the P3 is going in a different direction.

However as a person who loves to play those micromanaging - scavenging -survival games, Pathologic 1 & 2 absolutely nailed the feeling of surviving in a small town during a plague while fighting bandits and scavengers and avoiding sickness and trying avoid hunger and thirst.

For what it was worth, I think Pathologic is right up there with The Long Dark in terms or survival.

I will still be interested in P3, I just never really was able to express how much I liked the survival elements, and now they are gone.
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IDK about Classic. In P2, survival remains a challenge even if you understand the game.
In P1, the simple trick of accumulating all the food you can on day 1 and selling it on day 2 can set you up for the whole game. Survival only felt challenging occasionally in P1. P2 it's genuinely a major gameplay mechanic.
In terms of implementing Dankovsky, the developers as artists did it right. Dankovsky has connections and access to the city's resources, so he doesn't know about the average person's problem.

In terms of the conveyor. It seems that people only need the following from the game: food management in the inventory and garbage exchange for children. And not the plot of the city and dialogues with interesting characters.

I am a fan of the Far Cry conveyor: because I like the third part, the fourth, the fifth, the sixth part and even New Down. But the last two parts people despise, although there is everything that is needed. Sometimes it's impossible to please everyone.

People don't always manage to adapt to change.
Last edited by HURT AND HATE; Apr 9 @ 12:57am
Originally posted by interwebz34:
IDK about Classic. In P2, survival remains a challenge even if you understand the game.
In P1, the simple trick of accumulating all the food you can on day 1 and selling it on day 2 can set you up for the whole game. Survival only felt challenging occasionally in P1. P2 it's genuinely a major gameplay mechanic.

I don't how truth that is to be honest.
Even on my very first playthrought on 2 I managed farm bandits and trade lockpicks for toasts with the leather caps, so I never really had an issue with hunger. I didn't even bought lokcpicks from Bad Grief or traded with the boy on the Souls warehouse, which is a mistake. And I still managed to not keep getting hungry.
Thirsty was actually an issue, until I realized that the two barrels on Shekhen is always usable and produces infinite bottles.

For me, the difficulty and challenge of P2 was always not to get infected, die on combat (Especially against odonghs, that hits like a truck and have a bugged hitbox), and eventually being able to save people that you redeem important from the plague while not having a lot of time to do so. Not on the survival mechanics.

I particularly wouldn't mind if they change the mechanics for the new game. But I guess people get attached to some very particular things.
BozElma Apr 13 @ 3:55am 
I believe there should be survival, albeit in a different form, but the game should not be an easy walk. Bachelor has no problem with food, but fatigue should definitely be there. In P2 I liked the mechanics of needing bottles and water to make medicine. In Shekhen, the water barrel is endless, but it takes time to get to Shekhen, and time is a resource. And I liked in P1 and P2 that the game's difficulty was customizable, which made the game seem difficult the first time through - this gives you the ability to go through the game many times, increasing the difficulty and adding challenges for yourself.
Originally posted by BozElma:
I believe there should be survival, albeit in a different form, but the game should not be an easy walk. Bachelor has no problem with food, but fatigue should definitely be there. In P2 I liked the mechanics of needing bottles and water to make medicine. In Shekhen, the water barrel is endless, but it takes time to get to Shekhen, and time is a resource. And I liked in P1 and P2 that the game's difficulty was customizable, which made the game seem difficult the first time through - this gives you the ability to go through the game many times, increasing the difficulty and adding challenges for yourself.
This. Pathologic 2 is so appealing to me in part because of how relentless and difficult it is. It feels like nothing else I've ever played. Part of that is because of the atmosphere and story, but the gameplay is a huge part too.
ErmacRulez Apr 25 @ 11:12am 
Yeah that's what worries me as well. I haven't played P1 so i can't comment anything on that but i really liked P2 for this very reason. I even played it with mods after 3-4 playthroughs just to trade more and save more npc's not that it really matter but just for the heck of it. :D
niexyr Apr 28 @ 2:20am 
True. Survival elements were essential hardcore element which made the game fun. Now it is just... simplified to mental state. Also noticed that, feels like a downgrade for new noob players to enjoy pathologic expirience. I don't like it.
Unseen May 2 @ 9:50pm 
Originally posted by ErmacRulez:
Yeah that's what worries me as well. I haven't played P1 so i can't comment anything on that but i really liked P2 for this very reason. I even played it with mods after 3-4 playthroughs just to trade more and save more npc's not that it really matter but just for the heck of it. :D

Why not play P1? Its actually the best pathologic... Even if I have more hours in 2, 1 was an actual complex game with tons of lore and storyline. It covers the whole universe, until pathologic 4 comes out these games can't touch 1 on content. And even then its gonna be limited look how short these responses are... It feels like reading a comic book compared to a novel.
P2's difficulty is weird. Income mostly comes in the form of looting trash cans, houses, herbs, children boxes, and organs. It gets turned into valuables via trade (money or the goods themselves). Once one knows how, even on max difficulty survival is just a matter of how much time is spent gathering.

It's the fact that you want to be doing anything OTHER than surviving that makes it special.
BozElma 39 minutes ago 
Originally posted by Griffith:
P2's difficulty is weird. Income mostly comes in the form of looting trash cans, houses, herbs, children boxes, and organs. It gets turned into valuables via trade (money or the goods themselves). Once one knows how, even on max difficulty survival is just a matter of how much time is spent gathering.

It's the fact that you want to be doing anything OTHER than surviving that makes it special.
Yes, but time is limited, which makes looting harder. And, when you play the first times, you don't yet know the mechanics that make survival easier. I remind you that the theme of the game is epidemic, which means that all heroes have the most valuable resource - time. Only when the player will be short of game time, when the player will be forced to sacrifice some mission for the sake of another, only then the game will be exciting. In P2, this was realized through Haruspex's need for material resources like water, food, medicine, etc. And this kind of survival is realistic and contributes to the immersive atmosphere of the game. Maybe in P3 it will be realized in some other way, but it should be a form of survival too. If the game is just a sequence of quests (even if they are unusual) that can be solved in a relaxed manner, it will no longer be a Pathologic game genre. For relaxed puzzles there is Mist, but not Pathologic.
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