Pixel Heroes: Byte & Magic

Pixel Heroes: Byte & Magic

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Yaro Jun 6, 2015 @ 2:00pm
The Complete Dungeon Guide
This is the complete dungeon guide of the game.I have the game on android, but not on steam, so I decided to share my guide as a discussion.

Last edited by Yaro; Jun 6, 2015 @ 2:01pm
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Yaro Jun 6, 2015 @ 2:02pm 
This is a complete guide for every location and every dungeon in Pixel Heroes. !
You can also have a look at my Heroes Guide (http://pixel-heroes-byte-magic.wikia.com/wiki/Heroes_Guide)

And my Choices/Mini Bosses/ Rare Items Guide (http://pixel-heroes-byte-magic.wikia.com/wiki/Choices/_Mini_Bosses/_Rare_Items_Guide)

Every location has the following structure: 1) what the Snail says about that location(if I talked to the Snail about it, there are still some information missing). 2) Enemies encountered in the dungeon, their immunities, resistances, weaknesses etc. I didn’t discover all the debuffs you can use on every enemy, but the most of them are on the list. There is less information about final dungeons simply because I finished them less times than the other ones. The most important thing is that I have almost every debuff enemies can use on you which is the most important information and the key to completing the game. 3) Information about the boss and the loot given by killing him (this one is more complete cause bosses have more hp and I tried more debuffs on them). 4) Rare drops. By the “rare drops” I mean equipment that has its name written in rose colour (like every boss drop) and that I got from drop after usual battles. I didn’t figure out yet if it’s dropped from a specific enemy or specific location , but I think it’s because of the enemy( because I already got some rare drops on my way to the dungeon), even if it’s almost impossible to tell which is the enemy. One of the basic “rare drops” is the item “Bone” dropped by skeletons and it’s not rare at all and absolutely useless, that’s why I didn’t include it here. 5) My own conclusion, based on my information about enemies.

I recommend you to use it the following way: Whenever you need to choose a quest in the village, search for the needed location in this guide and read what the Snail says and my conclusion. If you want more info, I also wrote down the information about every enemy I encountered. Then, choose the quest which is better for you. While you’re still in the village, buy the required equipment with needed resistances and debuffs before going out on the quest. Always visit blacksmith’s shop and library while in town. Then, during your quest, use monster drops to pick even better equipment. I recommend you to throw away everything that you don’t need at that particular moment , but try to keep equipment with immunity for stun/curse/confuse debuffs even if you don’t need it at the moment. Then, before the last location with the boss, check what this guide says about the boss and change your equipment to be as strong as possible. Keep doing this and you’ll most probably win! :)

Things you’ll also need to know:

