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this is tautological. yes it works this way in the remake because that's what I'm describing. it doesn't work this way in the original and this new version sucks, it fundamentally breaks the boss fight's design because you can no longer push back the boss intended to be pushed back.
please refrain from posting if you have not played the original thanks
Zeal is waaaaaaaaaaaaaaaay too fast, and he even clips through Kuarl when he moves about.
Phase 2 is Hardly any better, Zeal is just immediately up in your face, causing you to lose health to absolute cheap shots you can't immediately react to.
It's just going to be another half-assed attempt at cashing in on nostalgia isn't it?
EDIT : i just played through the demo again, the fight starts ok, but after shooting Zeal 3-4 times it gets absolutely ridiculous. and when Kuarl dies, he attacks before the camera even properly adjusts to the fight.
In phase two I found it way easier to shoot him consinstently and avoid damage than in the original.
I appreciate the work the small team put in to the two remakes, but gameplay wise, 1 wasn't quite polished as I hoped it would be. And I REALLY hoped it would be more polished considering I'm so down bad for HotD1 that I've set up sinden LGs just to play it. I wished for a worthy successor, from the perspective of easy accessibility. I understand and accept that's what the remake of 1 was, but I'm ultimately disappointed that 2 seems to following suit in that regard. At least with 2, I can just throw it on my wiiU. 1 is legitimately lost outside emulation and the 2 ports it got the prior century. But that's SEGAs conundrum to figure out.
different doesn't mean broken aand i'd say this version isn't that bad judging by how dead the rail shooter genre is