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Sep 29, 2025 @ 4:35am
如何做好一款开放世界3A游戏?[How to make a good open world 3A game?]
如何做好一款开放世界3A游戏?这是一个值得研究的大课题,也是每一个游戏开发者必须要搞懂的问题,龙叔一直在学习和探索,今天龙叔就班门弄斧来聊聊这个课题,抛砖引玉,希望引出更多、更实用的意见和建议:
1、场景设置不宜过大,过于平面化。建议采取场景立体盒模式,采取上下分层式地编,也就是尽可能采取高山、地面、房屋建筑、海底、山洞等场景,激活玩家探索本能,发现未知区域;
2、建立宏大世界观,弘扬正气。龙道始终围绕王阳明的心学思想,弘扬“知行合一致良知!”。
3、塑造角色情感依赖,角色成长。龙道采取穿越剧模式,主人公穿越至五代十国从少侠、游侠、大侠、盟主至圣贤的成长路线;
4、按剧情设置主线任务、复杂些可以设置分支任务、按情况设置限时任务,进行碎片化叙事。龙道简单采取了线性化主线任务机制,碎片化叙事;
5、建立一定的玩家奖励系统,每20分钟设置一个小型剧情突破点,每2小时设置一个里程碑事件,如完成成就、解锁地图;
6、建立疼苦补偿机制,做任务或打BOSS越难越疼苦,给予经验、武器、坐骑等更多更刺激奖励;
另外,流畅的游戏画面,简洁直观的操作界面,以及易于上手且富有深度的游戏机制,这是3A好游戏的首要条件。
还有,游戏内多样的任务、成就和活动,让玩家在游戏中总有新的目标和挑战。同时,游戏的剧情和角色设计引人入胜,使玩家能够产生情感共鸣,从而更加投入游戏世界。这是吸引玩家持续游戏的必要条件。
综上所述,留住玩家的关键在于提供优质的游戏体验、丰富的游戏内容、良好的社区环境以及持续的更新与优化。只有当玩家在游戏中找到了乐趣和归属感,他们才会愿意长期投入并享受游戏带来的快乐!

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How to make a good open world 3A game? This is a big topic worth studying and a question that every game developer must understand. Uncle Long has been learning and exploring all along. Today, Uncle Long will talk about this topic with his skills, hoping to spark more practical opinions and suggestions
1. The scene setting should not be too large or too flat. It is recommended to adopt a scene stereo box mode and adopt a layered layout, which means using scenes such as high mountains, ground, buildings, underwater, caves, etc. as much as possible to activate players' exploration instincts and discover unknown areas;
2. Establish a grand worldview and promote righteousness. Longdao always revolves around Wang Yangming's philosophy of mind, promoting the idea of "unity of knowledge and action leads to conscience.
3. Shaping character emotional dependence and character growth. Longdao adopts a time traveling drama mode, where the protagonist travels through the Five Dynasties and Ten Kingdoms to grow up from a young hero, a ranger, a great hero, an alliance leader, to a sage;
4. Set main quests according to the plot, branch quests if more complex, and timed quests according to the situation for fragmented storytelling. Longdao adopts a linear mainline task mechanism and fragmented narrative;
5. Establish a certain player reward system, set a small plot breakthrough point every 20 minutes, and set a milestone event every 2 hours, such as completing achievements and unlocking maps;
6. Establish a pain compensation mechanism, where the harder it is to complete tasks or fight bosses, the more painful it becomes, and provide more exciting rewards such as experience, weapons, mounts, etc;
In addition, smooth game graphics, simple and intuitive user interface, and easy-to-use and deep game mechanics are the primary conditions for a good 3A game.
In addition, the diverse tasks, achievements, and activities within the game always provide players with new goals and challenges. At the same time, the plot and character design of the game are captivating, allowing players to resonate emotionally and become more immersed in the game world. This is a necessary condition to attract players to continue playing.
In summary, the key to retaining players lies in providing a high-quality gaming experience, rich game content, a good community environment, and continuous updates and optimizations. Only when players find joy and a sense of belonging in the game, will they be willing to invest in it for a long time and enjoy the happiness it brings!