- For the elements, when I say “fire”, it means in-game “phoenix”, “air” – “griffon”, “earth” – “wyrm” and “water” – “leaviathan”.
- Choose heroes depending on their basic stats (the green table you can see when choosing heroes), pick those who is specialized in one particular stat (LIF is useless and also I don’t recommend Dex ) AND have good skills (for example, Hammerguard has less basic STR than Fighter, but has better skills, so he’s a better hero)
- I personally recommend you a following starting setup for the heroes: 1 hero who’ll be your “tank”, having most hp and dealing physical damage(only upgrade STR for him/ 1 hero who’ll be a “mage”, dealing magical damage and inflicting debuffs(only upgrade INT for him) / 1 hero who’ll be your “healer”, healing other heroes, curing them and buffing them(only upgrade FAITH for him)
- The following equipment can help you out: for the Tank – Shield and any close combat physical weapon of your choice/ for the Mage: 2 damage inflicting books, choose those depending on the dungeons/ for the Healer: a cure book and any book that heals only one hero and inflicts witty or hard(choose one depending on the dungeon you’re going to)
- Armor / helms with immunity for debuffs and element resistances are always better than usual ones, use them
- As for the accessories (necklaces for example), choose accessories that boost your stats (str for the Tank/int for the mage/ faith for the healer), avoid those, which lower other stats. Also, sometimes, you’ll need two immunities to dangerous debuffs that your healer can’t deal with, then rather choose accessories with immunity
- On your way to the dungeons, fight as much as possible. Levelling up is your key to success.
Last edited by Yaro; Jun 6, 2015 @ 4:53pm
Yaro Jun 6, 2015 @ 2:02pm 
- Here is a brief explanation of debuffs:
1) Burn: pretty annoying debuff, deals constant damage. It’s the most dangerous constant health reducing debuff, cause it has a high frequence of damage dealing.
2) Bleed: like burn, but deals less damage/ less frequent. Not really dangerous.
3) Poison: deals a lot of damage if stays for a long time, but can easily avoided with the “cure book”
4) Infest: with the cure book, it’s harmless. Without it and immunity, it’s really dangerous. Deals a lot of damage after a long period of time (3 turns I think)
5) Soft: reduces physical defence. Don’t underestimate it, some enemies have really great resistance against physical damage and sometimes the only way to defeat them is using soft to avoid dealing 1 damage.
6) Dull: same as soft, but for magical damage. Once again, pretty useful.
7) Hard: A buff it’s the opposite of soft, gives you more defence against physical attacks
8) Witty: A buff, it’s the opposite of dull, gives you more defence against magical attacks
9) Stun: one of the most dangerous debuffs, makes you lose one turn, you need to make an action “break free from stun” to continue. An immunity is really needed against enemies who inflict it.
10) Curse: Also one of the most annoying debuffs, with it you have a chance to fail your action. An immunity is really needed most of the time.
11) Conceal: A buff, it’s the opposite of curse, when somebody attacks a concealed hero, he has a chance to fail
12) Confuse: Makes your hero make an extra action, where he can either randomly attack an enemy, or attack your team. This is very dangerous, because most of the time you’ll have immunities to dungeon debuffs, but not your own. An immunity is necessary whenever this debuff is present.
13) Bless: a buff, makes your heroes deal more damage
14) Sick: Makes an enemy deal less damage, Frenzy: a buff, makes you deal more damage, but lowers your defence
15) Barrel: A buff, protects your hero for one turn. Note: I never ever saw anybody be able to use it except for Brewmaster.

- the “cure” book is a book that cures every hero from every debuff. You’ll need it more that the book that simply heals you, so grab it as soon as you can

-you should cure your heroes right away after receiving following debuffs: burn, curse, stun,

-you can cure “infest” after a few turns, but don’t wait too much, it’s very dangerous

-cure poison, bleed, sick, soft and dull when needed, it’s not always necessary

-The most dangerous debuffs you receive are always the best debuffs you can use, and since enemies can’t cure, using right debuffs is the key to the victory. (except for these: infest is far better against enemies than against you/ confuse is almost useless on most of enemies )

-Avoid using weapons that can buff enemies (except for the Moon Harp, it’s way too good), nobody is immune to buffs.

-You can always check detailed information about the battle during it by using the “battle logscreen” (the first button on the left)
Last edited by Yaro; Jun 6, 2015 @ 2:04pm
Yaro Jun 6, 2015 @ 2:03pm 
1)Sunken empire
Snail says: enemies inflict burn and bleed. Bleak women inflict stun and infest. Not particular elemental weapons needed

Foo lion master can be infested, sick, poisoned, bleed, confused, burn, dull, cursed, sick/inflicts soft, stun, burn/immune to soft, stun
Karponi mage can be infested, soft, bleed, confused, cursed, stunned, burned/ earth element deal more damage to him/inflicts soft/immune to dull
Fenghuang can be infested, sick, poisoned, bleed, stunned, poisoned, soft, dull, cursed/inflicts burn/absorbs fire element
Hopping vampire is immune to sick, infested/can be confused, soft, dull, cursed, poisoned, stunned, bleed, burned/inflicts bleed
Foo lion adept inflicts soft, stun, burn/can bleed, burn, be soft, dull, poisoned, confused, cursed, sick, infested /immune to stun
Bleak Woman immune to infest, sick, bleed, poison /can burn, be confused, stunned, soft, dull, cursed
Terracota warrior absorbs earth element/weak to air/inflicts bleed/can be soft, confused, stunned, cursed/Immune to burn, sick, bleed, poison, dull

Boss:Blind Geisha
Immune to bleed, sick, cursed, confused, poisoned, stun
Can be soft, dull, infested, burned
Inflicts stun, dull, frenzy
use non elemental physical damage on her or attack her with magic after inflicting dull

Drops:moon harp (range: all/deals non elemental magical damage/base damage=6/deals 50% int damage and 50% faith damage/inflicts dull/soft/curse/bless with 50% chance

Conclusion: Listen to the snail. Infest and sick work on almost every enemy, I recommend to use these status ailments. Avoid using stun. This dungeon is pretty hard, but it’s worth it.
For the boss, protection against stun is required, as well as some weapons with dull, infest debuffs. Physical weapons deal more damage to her. She drops one of the best possible loot in game.


