TRANSFORMERS: Devastation

TRANSFORMERS: Devastation

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Repetetive and boring.
Not here to troll or flame. I own the game and finished it once. I have played many of platinum's best games and have been a G1 fan since I was a kid, but this game is really lacking.

Let me explain. We have 5 autobots which you'd think would add a bit of replayability. But there's just one little problem I have with that: the loot system.

Not only is it incredibly tedious to micromanage all the often useless crap you get from those container things and side mission rewards, but it takes away from the autobot's individuality. I would have preferred that each bot had his own unique weapons that you could only buy from the ark's store or gained new equipment as you played through the game (like devil may cry/bayonetta/mgr). But the way it works now is its all generic (bar a few exceptions) and it makes all the bots fight the same (if you get what I mean). There's also less variety in the enemies you fight.

TL:DR: It feels "cheap" to me. It could have been so much more. Yes, MGR was short, BUT platinum only took over development late in its development cycle and had to rush it. Korra was also limited in variety BUT it was clearly marketed as a "budget" title.

This just feels like a budget game without a budget price.
Last edited by SenMithrarin85; Oct 24, 2015 @ 8:45am
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Lv 20 Bolting Bot Oct 25, 2015 @ 11:35am 
I get what you mean, but it doesn't feel like a "budget game" to me. I'll try to give my point of view on the things you mentioned.

Originally posted by SenMithrarin85:
Let me explain. We have 5 autobots which you'd think would add a bit of replayability. But there's just one little problem I have with that: the loot system.

Not only is it incredibly tedious to micromanage all the often useless crap you get from those container things and side mission rewards, but it takes away from the autobot's individuality. I would have preferred that each bot had his own unique weapons that you could only buy from the ark's store or gained new equipment as you played through the game (like devil may cry/bayonetta/mgr). But the way it works now is its all generic (bar a few exceptions) and it makes all the bots fight the same (if you get what I mean).

This is true, the play style doesn't feel all that different aside from your LB ability (and Grimlock) and that some weapons like axes and hammers are limited to certain characters. I have only played Sideswipe and don't really have a reason to switch, except if I want to go dino all over the enemies.

However, I'd like to make two points on the subject of the loot system:

:Decepticon: I love it, and many probably do, perhaps not Platinum's most loyal fans, but there are many, who like the Dynasty Warriors style loot and crafting. It doesn't really enhance the combat that much but it is a fun thing in and of itself.

:Decepticon: Big, important point here: This game is not that much about your weapon combos at all. It doesn't really matter much which weapon you use, as you'll mostly be using "special" attacks like counters, rush- and vehicle attacks and rush combos. The "special" attacks, along with head shots and Loudspeaker spamming, are what gives you that SS rank in this game. I use a Star Saber because it has insane damage, not because I like the move set (though I do) because the move set doesn't matter much, as explained above.

Originally posted by SenMithrarin85:
There's also less variety in the enemies you fight.

I personally think there's enough variety and, in fact, if their idea of variety is to throw something like Insecticons at us, I'd rather be fighting standard Decepticons all day.

Originally posted by SenMithrarin85:
TL:DR: It feels "cheap" to me.

That's perfectly reasonable. It doesn't feel cheap at all to me, I've already got a lot for my 40 and will be getting even more. Though if one goes into this expecting something like DMC, disappointment will be felt, as this is more like Demon's Souls turned into a full-on character action game. (As in: Focused almost entirely on dodge rolls with i-frames)
Kawaii Dude Oct 30, 2015 @ 8:52pm 
As much as I do love the game, I didn't really see much difference between any of the characters other than their specials.
Lv 20 Bolting Bot Oct 31, 2015 @ 8:23am 
Originally posted by Doctor Stiffy:
As much as I do love the game, I didn't really see much difference between any of the characters other than their specials.

There are a few differences between vehicle attacks, and Grimlock is obviously different, and some characters have certain weapons restricted to them. But no, the differences aren't massive, the biggest variation comes from the weapons.
Miqs Oct 31, 2015 @ 10:22am 
Originally posted by Doctor Stiffy:
As much as I do love the game, I didn't really see much difference between any of the characters other than their specials.

There really isn't much difference between the characters.

I think only Grimlock and Bumblebee have gameplay changing differences.
Mangamad Nov 3, 2015 @ 4:30am 
Personaly I find this great and reasonable due to nostalga reason...unless you want to play the Takara's TF? Leveling the weapons (I want) keeps me more then motivated to continue playing with more noticable weapons from the shows universe.
Sparse Dunes Nov 7, 2015 @ 7:05pm 
On one hand I will agree that the sense of uniquness is removed with the weapons.
On the other hand I love seeing Optimus use his fists as well as the Axe.

The loot system doesn't hinder the game too much for me, although I hate it how the Ranking system more or less encourages grinding.
Shrapnel Nov 8, 2015 @ 9:41pm 
Doesnt feel like a budget game, but definitely missed potential. While I like the weapons system, I do agree it would have been better to have each guy equipped with their iconic weapons for variety, as it is now everyone fights the same based on weapon type, except for their vehicle attacks.
Once I beat all the modes my new mini game was to find all their iconic weapons in SS rank and max them out but unfortunately I got bored.

I dont know the history behind this game's development but I didnt even know about it until I saw it on the store page. Maybe it didnt get the marketing/budget because it's not tied to a Michael Bay movie? Well they dropped the ball cause old gamers like me got lots of disposable income and this game looking like it came right out of the cartoons, my wallet was open. Shame, really.

Nostalgia factor 10/10, but actual score 8/10. It needs more to come back to, and putting more time into each character would have gone a long way
Last edited by Shrapnel; Nov 8, 2015 @ 9:42pm
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Date Posted: Oct 24, 2015 @ 8:45am
Posts: 7