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For me the characters need a better design tuning from a balance point of view, more useful skills for most that is in general lower cooldown, the acceptation that the character system is favoried by putting all points in the attribute speciality and some in life.
For example a weapon with 50% DEX and 50% STR damages, it's not useful to spread you attribute points in both DEX and STR, at reverse if you put points in all DEX all weapons with higher DEX percent will benefit more. And try support type type of weapons isn't efficient you'll get half efficient weapons.
The same goes for faith and int because it's not efficient to spread roles on characters. Moreover a weak healer+mage is useless.
I'm sure a lot of thinking has already been put in that by the designers but the result is still bizarely unbalanced, and the game doesn't support more sophisticated builds. Plus all those skills with very high cooldown that's very bizarre because it's rather obvious it makes them insignificant.
this would be a possibility: The character customization in the goldbox games,
like in Pool of Radiance, Curse of the Azure Bonds or Champions of Krynn.
But that's just a thought, the game is already great as it is.
I think a better option might be to create more visual variations for each class (currently appears to be only one?) and add them to the mix. Sometimes a hulking male barbarian ala Conan, other times a big fat nordic guy, or maybe a Red Sonja type. They can play the same, but would just add more variety. Then if someone really wanted a certain type they could just reroll.
I guess we'll have to... be creative (Badum-tish!)