Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, one point, if you start a standard game, with a certain AI number, it cannot emerge more AI than you started with. So one Kingdom has to be defeated, and then there still needs to be a low enough global population for this to work. Then there is a chance, and the chance isn't too low.
While I like the idea of new kingdoms forming in general, I think it is not very fleshed out, as those new kingdoms rarely have a chance to survive out there, as they do not necessarily have access to resources, start with no army into a world that may be still armed to the teeth, and to make things worse they do not have access to a Greater Being, as they do not have a scroll of power either. On top of that, there are usually only very few decent towns of their nation left by the time they form, and those will often already be contested by at least one other kingdom or just not really worth the effort, making it more difficult to expand without getting stomped, an issue that is made even worse with the tech disadvantage.
This means that the only way to get a new kingdom to actually grow into a feasible challenge or trading partner would be either them lucking out or you devoting substantial time and resources to keeping them safe until they've grown enough.
I guess the real question is... why would you want more kingdoms to form? I tend to find them more of a minor hassle than a feasible way to prolong the game in a meaningful way, as they can either be quickly bought out or curbstomped within seconds due to their lack of an army. Other than that, there is nothing you can really gain from it, mostly due to the aforementioned lack of scrolls, tech and anything worthwhile to take from them. If you're quick, you could also send in a spy and have him stab their king before any other military unit is trained, and you'll likely see your spy crowned next (and immediately surrendering said crown to you if he's loyal enough).
Maybe new kingdoms should start with a few advantages to even out their difficulties - give them an average tech level at least in the "civil" technologies (you'd think an upgrade to farming efficiency for example would permeate once the last kingdom has it, for example), so let them start out with any farming, mining and production tech all other kingdoms have discovered already, and maybe even a little more (no need to give them war machines tech, those are silly anyway). Give them a scroll of power, and maybe a selection of generals similar to the "random kingdoms" setting, so they actually have something to work with. If you're feeling generous, maybe let the formation of a kingdom be accompanied by the spawning of a new resource (perhaps with a mine on it) within range of their city.
I tried sending my troops out to conquer, but ran out of money and loyalty and now I have rebellion and no money even though I had lots of cash at one point. I probably need to destroy my inns and other buildings but I wanted to use them and the porcupines. It took a long time to build machines and now they're killing me with their undocumented expenses.
Even after losing quite a few crack troops and generals I'm still losing money.
But money got a bit buggy with that. My money kept growing, independently of the economic performance of my kingdom.