2)Arcane armory:
Snail says enemies can stun you and make you soft. Beware of alchemists. Use fire element.

Shrödinger's cat can be infested, cursed/inflicts confuse/can heal himself using '' 9 lives skill'' which can inflict soft /witty on himself
Mecha drone can be soft, dull, cursed, burned, confused /immune to sick, infest, bleed, stun/inflicts poison/absorbs air element
Steam tank can be infested, sick, soft, dull, cursed, burned, bleed, poisoned, stunned/inflicts burn
Flesh Golem can be infested, soft, burn, bleed, poisoned, confused /inflicts bleed, soft/immune to sick
Iron golem can burn, be cursed, confused /immune to sick, infest, stun/inflicts stun
Steam Golem can be cursed, burn, confused /immune to infest, sick, poison, stun/absorbs fire damage/inflicts burn
Arcane Battle suit can be infested, sick, cursed, burned, confused, poisoned /heals his allies and inflicts hard
Insane Alchemist can be poisoned, bleed, infested, sick, confused, burn /resists fire element/inflicts soft/weak to earth damage
Mutilator can burn, be confused/immune to bleed, stun

Boss: Golem Tank MKII
can be burned, soft, dull, cursed, sick, confused
Immune to infested, stun, bleed, poison
Inflicts burn
Inflicts hard on itself
Deals non elemental physical damage/has good phys defence, so attack him rather with magic

Drops: Taser(range:1/ deals air element magical damage/ damage:10 + 20% dex attack /inflicts stun with 100% chance)

Conclusion:
Listen to the snail. Curse is a very powerful debuff you can use here, along with burn. Stun is the most annoying debuff here, so try to have a protection against it.

As for the boss, all of the described debuffs are good against him except for confuse (he deals almost no damage to himself). A protection against burn is required. The drop is useless, so don’t go for it until this dungeon seems easier to you than the other choice.


3)Goblins outpost
Snail says enemies make you bleed. Goblin Shamans have powerful spells. Use magical weapons.

Goblin elite: weak to magic/can be infested, sick,poisoned, soft, dull, bleed, confused, burn, stun, curse, / inflicts stun
Goblin shaman: res magic/ weak to physical attack/can be infested, sick, poisoned,bleed, confused, stunned, soft, dull, cursed, burn/inflicts burn, stun
Goblin spearman: can be infested,sick, poisoned, bleed, confused, cursed, burn, stunned, soft, dull/ inflicts bleed
Troll can bleed, be infested, sick, poisoned, dull, soft, cursed, confused, stunned, soft, dull/inflicts bleed/absorbs earth element/weak to air element
Goblin priest can be infested, sick, poisoned, confused, burn, stunned, soft, dull, cursed/heals and inflicts frenzy, hard, witty on himself and his allies
Goblin cavalry: can be stunned, infested, confused, cursed, burn, soft, dull, sick, poisoned, bleed/inflicts bleed

Boss: Warlord Gigastola
Immune to soft/dull/confuse/stun
Can heal/frenzy himself
You can use bleed, infest, poison, sick, burn, curse
Inflicts : bleed/burn/poison /stun

Drops:Pitchfork(range:1-2/deals physical non elemental damage/deals 30 + 50% str attack +25% dex attack)
Rare drops: goblin's eye, a necklase that gives you Lif-4, str +24, int-24,fai-24

Conclusion: An easy dungeon with a useless boss drop. A good choice if you want to safely rush towards the end of the game. Almost every debuff works on almost every enemy, although some have resistance against magic, and some against physical attacks. I recommend using infest debuff.

