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Look Outside

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Landlord's Apartment could use work
Henderson's apartment is an interesting concept with it slowly expanding as you pay your rent, but it has 2 major issues from my experience.

Risk/Reward is off: You get some good equipment, loads of cash (even after paying your rent), and a nice collection of ammo from exploring this area. However, the actual enemies are pushovers that die in 1 to 2 hits. It feels weird that areas from floor 1 like the plant apartment or the art studio are significantly more difficult than this, even though they're on a previous level. It doesn't help that there are just loads of these encounters, which start to feel like a slog.

"Side Quests" are unfinished: There are 4 sort of side objectives you get while exploring, but every single one of them seems to be off. There are only 2 supply caches and the radio signal doesn't seem to play at the right time. There's a guy who wants dog tags, but only a single one drops so you get a grand total of 5 bucks. The landmine guy offers to let you try disarming fake landmines, but nothing actually seems to trigger this. And then there's the guy who gives you sapping charges and tells you to come back if you need more, but you only ever need one in the dungeon. Honestly, I don't think this many side objectives are even necessary, they feel kind of crowded compared to other explorable areas in the game.

Also the Grave Digger enemy's sound effects keep playing after it dies, if you go back up the tunnels. I had a similar issue with Stargazer on floor 3, now that I think about it.
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Showing 1-6 of 6 comments
Notogora Mar 30 @ 11:31am 
Agreed I found this place in the game very annoying. The landmine side quest annoyed me the most but I agree with everything you say in this post. Also had bad streak of luck and almost all my weapons broke which made it worse. It is not fun, when a new cleaver lasts one battle.
Sotetsu Mar 30 @ 1:17pm 
I agree. This was the only part of the game where I seriously felt like quitting. Not because it was too difficult, but because it just feels so tedious:

- Massive area filled with enemies, some of which respawn.
- Three different "search" and " gather" side quests that look and feel boring and repetitive.
- Money sink to progress.
- Almost comical war zone with explosions and flashes.
- Lack of satisfying conclusion, since you never actually have a final showdown with the Landlord (unless that giant mole tank was him?)

The area started off so good, too. You keep hearing about how you need to visit the landlord, then the bus crash happens, and then the hand thing happens (which is awesome). And instead of a creepy area that fills you with a sense of dread like the other areas, it's a massive repeated area that is designed for grinding. And grinding is the death of horror.

The entire area should be redone.
Arvay6 Apr 1 @ 3:30pm 
Originally posted by Sotetsu:
I agree. This was the only part of the game where I seriously felt like quitting. Not because it was too difficult, but because it just feels so tedious:

- Massive area filled with enemies, some of which respawn.
- Three different "search" and " gather" side quests that look and feel boring and repetitive.
- Money sink to progress.
- Almost comical war zone with explosions and flashes.
- Lack of satisfying conclusion, since you never actually have a final showdown with the Landlord (unless that giant mole tank was him?)

The area started off so good, too. You keep hearing about how you need to visit the landlord, then the bus crash happens, and then the hand thing happens (which is awesome). And instead of a creepy area that fills you with a sense of dread like the other areas, it's a massive repeated area that is designed for grinding. And grinding is the death of horror.

The entire area should be redone.


Yeah it's a nightmare to navigate and has a lot of issues. We really should be able to talk to or kill the landlord at the end at least. Definitely the worst area imo too
Socro Apr 3 @ 2:44pm 
would be cool if we could choose between fighting and paying and nerfing the ammount of money in the level
I'll add some stuff:

- the metal detector is broken. I have it in my inventory, I also accidentally broke it. It stopped working but the guy wont let me replace it. He keeps saying its "fine"

- when it does "work" its very spotty. It seems to just show dig spots at a weird interval. Do you have to not be walking? It seems to turn on randomly or not at all if I stop walking

- treasure digging seems broken? Anyone know how to properly dig treasure? No prompt on digging stuff up, tried everything. Even if you can, its just not explained a well at all

- the minesweeper "training" does nothing?

- I think its odd that there's mirror-dialogue in the game that wants me to actually feel bad for scrounging for money.

1) he's my landlord (cough slumlord)
2) he literally is forcing me to pay hundreds of dollars to proceed
3) he accuses me of being a creature and nearly shoots me in the face

You bet I'm robbing them blind lol. The family next door, makes TOTAL sense. I was even expecting some sort of pity for the roach family in the basement or the kamen rider beast
Last edited by nicole.ham; Apr 6 @ 10:17pm
Ok I think I figured out the landmines. I don't think the metal detector does anything. You can catch landmines before you even talk to the landmine guy.

The way to catch the landmines is: You'll see a little red light poke out the ground and you've got about 1 sec to grab it. But if you don't - that's okay.

Really, it's easier to let it pop out the ground and chase you - just run until it buries itself again and grab it when it pops its head out again. If you go into a battle with it, don't attack it. Just keep hitting escape. Then run until it buries itself again.
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