Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Psychological horror... for me the game was fine. The ending worked out. There is basically one good ending for each route. Two of the routes are locked until you acquire enough good ends. Then after they're all done you will see the end. (there are some good easter eggs to find, so you may want to look into those after you finish up!) Some of the routes have some heavy stuff occurring either socially or psychologically, but it gets tied up and fixed by the end. Some of the bad ends can be depressing, and only solved by replaying. Some are hard to get and others you can just fall into. There's a guide that will help if you don't want to experience them. Not all the bad ends are horrible, though, some are fun, and some explain the plot further. If you want me to elaborate or tell you yes if something happens like violence, sexual content, character death, or any other particular peeve, I will.
You have infinite save slots, but probably won't need to use them. I usually just kept one for the current route, but you can technically play all available routes at once. The guide, if you chose to look at it, gives where to save to make it easiest to go back and get all bad endings. You make choices and the game takes them into account. Some single choices are enough to bad end, and sometimes the overall attitude (ie a bunch of smaller choices) also lead to a bad end. But there are only a few to each route, you won't be tripping over them. There's no stats to obtain, and no visible affection meter. There are a lot of choices that give some alternate dialogue or skip scenes but otherwise don't really do anything, which is a lot of fun. After the end you'll have a "storybook" so you can replay the route without having to load a save file again, and a collection of cgs to look at. There's a sort of "quiz" in the middle of the routes that can earn you little booklets to read in the extras, and another minigame, but it's 99.9% just choices.
Thank you so much! This was really helpful to me. :D
If the happy endings are indeed "happy" endings, it's enough for me. I'd hate if I played the good end and I still wouldn't be satisfied with the MC and her chosen character's relationship.
I just... I don't want the game to be so dark that I'll feel horribly after the game. Like I'm doing normal stuff, but the game depresses me or even makes me really uneasy. That's what I meant by psychological horror... But I guess good ends make up for it, heh? :3
... I wonder how I'm supposed to know that I'm heading towards a good ending? I mean, in one game, I either died if I chose wrong or the choice didn't matter on the long run. In this game, it seems like I would have to choose few times "wrong" to get a bad ending... Or even a good ending. ^^;
But thank you! I'm still eager to buy this game. I feel like I've been properly warned so I can be prepared for it. :)
I agree, Tei is an exception. Now that I have finished the game, I can definitely say that. xD