As for the boss, curse is the best thing you can use, as well as infest. Stun is annoying, so protect yourself against it, and heal yourself with a book that gets you rid of all the other debuffs.
Last edited by Yaro; Jun 6, 2015 @ 2:09pm
Yaro Jun 6, 2015 @ 2:05pm 
4)Ancient Volcano:
Magma Snakes inflict poison /burn/weak to water element/can be soft, cursed, dull, confused, stun
Fire elemental can be stunned, confused, cursed/inflicts burn/Immune to sick, poison, soft, dull
Fire lizard weak to water element/can be confused, sick, poisoned, cursed, soft, dull/inflict burn/immune to burn
Imp Artillery can be soft, dull, bleed, stun, confused, infested, sick, stunned, cursed/inflicts burn
Airborn imp can be cursed, dull, soft, bleed, confused, sick, infested, poisoned, stunned/ inflicts burn
Iron Elemental weak to air element/can be soft, dull, cursed/inflicts soft/immune to burn, bleed, sick, poison, stun/resists physical damage/weak to magical damagr
Imp sorceror is weak to water element/can be soft,bleed, cursed, infested, sick, poisoned, confused, stunned/inflicts burn/resists magical damage

Boss: Crystalisk Emperor and 2x Crystalisk Guardian
weak to water
Crystalisk Emperor immune to curse, confuse, bleed, sick, infest, poison,burn, stun/can be soft, dull/inflicts burn
Crystalisk Guardian can be cursed, dull, soft/immune to confuse, bleed, sick,poison, infest, burn, stun/can be dull, soft /Inflicts burn

Drops '' scream of phoenix'', a crossbow (range: 1-2, deals fire elemental magical damage, inflicts 100% burn, deals 10 +10% str attack +75 % dex attack + 25% int attack damage)

Conclusion: A pretty easy dungeon if you’re well equipped, but if you aren’t, it can give you some hard time. You’ll need fire resistance. Burn is one of the most powerful damage-dealing debuffs, it’s hard to use your healer every time somebody gets burned, so I highly recommend you to have resistance against burn ,the book that cures you isn’t enough here. Also, magma snakes inflict poison, so if you can have both resistances, have them, otherwise choose burn resistance. Use water element to kill enemies. Stun and curse work here, so use them! Confuse is useless.

As for the boss, use dull and soft to deal more damage, use water element and provide yourself with burn resistance. I think that DEX related heroes are useless, so for me the boss drop is useless, but maybe somebody’ll find a good use for them.

5)Stormy peaks
Snail says enemies can stun you and have a lot of health. Beware of the lesser tornado, it can confuse you and deal a lot of damage. Use fire element

Lightning element. Bring fire weapons. Earth weapons are ineffective
Cyclops doesn't have elemental weaknesses/bleeds, can be sick, confused, soft, cursed/inflicts soft/immune to stun, dull
Lightning elemental immune to burn, infested, sick, bleed, stun/inflicts stun/can be soft, cursed, confused
Stormgiant burns, bleeds, can be infested, poisoned, stunned, confused, sick, cursed, soft, dull/inflicts stun
Stormgiant leader burns,bleeds, can be sick, infested, poisoned, cursed, stunned, confused, soft, dull/ inflicts soft/ inflicts hard, frenzy on his allies and himself
Storm eagle can be sick, infested, bleed, confused, cursed, burns, soft, dull/immune to stun
Thundergoat can be sick, confused, infested, bleeds, cursed, burns, soft, stunned, poisoned/ inflicts stun
Lesser Tornado is immune to curse, sick, infested, poison, stun, confuse /inflicts confuse /can be dull

Boss: Ratatöskr
Weak to fire element
Inflicts soft, stun, bleed
Can be soft, dull, sick, infested, poisoned, burned, confused, bleed, cursed
Immune to stun

Drops:
sharp tooth(air element,physical damage, deals 6 + 120% strength damage, range 1,inflicts 100% soft and 50% bleed)

Rare drops:
Giant club(range:1/deals non elemental physical damage/ deals 1 +130% str damage/inflicts soft with 100% chance) (it’s most probably a rare drop from Stormgiant)

Conclusion: Just as the Ancient Volcano, this one is an elemental dungeon, this time it’s air dungeon. If you have air resistance, as well as stun resistance, you’ll complete it quickly. Bring fire weapons and use infest and curse.

As for the boss, kill him with fire weapons, use curse and infest. I like the boss drop here. It’s a very powerful weapon in no elemental dungeons and even more in earth elemental dungeons. It’s a weapon to have.

