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You found the correct one.
[F5] creates quicksave 1
[F6] creates quicksave 2
[F9] loads quicksave 1
[F10] loads quicksave 2
[F12] toggles the HUD on and off
You can also remove the leading "//" from the line with "KC_RETURN", which will make the [Enter] key skip cutscenes.
Edit: Apparently, it's not disabled, but my first two statements still stand. :-)
Because the retail version has autosave. It was saving so often that players complained how often the game autosaved.
And I think they toned it down a bit because the often saves increased the crash probability on the machines back then in 2009.
My keybinds.ini file says this:
// cancel running cutscenes
//KC_RETURN = CutsceneMgr:cancelCutscene()
// makes a screenshot
KC_F8 = makeDefaultScreenShot()
// quicksave (slot 1)
KC_F5 = VeniceApp:quickSaveGame("quicksave_1")
// quicksave (slot 2)
KC_F6 = VeniceApp:quickSaveGame("quicksave_2")
// quickload (slot 1)
KC_F9 = VeniceApp:quickLoadGame("quicksave_1")
// quickload (slot 2)
KC_F10 = VeniceApp:quickLoadGame("quicksave_2")
// toggle hud
KC_F12 = toggleHUD()
Is there anything I need to do to enable quicksaves (I meant quicksaves and not autosaves, sorry for any confusion)? When I press F5 in the game nothing happens.