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Reviving
How do I revive a character w/o a first aid kit? Main character got knocked out, and there's nothing I can do. (I have 2 party members.)
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head home and you should revive with 1 hp. other items like smelling salts and others have the revive effect.
Last edited by zantanzuken; Apr 16 @ 9:54pm
Originally posted by zantanzuken:
head home and you should revive with 1 hp. other items like smelling salts and others have the revive effect.

I went home. Still at 0hp.
Make a first aid kit at home, it's tonic+desinfectant. Or tonic+medicell. something like that.
Last edited by Night Sparrow; Apr 17 @ 4:40am
Originally posted by Night Sparrow:
Make a first aid kit at home, it's tonic+desinfectant. Or tonic+medicell. something like that.

I know, I made an used one, then the MC got knocked out again immediately. I just reloaded from another save I had. Lost a bit of progress.
TL:DR if you don't have resources to get someone up, just sleep.

sleeping restores the party to 1hp if unconcious. first aid kids can be craft, as said above. on day 2, the floor 2 shop opens and sells first aid kits in bulk. on day 4(?) the taxidermy room opens and has a sewing kit, which is weaker than a first aid kit, but has 8 uses. some merchants, like i think mutt on the ground floor, sells smelling salts, which bring you to consciousness with 1hp, and can be used mid combat. if you spend time in your apartment, you may randomly get a nurse at your door who sells random medical items, which could be any of these. not confirmed, but i think blinding fred on floor 1's daily heal can revive, but not sure.
Originally posted by Skullxghost220:
TL:DR if you don't have resources to get someone up, just sleep.

sleeping restores the party to 1hp if unconcious. first aid kids can be craft, as said above. on day 2, the floor 2 shop opens and sells first aid kits in bulk. on day 4(?) the taxidermy room opens and has a sewing kit, which is weaker than a first aid kit, but has 8 uses. some merchants, like i think mutt on the ground floor, sells smelling salts, which bring you to consciousness with 1hp, and can be used mid combat. if you spend time in your apartment, you may randomly get a nurse at your door who sells random medical items, which could be any of these. not confirmed, but i think blinding fred on floor 1's daily heal can revive, but not sure.

I am on day 3, and all I've seen is the shop, and I can't afford most of the items.
on day 3 you should be able to get inside the taxidermy room on the third floor. avoid the enemies inside, gather the shrunken head, and then youll be able to find your way to the suture kit. if all else fails you might just need to start over as painful as it might be
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