6)Haunted Mansion
Snail says that enemies inflict curse and deal magic damage. Mr Slenderson can curse and confuse you. Physical weapons will help you to defeat enemies

Slenderson is immune to burn, stunned, cursed /can be infested, sick, soft, dull/inflicts curse, confuse
Ghost can be soft, burned , cursed, stunned, confused /immune to sick, bleed, infest, poisoned/inflicts curse
Evil eye can be infested, sick, soft, dull, bleed, burn/resists fire magic(though it's effective), absorbs air/immune to curse
Grimoire is immune to infested, sick, poisoned, cursed / can be burned, soft, confused /resists magic attacks(fire effective though)/absorbs air/can heal itself and inflict witty on itself/ inflicts curse, dull
Evil twins inflict confuse, curse/can be sick, infested, poisoned, soft, dull, burn, stunned/immune to curse
Werebat can inflict bleed/weak against fire damage/absorbs air damage/ can burn, bleed,be poisoned, be soft, dull, cursed, sick, infested, stunned
Possessed hero can burn, be sick, infested, poisoned, soft, dull, cursed, confused, stunned/inflicts poison, stun
Banshee can be soft, dull, infested /immune to curse, sick
Gargoyle can be cursed, soft, confused, sick/immune to burn, infested, stunned, poison/inflicts bleed/weak to air damage

Boss : Hand of Despair, Necronomicon and Hand of Blasphemy
Immune to sick, poison, infest, stun, burn, curse
Can be soft/dull
Inflicts curse, burn, confuse
Hand of Despair can be cursed, bleed, poisoned, sick, infested, stunned, confused /absorbs fire/ immune to burn, sick/weak to water damage/inflicts burn
Hand of Blasphemy can be sick, infested, soft, dull, cursed //immune to poison/heals its allies
Necronomicon is immune to sick, infested, poisoned, stunned, cursed, confused /inflicts confuse, curse /can be soft, dull, bleed, burn
Drops Necronomicon, a magical book (range: all/deals non elemental magical damage/deals 5 + 80% int atk damage/inflicts dull with 50% chance)

Rare drops:
Haunted portrait(30%phys attack, 50% mag attack, 30% faith attack) deals non-elemental magic damage and inflicts 50% curse and 50% conceal) range: 1

Conclusion: Listen to the snail. Curse is a nasty debuff, bring equipment resistances against it. Some enemies are resistant against physical attacks, other against magic, combine both. Most of the enemies can burn, use it.

As for the boss, he’s pretty tough here, Hand of Despair(red) is more of an attacker while Hand of Blashpemy(blue) is mostly a healer. Necronomicon deals most damage, so try not to leave him as the last enemy, cause he’ll be the only one to attack. Use soft/dull and physical damage.
Last edited by Yaro; Jun 6, 2015 @ 2:08pm
Yaro Jun 6, 2015 @ 2:06pm 
7)Byting woods:
Snail says enemies poison you and make you bleed. Dark witches can curse you and have powerful spells. You don't need any particular element to defeat enemies.

Likno can be infested, soft, burn, cursed, stunned, confused /immune to bleed,sick, poison /inflicts physical damage/can inflict bleed
Dark witch can be infested, sick, stunned, bleed, cursed, confused, sick, poisoned, soft, dull/inflicts curse, confuse
Rusalka can be soft, dull, bleed, burn, cursed, stunned/deals water magic damage, can inflict soft/immune to sick, infest, poison, resists fire
Minion of baba can be infested, sick, burned, soft, dull, cursed, bleed, stunned/inflicts physical damage/can inflict bleed, poison, sick/immune to poison
Ovinnik can be infested, dull, burned, stunned, confused /inflicts burn, poison, confuse /immune to sick, poison
Rotten witch is immune to bleed, poison/ can burn, be soft, dull, stunned, cursed/inflicts sick, poison, bleed
Lesovik deals phys damage/inflicts bleed, poison/can be soft, dull, burn, cursed, confused, bleed/immune to sick, poison, infested, stun

Boss: Baba Yaga
Can be soft, infested, dull, burned
Immune to bleed, sick, poisoned, stunned, curse, confused
Inflicts bleed, soft,dull, stun
Has good magical defence, so use physical attacks on her, or use dull before attacking her with magic.

