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I'm really glad to hear that your personal concept of how permadeath should work in a game represents exactly what we were aiming for with Pixel Heroes.
You have three Heroes and once you enter a dungeon there is no turning back. If one of your Heroes dies, you first have to complete the whole dungeon (including the boss) before you can revive him at the town. It's really hard to do this with just two or one Hero left so you will be finding yourself at the brink of death quite often.
I hope this answers your question.
Only after you have finished the dungeon and managed to get back into town you can revive the fallen heroes in the temple (in Pixel Heroes Death is corrupt so you can buy your heroes back). But there has to be at least one hero to get back into town.
And believe me: if you lose one of your heroes during a dungeon it won't be easy to beat this dungeon. So the chance of losing all your heroes isn't that small once you have lost one.
But if all of your heroes are dead - that's it. No reload, continues or revvive. They stay dead.
You can only mourn them in your graveyard and you have to start a new game.
So in every battle it is always the "on the edge of death" feeling. Specially if you have spent hours of playing to get to the higher dungeons.
An easy mode where you can run away or resurrect in town would hurt no one and sell more copies.
I totally agree with you. Just because some people like hardcore games, doesnt mean that everybody likes them. And it would not hurt to add a difficulty mode for people who prefer a more simple approach of a game. Sadly, but I to have to pass on such games. just not willing to waste my time and then loose everything, just to restart from Zero. Nah.