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1- Let the current system go, and when one player enters Witch Time, both players enter it. Could mess the other play up, be a bit jarring as it occurs unexpectedly, and I wonder if it would make the entire game a roflstomp where you have two or more players spending a majority of the time in slow motion.
2- Do like they did with Turtles and make it an Active ability, which would change up the entire gameplay of this one.
3- Simply remove Witch Time altogether in multiplayer, which would make the game more challenging but be offset by the fact you've got multiple players.
None of these seem like great solutions.