Drops:
Giant Mortar( deals phys non elemental damage, deals 9 + 100% str attack/ range:1/ inflicts 10%stun and 20% soft)

Conclusion: Listen to the snail. Use burn and curse debuffs. This isn’t a hard dungeon, but not an easy one neither.

As for the boss, continue to use burn. Soft and dull are always good to use. Equip things with stun resistance, for everything else, use the cure book. The loot is pretty good here for the STR based hero, stun and soft are very useful debuffs, so I recommend you to get it.

8)Ancient temple
Snail says enemies curse you and make you dull. Radiant symbols have powerful spells and lots of immunities. You don't need a particular element.

Withered husk can be infested, soft, dull, burn, stunned, confused /immune to sick, bleed, cursed, poison/inflicts curse, dull/weak to air element
Posessed Relic can be soft, dull, burned, confused, stunned, cursed/immune to bleed, poison, sick, infest/inflicts soft
Evil idol immune to infested, bleed, sick, poisoned /can be soft, stunned, confused, cursed, burn, dull/inflicts soft/inflicts hard, witty, bless on himself
Oblation immune to sick/can be infested, burned, poisoned, bleed, confused soft, dull, cursed, stunned/inflicts frenzy, soft, dull/inflicts witty on itself and heals/deals magical fire damage
Hollow guard immune to infest, poison, burn/can be sick, burned, cursed, confused, soft, dull/absorbs earth damage/inflicts stun/inflicts hard, witty on allies and heals/deals earth physical damage/weak to air damage
Radiant symbol immune to infest, bleed, sick, stun/ inflicts curse, bless/can be burn, soft, dull, cursed, confused
Gateway can inflict confuse, dull/can be burned, stunned, confused, soft, dull, cursed/immune to poisoned, bleed, infested

Boss
Immune to burn, bleed, sick, infest, stun, curse, poison, confused
Can be soft, dull
Inflicts soft, confuse, stun
Deals earth physical damage/non elemental magical damage
Has good physical defense, so use magic attacks

Drops: terra nova(range:1+2/deals earth elemental physical damage/deals 10+ 110% faith related damage/inflicts stun with 25% chance

Rare drops;
Bringer of blood(sword, range :1/deals non elemental physical damage/deals 8 +20% str attack +100% dex attack/inflicts bleed with 100 chance

Conclusion: Listen to the snail. Confuse and stun caused by radiant symbol and gateway can be pretty rough if you don’t have immunity against them. Curse is the debuff to avoid as well. Burn, soft and dull work on every enemy(but not the boss), use it.

As for the boss, confuse and stun resistances are really needed. I usually use a setup with a healer(FAITH), a mage(INT) and a warrior(STR), and healer only needs stun immunity while the damage dealers need confuse immunity to avoid hurting yourself. The rest of debuffs(such as stun for the damage dealers) can be lift off with the cure book. Use soft before attacking him with physical attacks. This guy is pretty tough, but doesn’t inflict a lot of damage, be patient and you’ll prevail. The loot is good if you’re ready for the risk to sacrifice one of the healing abilities of your healer in exchange for more damage.

9)Devil's reef
Snail says enemies poison you and make you soft. Element cubes are extremely resilient and have different elements depending on their color. Use earth weapons.

Evil urchin can be infested, bleed, burn, poisoned, stunned, confused, soft, dull/inflicts poison, soft/
Giant squid can be infested, sick, cursed, soft, dull, burn, poisoned, confused /inflicts sick/resists fire damage
Deep one priest can be infested, bleed, burn, confused, sick, soft, dull, cursed /heals allies and inflicts witty/inflicts soft, curse
Deep one warrior inflicts bleed, curse/can be soft, dull, cursed, bleed, burn, infested, sick, confused
Dune shark can be cursed, sick, infested, poisoned, burn /inflicts soft
Green Jelly Cube- earth element/can be stunned, confused, bleed, infested, sick, dull, soft /inflicts soft /immune to burn, poison
Red Jelly Cube- fire element/can be stunned, infested, confused , sick, soft, bleed/ inflicts dull, burn/immune to poison, burn
Blue Jelly Cube- water element/ inflicts dull/can be cursed, confused, infested, sick, dull/immune to burn
Baby Hydra can be infested, bleed, soft, dull, cursed /inflicts poison

Boss: King Crab
Immune to stun, sick, confuse, poison
Inflicts soft, bleed, stun
Inflicts hard on himself
Can be infested, cursed, soft, dull, bleed, burn,
Resists Fire damage

Drops firebane(range: 1-2/ Deals magical non-elemental damage/ deals 10 + 10% str attack + 75% dex attack + 25 % int attack/ Inflicts poison with 100% chance)

Rare drops:
Shark head(drop from Dune Shark ?), a helm that gives you +1 magical defense and +1 physical defense. Doesn't give any immunity to debuffs.

Conclusion: Listen to the snail. Infest, bleed, soft, dull are good debuffs to use here. Poison can be easily lift off with the cure book.

As for the boss, equip something with stun immunity. The rest of debuffs aren’t dangerous, use the cure book. Use infest and curse. Soft and dull will help you to ignore his defense and “hard” buff. As for the loot, once again, I don’t use DEX based heroes, but I guess it can be useful if you do, I’ll let you decide by yourself.
Yaro Jun 6, 2015 @ 2:10pm 
10)The boneyard
Zombie absorbs earth elemental damage/immune to sick, bleed, poison/can burn, be cursed, stunned, infested /inflicts sick, infest
Bone serpent absorbs earth elemental damage/weak to air damage /immune to sick, infest, poison, bleed/can be soft, dull, cursed, burn, stunned, confused / heals and inflicts frenzy on it's allies an itself
Lich is immune to sick, infest, curse, bleed, poison/inflicts curse, soft, dull/can be soft, dull, burn, stunned, confused /has high magical non elemental, fire and air defence/weak to physical damage and magical earth damage
Zom-bee can be soft, infested, stunned, cursed, bleed/inflicts infest, sick/ immune to dull, sick, poison/weak to fire damage
Swarm of flies is immune to sick, infest, poison, stun, bleed/inflicts sick, infest, bleed /can burn, be cursed, soft, dull
Skeleton warrior is immune to sick, infest, stun, bleed/inflicts soft/can be soft, dull, cursed, burn, confused /weak to air damage
Blood bat can be sick, infested, soft, bleed, burned, poisoned, stunned, cursed, soft, dull /inflicts poison/absorbs air damage/weak to fire

Boss: Nargal, the Plague
inflicts poison, sick, infest
Can be cursed, burn, soft, dull
immune to infest, sick, bleed, poison, stun, confuse
Heals and inflicts frenzy on himself
Weak to air damage

Drops : bone sword (range:1/deals non elemental physical damage/deals 13 + 70% str damage + 80% dex damage/ inflicts sick with 25% chance)

Conclusion: Use air weapons. Most of the enemies are earth elemental. Use burn and stun. You’ll really need a cure book here, infest is a very dangerous debuff you can get.

As for the boss, all 4 debuffs are good. Be sure to cure yourself in time to avoid huge damage from infest and everything will be fine. The loot is not very good here.
Yaro Jun 6, 2015 @ 2:12pm 
Final Dungeons:

11)Cyclopean Pyramide ( hard difficulty final dungeon)
Scarab inflicts sick/immune to dull, sick/can be soft, cursed, bleed, stunned/weak to air damage
Sphinx can be soft, dull, cursed, burned, sick, bleed/inflicts confuse
High Priest inflicts confuse, curse, dull/can be stunned, cursed, soft, dull, burn/immune to bleed
Guardian inflicts bleed/immune to burn, soft, bleed, sick/can be cursed, soft, dull, stunned /weak to air damage
Mask of At-Ho-Tep inflicts burn, confuse, stun/immune to curse, bleed, soft/inflicts witty and heals allies and himself

Boss: The Crawling Chaos
Immune to soft, dull, cursed, sick, stun
Inflicts dull, soft, confuse, curse
Can bleed

Conclusion: If you don’t have confuse immunity, you’ll most probably die here. If you do, it’s not that hard, yet it’s pretty tough. Use curse and stun. I don’t have enough information to tell you more, but this should be enough for you to win, simply avoid confuse.

As for the boss, with curse and confuse immunity he’ll be powerless. Use bleed and other debuffs I didn’t try here. Since it’s the final dungeon, you’ll get no loot.

12)Randoom meteorite(brutal difficulty final dungeon) :
Randoom hatchling is immune to confuse, infest, soft/inflicts soft/can be sick, poisoned, bleed, burn
Randoom parasite inflicts infest, bleed/can burn, bleed/immune to soft
Randoom sentry inflicts burn/immune to confuse, soft, infest/can be sick, burn, poisoned
Randoom overlord inflicts confuse /can burn, be sick, poisoned/immune to infest, confuse, soft/heals himself and inflicts frenzy
Proto-Randoom is immune to confuse, infested /can be sick, burn, stunned /inflicts poison, burn

Boss: Servant A / Servant B / Randoom brain
Servant B can burn, be sick, infest/inflicts burn/immune to soft
Randoom Brain is immune to confuse, sick, poison, bleed/inflicts soft, dull, stun, sick, infest/can burn, be infested, soft
Servant A can be infested, sick, burn/heals his allies/inflicts burn

Conclusion: This one is tough. I found it to be more tough then the latest dungeon on insane difficulty. A looooot of debuffs can be used against you. I highly recommend you to have burn immunity. Also, use burn, it works on every enemy.

As for the boss, use burn and be immune to burn. Stun immunity could help as well. You can try debuffs I didn’t try out yet. No loot on final dungeons.

13)Gates of Astur(insane difficulty final dungeon)
Stillborn God is immune to sick, infested, stun, cursed, bleed/inflicts soft, dull, burn/can be soft, dull/resists magic damage, use physical attacks
Serpent of Temptation is immune to infested, stun, soft, dull/inflicts dull, confuse /can be cursed, sick
Angel of Justice is immune to sick, infested, curse /can be stunned, soft, burn/inflicts bless on you
Intruder can burn, be soft, dull/inflicts burn, frenzy
Angel of war inflicts burn, bleed, soft/can burn, be stunned/immune to bleed
Spawn of Yog inflicts confuse, dull/can burn, be stunned, soft/immune to curse, sick, bleed

Boss: Anu- The Sin / Digir- The Truth / Uras- The Wrath
Anu- The Sin is immune to sick, curse, stun, bleed/inflicts burn, hard on itself/can be soft, dull
Digir-The Truth can be soft, dull, burn /inflicts bless, frenzy on you/immune to sick, curse, bleed
Uras- The Wrath is immune to stun/inflicts bleed, curse, conceal/can burn, be soft, dull

Concusion: This dungeon was actually easier than I expected. The strongest enemy for me was Stillborn God, but he can still be easily defeataed with physical attacks or dull debuff followed by magical attacks. Angel of Justice helps you in combat, by blessing you. Frenzy is also a good thing if you have enough defense. So, bring equipment with burn immunity, as well as confuse. Burn debuff is your best friend here, use it on every enemy, it works on most of them.

As for the boss, bring burn and curse immunity. The healer needs to be immune to curse, he’ll cure the other heroes from the rest of debuffs(the rest of the team must have burn immunity, even if both is the best option). Use burn debuff. Don’t be afraid to use debuffs I didn’t use yet. Still no loot on final dungeons.
Hex: Danni Jun 18, 2015 @ 6:23am 
I bow before the master~!

Have you thought of publishing this as a guide on the community hub?
Yaro Jun 19, 2015 @ 3:00am 
I don't have Pixel Heroes on steam, so I can't publish guides for the game :(
But I created a page on Wikia so everybody could use my guide ^-^
Here's a link http://pixel-heroes-byte-magic.wikia.com/wiki/Pixel_Heroes:_Byte_Wikia
Hex: Danni Jun 19, 2015 @ 3:51am 
Thanks dude - Appreciate it. My current run though is going really well considering I literally just picked the heroes I hadn't used yet O_o
Pixel Manuel  [developer] Jun 19, 2015 @ 3:55am 
On your heroes descriptions you made one mistake. For the Skyweaver you wrote the HE has good skills. Since there are no "male" Skyborn SHE would be correct ;)
bananda Jun 21, 2015 @ 8:08pm 
Thank you very much for this! I am having such a hard time remembering what creatures are in which location... Back to the game now! :DwarfWarrior:
Wow, this is really amazing. Great work OP!
Yaro Jun 28, 2015 @ 12:24pm 
I'm glad I could help ^_^
Yaro Jun 28, 2015 @ 12:44pm 
Pixel Manuel, I fixed the error for the Skyweaver and the Rogue, thank you for your help :)
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